Remove Text Reader game and enhance Story Reader

- Enhanced Story Reader with text-to-story conversion methods
- Added support for simple texts and sentences in Story Reader
- Removed Text Reader game file (js/games/text-reader.js)
- Updated all configuration files to remove Text Reader references
- Modified game compatibility system to use Story Reader instead
- Updated test fixtures to reflect game changes
- Cleaned up debug/test HTML files

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
StillHammer 2025-09-20 11:22:56 +08:00
parent e50dd624a0
commit 30a2028da6
22 changed files with 253 additions and 1249 deletions

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@ -9,7 +9,6 @@ class ContentGameCompatibility {
'memory-match': 50,
'quiz-game': 30,
'fill-the-blank': 30,
'text-reader': 40,
'adventure-reader': 50,
'chinese-study': 35,
'story-builder': 35,
@ -119,7 +118,6 @@ class ContentGameCompatibility {
case 'fill-the-blank':
return this.calculateFillBlankCompat(capabilities);
case 'text-reader':
case 'story-reader':
return this.calculateTextReaderCompat(capabilities);
@ -467,7 +465,6 @@ class ContentGameCompatibility {
'memory-match': ['4+ paires de vocabulaire', 'Idéalement avec images/audio'],
'quiz-game': ['Vocabulaire OU phrases OU exercices', 'Très flexible'],
'fill-the-blank': ['Phrases avec exercices à trous OU phrases simples', 'Contenu éducatif'],
'text-reader': ['3+ phrases OU dialogues', 'Contenu narratif'],
'adventure-reader': ['Dialogues + contenu narratif riche', 'Histoire cohérente'],
'chinese-study': ['Vocabulaire et phrases chinoises', 'Audio recommandé'],
'story-builder': ['Dialogues OU 5+ phrases', 'Vocabulaire varié'],
@ -484,7 +481,6 @@ class ContentGameCompatibility {
'memory-match': 'Jeu de mémoire optimisé pour paires vocabulaire-traduction',
'quiz-game': 'Jeu polyvalent compatible avec la plupart des contenus',
'fill-the-blank': 'Exercices à trous nécessitant phrases structurées',
'text-reader': 'Lecture guidée nécessitant textes ou dialogues',
'adventure-reader': 'Aventure narrative nécessitant contenu riche',
'chinese-study': 'Optimisé pour apprentissage du chinois',
'story-builder': 'Construction narrative nécessitant éléments variés',

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@ -875,7 +875,6 @@ class ContentScanner {
'memory-match': this.calculateMemoryMatchCompat(capabilities),
'quiz-game': this.calculateQuizGameCompat(capabilities),
'fill-the-blank': this.calculateFillBlankCompat(capabilities),
'text-reader': this.calculateTextReaderCompat(capabilities),
'adventure-reader': this.calculateAdventureCompat(capabilities),
'sentence-builder': this.calculateSentenceBuilderCompat(capabilities),
'pronunciation-game': this.calculatePronunciationCompat(capabilities),
@ -986,14 +985,6 @@ class ContentScanner {
return { compatible: score >= 30, score, reason: 'Nécessite phrases à trous' };
}
calculateTextReaderCompat(capabilities) {
let score = 0;
if (capabilities.hasSentences) score += 40;
if (capabilities.hasDialogues) score += 50;
if (capabilities.hasAudioFiles) score += 10;
return { compatible: score >= 40, score, reason: 'Nécessite textes à lire' };
}
calculateAdventureCompat(capabilities) {
let score = 0;

View File

@ -318,7 +318,6 @@ const GameLoader = {
'memory-match': 'MemoryMatch',
'quiz-game': 'QuizGame',
'fill-the-blank': 'FillTheBlank',
'text-reader': 'TextReader',
'adventure-reader': 'AdventureReader',
'chinese-study': 'ChineseStudy',
'story-reader': 'StoryReader',
@ -364,7 +363,6 @@ const GameLoader = {
'memory-match': 'Memory Match',
'quiz-game': 'Quiz Game',
'fill-the-blank': 'Fill the Blank',
'text-reader': 'Text Reader',
'adventure-reader': 'Adventure Reader'
};

View File

@ -74,12 +74,6 @@ const AppNavigation = {
icon: '📝',
description: 'Complete sentences by filling in the blanks!'
},
'text-reader': {
enabled: true,
name: 'Text Reader',
icon: '📖',
description: 'Read texts sentence by sentence'
},
'adventure-reader': {
enabled: true,
name: 'Adventure Reader',

View File

@ -74,7 +74,7 @@ class AdventureReaderGame {
<li><strong>📖 sentences:</strong> Individual phrases for reading practice</li>
</ul>
<p>Add adventure content to enable this game mode.</p>
<button onclick="AppNavigation.goBack()" class="back-btn"> Back</button>
<button onclick="AppNavigation.navigateTo('games')" class="back-btn"> Back to Games</button>
</div>
`;
}

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@ -39,7 +39,7 @@ class ChineseStudyGame {
<h3> Error loading</h3>
<p>This content doesn't have Chinese vocabulary for the Chinese Study Game.</p>
<p>The game needs vocabulary with Chinese characters, translations, and optional pinyin.</p>
<button onclick="AppNavigation.goBack()" class="back-btn"> Back</button>
<button onclick="AppNavigation.navigateTo('games')" class="back-btn"> Back</button>
</div>
`;
this.addStyles();
@ -214,7 +214,7 @@ class ChineseStudyGame {
</div>
<div class="game-controls">
<button onclick="AppNavigation.goBack()" class="back-btn"> Back to Games</button>
<button onclick="AppNavigation.navigateTo('games')" class="back-btn"> Back to Games</button>
</div>
</div>
`;
@ -643,7 +643,7 @@ class ChineseStudyGame {
<div class="final-actions">
<button onclick="chineseStudyInstance.restart()" class="restart-btn">🔄 Study Again</button>
<button onclick="chineseStudyInstance.backToMenu()" class="menu-btn">📚 Back to Modes</button>
<button onclick="AppNavigation.goBack()" class="back-btn"> Back to Games</button>
<button onclick="AppNavigation.navigateTo('games')" class="back-btn"> Back to Games</button>
</div>
</div>
</div>

View File

@ -42,7 +42,7 @@ class FillTheBlankGame {
<h3> Loading Error</h3>
<p>This content does not contain vocabulary compatible with Fill the Blank.</p>
<p>The game requires words with their translations in ultra-modular format.</p>
<button onclick="AppNavigation.goBack()" class="back-btn"> Back</button>
<button onclick="AppNavigation.navigateTo('games')" class="back-btn"> Back to Games</button>
</div>
`;
}

View File

@ -41,7 +41,7 @@ class MemoryMatchGame {
<h3> Error loading</h3>
<p>This content doesn't have enough vocabulary for Memory Match.</p>
<p>The game needs at least ${this.totalPairs} vocabulary pairs.</p>
<button onclick="AppNavigation.goBack()" class="back-btn"> Back</button>
<button onclick="AppNavigation.navigateTo('games')" class="back-btn"> Back</button>
</div>
`;
}

View File

@ -15,16 +15,18 @@ class QuizGame {
this.correctAnswers = 0;
this.currentQuestionData = null;
this.hasAnswered = false;
this.quizDirection = 'original_to_translation'; // 'original_to_translation' or 'translation_to_original'
// Extract vocabulary
// Extract vocabulary and additional words from texts/stories
this.vocabulary = this.extractVocabulary(this.content);
this.allWords = this.extractAllWords(this.content);
this.init();
}
init() {
// Check if we have enough vocabulary
if (!this.vocabulary || this.vocabulary.length < 4) {
if (!this.vocabulary || this.vocabulary.length < 6) {
logSh('Not enough vocabulary for Quiz Game', 'ERROR');
this.showInitError();
return;
@ -42,8 +44,8 @@ class QuizGame {
<div class="game-error">
<h3> Error loading</h3>
<p>This content doesn't have enough vocabulary for Quiz Game.</p>
<p>The game needs at least 4 vocabulary items.</p>
<button onclick="AppNavigation.goBack()" class="back-btn"> Back</button>
<p>The game needs at least 6 vocabulary items.</p>
<button onclick="AppNavigation.navigateTo('games')" class="back-btn"> Back to Games</button>
</div>
`;
}
@ -171,6 +173,76 @@ class QuizGame {
return vocabulary;
}
extractAllWords(content) {
let allWords = [];
// Add vocabulary words first
allWords = [...this.vocabulary];
// Extract from stories/texts
if (content.rawContent?.story?.chapters) {
content.rawContent.story.chapters.forEach(chapter => {
if (chapter.sentences) {
chapter.sentences.forEach(sentence => {
if (sentence.words && Array.isArray(sentence.words)) {
sentence.words.forEach(wordObj => {
if (wordObj.word && wordObj.translation) {
allWords.push({
original: wordObj.word,
translation: wordObj.translation,
type: wordObj.type || 'word',
pronunciation: wordObj.pronunciation
});
}
});
}
});
}
});
}
// Extract from additional stories (like WTA1B1)
if (content.rawContent?.additionalStories) {
content.rawContent.additionalStories.forEach(story => {
if (story.chapters) {
story.chapters.forEach(chapter => {
if (chapter.sentences) {
chapter.sentences.forEach(sentence => {
if (sentence.words && Array.isArray(sentence.words)) {
sentence.words.forEach(wordObj => {
if (wordObj.word && wordObj.translation) {
allWords.push({
original: wordObj.word,
translation: wordObj.translation,
type: wordObj.type || 'word',
pronunciation: wordObj.pronunciation
});
}
});
}
});
}
});
}
});
}
// Remove duplicates based on original word
const uniqueWords = [];
const seenWords = new Set();
allWords.forEach(word => {
const key = word.original.toLowerCase();
if (!seenWords.has(key)) {
seenWords.add(key);
uniqueWords.push(word);
}
});
logSh(`📚 Extracted ${uniqueWords.length} total words for quiz options`, 'INFO');
return uniqueWords;
}
shuffleArray(array) {
const shuffled = [...array];
for (let i = shuffled.length - 1; i > 0; i--) {
@ -272,20 +344,37 @@ class QuizGame {
// Get current vocabulary item
const correctAnswer = this.vocabulary[this.currentQuestion];
// Generate 3 wrong answers from other vocabulary items
const wrongAnswers = this.vocabulary
// Randomly choose quiz direction
this.quizDirection = Math.random() < 0.5 ? 'original_to_translation' : 'translation_to_original';
let questionText, correctAnswerText, sourceForWrongAnswers;
if (this.quizDirection === 'original_to_translation') {
questionText = correctAnswer.original;
correctAnswerText = correctAnswer.translation;
sourceForWrongAnswers = 'translation';
} else {
questionText = correctAnswer.translation;
correctAnswerText = correctAnswer.original;
sourceForWrongAnswers = 'original';
}
// Generate 5 wrong answers from allWords (which includes story words)
const availableWords = this.allWords.length >= 6 ? this.allWords : this.vocabulary;
const wrongAnswers = availableWords
.filter(item => item !== correctAnswer)
.sort(() => Math.random() - 0.5)
.slice(0, 3)
.map(item => item.translation);
.slice(0, 5)
.map(item => sourceForWrongAnswers === 'translation' ? item.translation : item.original);
// Combine and shuffle all options
const allOptions = [correctAnswer.translation, ...wrongAnswers].sort(() => Math.random() - 0.5);
// Combine and shuffle all options (1 correct + 5 wrong = 6 total)
const allOptions = [correctAnswerText, ...wrongAnswers].sort(() => Math.random() - 0.5);
this.currentQuestionData = {
question: correctAnswer.original,
correctAnswer: correctAnswer.translation,
options: allOptions
question: questionText,
correctAnswer: correctAnswerText,
options: allOptions,
direction: this.quizDirection
};
this.renderQuestion();
@ -295,9 +384,13 @@ class QuizGame {
renderQuestion() {
const { question, options } = this.currentQuestionData;
// Update question text
// Update question text with direction indicator
const direction = this.currentQuestionData.direction;
const directionText = direction === 'original_to_translation' ?
'What is the translation of' : 'What is the original word for';
document.getElementById('question-text').innerHTML = `
What is the translation of "<strong>${question}</strong>"?
${directionText} "<strong>${question}</strong>"?
`;
// Clear and generate options

View File

@ -50,7 +50,7 @@ class StoryBuilderGame {
<h3> Error loading</h3>
<p>This content doesn't have enough vocabulary for Story Builder.</p>
<p>The game needs at least 6 vocabulary words with types (noun, verb, adjective, etc.).</p>
<button onclick="AppNavigation.goBack()" class="back-btn"> Back</button>
<button onclick="AppNavigation.navigateTo('games')" class="back-btn"> Back</button>
</div>
`;
}

View File

@ -109,6 +109,34 @@ class StoryReader {
});
}
// NEW: Check for simple texts and convert them to stories
const texts = this.content.rawContent?.texts || this.content.texts;
if (texts && Array.isArray(texts)) {
texts.forEach((text, index) => {
if (text && (text.title || text.original_language)) {
const convertedStory = this.convertTextToStory(text, index);
this.availableStories.push({
id: `text_${index}`,
title: text.title || `Text ${index + 1}`,
data: convertedStory,
source: 'text'
});
}
});
}
// NEW: Check for sentences and create a story from them
const sentences = this.content.rawContent?.sentences || this.content.sentences;
if (sentences && Array.isArray(sentences) && sentences.length > 0 && this.availableStories.length === 0) {
const sentencesStory = this.convertSentencesToStory(sentences);
this.availableStories.push({
id: 'sentences',
title: 'Reading Practice',
data: sentencesStory,
source: 'sentences'
});
}
logSh(`📚 Discovered ${this.availableStories.length} stories:`, this.availableStories.map(s => s.title), 'INFO');
}
@ -141,7 +169,7 @@ class StoryReader {
<div class="story-error">
<h3> Error</h3>
<p>${message}</p>
<button onclick="AppNavigation.goBack()" class="back-btn"> Back</button>
<button onclick="AppNavigation.navigateTo('games')" class="back-btn"> Back</button>
</div>
`;
}
@ -1018,6 +1046,104 @@ class StoryReader {
}
}
// NEW: Convert simple text to story format
convertTextToStory(text, index) {
// Split text into sentences for easier reading
const sentences = this.splitTextIntoSentences(text.original_language, text.user_language);
return {
title: text.title || `Text ${index + 1}`,
totalSentences: sentences.length,
chapters: [{
title: "Reading Text",
sentences: sentences
}]
};
}
// NEW: Convert array of sentences to story format
convertSentencesToStory(sentences) {
const storyTitle = this.content.name || "Reading Practice";
const convertedSentences = sentences.map((sentence, index) => ({
id: index + 1,
original: sentence.original_language || sentence.english || sentence.original || '',
translation: sentence.user_language || sentence.chinese || sentence.french || sentence.translation || '',
words: this.breakSentenceIntoWords(
sentence.original_language || sentence.english || sentence.original || '',
sentence.user_language || sentence.chinese || sentence.french || sentence.translation || ''
)
}));
return {
title: storyTitle,
totalSentences: convertedSentences.length,
chapters: [{
title: "Reading Sentences",
sentences: convertedSentences
}]
};
}
// NEW: Split long text into manageable sentences
splitTextIntoSentences(originalText, translationText) {
// Split by sentence endings
const originalSentences = originalText.split(/[.!?]+/).filter(s => s.trim().length > 0);
const translationSentences = translationText.split(/[.!?]+/).filter(s => s.trim().length > 0);
const sentences = [];
const maxSentences = Math.max(originalSentences.length, translationSentences.length);
for (let i = 0; i < maxSentences; i++) {
const original = (originalSentences[i] || '').trim();
const translation = (translationSentences[i] || '').trim();
if (original || translation) {
sentences.push({
id: i + 1,
original: original + (original && !original.match(/[.!?]$/) ? '.' : ''),
translation: translation + (translation && !translation.match(/[.!?]$/) ? '.' : ''),
words: this.breakSentenceIntoWords(original, translation)
});
}
}
return sentences;
}
// NEW: Break sentence into word-by-word format for Story Reader
breakSentenceIntoWords(original, translation) {
if (!original) return [];
const words = original.split(/\s+/).filter(word => word.trim().length > 0);
const translationWords = translation ? translation.split(/\s+/).filter(word => word.trim().length > 0) : [];
return words.map((word, index) => {
// Clean punctuation for word lookup
const cleanWord = word.replace(/[.,!?;:"'()[\]{}\-–—]/g, '').toLowerCase();
// Try to find in vocabulary
let wordTranslation = translationWords[index] || '';
let wordType = 'word';
let pronunciation = '';
// Look up in content vocabulary if available
if (this.vocabulary && this.vocabulary[cleanWord]) {
const vocabEntry = this.vocabulary[cleanWord];
wordTranslation = vocabEntry.user_language || vocabEntry.translation || wordTranslation;
wordType = vocabEntry.type || 'word';
pronunciation = vocabEntry.pronunciation || '';
}
return {
word: word,
translation: wordTranslation,
type: wordType,
pronunciation: pronunciation
};
});
}
// TTS Methods
playSentenceTTS() {
const sentenceData = this.getCurrentSentenceData();
@ -1163,7 +1289,7 @@ class StoryReader {
<p><strong>Words read:</strong> ${this.wordsRead}</p>
<p><strong>Total sentences:</strong> ${this.totalSentences}</p>
<button onclick="this.restart()" class="nav-btn primary">Read Again</button>
<button onclick="AppNavigation.goBack()" class="nav-btn">Back to Menu</button>
<button onclick="AppNavigation.navigateTo('games')" class="nav-btn">Back to Menu</button>
</div>
`;

View File

@ -1,535 +0,0 @@
// === MODULE TEXT READER ===
class TextReaderGame {
constructor(options) {
this.container = options.container;
this.content = options.content;
this.onScoreUpdate = options.onScoreUpdate || (() => {});
this.onGameEnd = options.onGameEnd || (() => {});
// Reader state
this.currentTextIndex = 0;
this.currentSentenceIndex = 0;
this.isRunning = false;
// Reading data
this.texts = this.extractTexts(this.content);
this.sentencesFromContent = this.extractSentences(this.content);
this.vocabulary = this.extractVocabulary(this.content);
this.currentText = null;
this.sentences = [];
this.showingFullText = false;
this.init();
}
init() {
// Check that we have texts, sentences, or vocabulary
if ((!this.texts || this.texts.length === 0) &&
(!this.sentencesFromContent || this.sentencesFromContent.length === 0) &&
(!this.vocabulary || this.vocabulary.length === 0)) {
logSh('No texts, sentences, or vocabulary available for Text Reader', 'ERROR');
this.showInitError();
return;
}
this.createReaderInterface();
this.setupEventListeners();
this.loadText();
}
showInitError() {
this.container.innerHTML = `
<div class="game-error">
<h3> Error loading</h3>
<p>This content doesn't contain texts, sentences, or vocabulary compatible with Text Reader.</p>
<p>The reader needs content with ultra-modular format (original_language/user_language).</p>
<button onclick="AppNavigation.goBack()" class="back-btn"> Back</button>
</div>
`;
}
extractTexts(content) {
let texts = [];
logSh('📖 Extracting texts from:', content?.name || 'content', 'INFO');
// Priority 1: Use raw module content (simple format)
if (content.rawContent) {
logSh('📦 Using raw module content', 'INFO');
return this.extractTextsFromRaw(content.rawContent);
}
// Priority 2: Ultra-modular format (texts array) - ONLY format supported
if (content.texts && Array.isArray(content.texts)) {
logSh('✨ Ultra-modular format detected (texts array)', 'INFO');
texts = content.texts
.filter(text => text && text.original_language && text.user_language)
.map(text => ({
id: text.id || `text_${Date.now()}_${Math.random()}`,
title: text.title || text.id || 'Text',
original: text.original_language,
translation: text.user_language
}));
logSh(`${texts.length} texts extracted from ultra-modular format`, 'INFO');
}
return this.finalizeTexts(texts);
}
extractTextsFromRaw(rawContent) {
logSh('🔧 Extracting from raw content:', rawContent.name || 'Module', 'INFO');
let texts = [];
// Ultra-modular format (texts array) - ONLY format supported
if (rawContent.texts && Array.isArray(rawContent.texts)) {
texts = rawContent.texts
.filter(text => text && text.original_language && text.user_language)
.map(text => ({
id: text.id || `text_${Date.now()}_${Math.random()}`,
title: text.title || text.id || 'Text',
original: text.original_language,
translation: text.user_language
}));
logSh(`${texts.length} texts extracted from ultra-modular format`, 'INFO');
}
return this.finalizeTexts(texts);
}
finalizeTexts(texts) {
// Validation and cleanup
texts = texts.filter(text =>
text &&
typeof text.original === 'string' &&
text.original.trim() !== '' &&
typeof text.translation === 'string' &&
text.translation.trim() !== ''
);
if (texts.length === 0) {
logSh('❌ No valid texts found', 'ERROR');
// Demo texts as fallback
texts = [
{
id: "demo_text_1",
title: "Demo Text",
original: "This is a demo text. It has multiple sentences. Each sentence will be displayed one by one. You can navigate using the buttons below.",
translation: "Ceci est un texte de démonstration. Il contient plusieurs phrases. Chaque phrase sera affichée une par une. Vous pouvez naviguer avec les boutons ci-dessous."
}
];
logSh('🚨 Using demo texts', 'WARN');
}
logSh(`✅ Text Reader: ${texts.length} texts finalized`, 'INFO');
return texts;
}
extractSentences(content) {
let sentences = [];
logSh('📝 Extracting sentences from:', content?.name || 'content', 'INFO');
// Priority 1: Use raw module content
if (content.rawContent) {
logSh('📦 Using raw module content for sentences', 'INFO');
return this.extractSentencesFromRaw(content.rawContent);
}
// Priority 2: Ultra-modular format (sentences array) - ONLY format supported
if (content.sentences && Array.isArray(content.sentences)) {
logSh('✨ Ultra-modular format detected (sentences array)', 'INFO');
sentences = content.sentences
.filter(sentence => sentence && sentence.original_language && sentence.user_language)
.map(sentence => ({
id: sentence.id || `sentence_${Date.now()}_${Math.random()}`,
original: sentence.original_language,
translation: sentence.user_language
}));
logSh(`${sentences.length} sentences extracted from ultra-modular format`, 'INFO');
}
return this.finalizeSentences(sentences);
}
extractSentencesFromRaw(rawContent) {
logSh('🔧 Extracting sentences from raw content:', rawContent.name || 'Module', 'INFO');
let sentences = [];
// Ultra-modular format (sentences array) - ONLY format supported
if (rawContent.sentences && Array.isArray(rawContent.sentences)) {
sentences = rawContent.sentences
.filter(sentence => sentence && sentence.original_language && sentence.user_language)
.map(sentence => ({
id: sentence.id || `sentence_${Date.now()}_${Math.random()}`,
original: sentence.original_language,
translation: sentence.user_language
}));
logSh(`${sentences.length} sentences extracted from ultra-modular format`, 'INFO');
}
return this.finalizeSentences(sentences);
}
finalizeSentences(sentences) {
// Validation and cleanup
sentences = sentences.filter(sentence =>
sentence &&
typeof sentence.original === 'string' &&
sentence.original.trim() !== '' &&
typeof sentence.translation === 'string' &&
sentence.translation.trim() !== ''
);
logSh(`✅ Text Reader: ${sentences.length} sentences finalized`, 'INFO');
return sentences;
}
extractVocabulary(content) {
let vocabulary = [];
logSh('🔍 Extracting vocabulary from:', content?.name || 'content', 'INFO');
// Priority 1: Use raw module content (simple format)
if (content.rawContent) {
logSh('📦 Using raw module content for vocabulary', 'INFO');
return this.extractVocabularyFromRaw(content.rawContent);
}
// Priority 2: Ultra-modular format (vocabulary object) - ONLY format supported
if (content.vocabulary && typeof content.vocabulary === 'object' && !Array.isArray(content.vocabulary)) {
logSh('✨ Ultra-modular format detected (vocabulary object)', 'INFO');
vocabulary = Object.entries(content.vocabulary).map(([word, data]) => {
// Support ultra-modular format ONLY
if (typeof data === 'object' && data.user_language) {
return {
original: word, // Clé = original_language
translation: data.user_language,
type: data.type || 'unknown'
};
}
return null;
}).filter(item => item !== null);
logSh(`${vocabulary.length} vocabulary words extracted from ultra-modular format`, 'INFO');
}
return this.finalizeVocabulary(vocabulary);
}
extractVocabularyFromRaw(rawContent) {
logSh('🔧 Extracting vocabulary from raw content:', rawContent.name || 'Module', 'INFO');
let vocabulary = [];
// Ultra-modular format (vocabulary object) - ONLY format supported
if (rawContent.vocabulary && typeof rawContent.vocabulary === 'object' && !Array.isArray(rawContent.vocabulary)) {
vocabulary = Object.entries(rawContent.vocabulary).map(([word, data]) => {
// Support ultra-modular format ONLY
if (typeof data === 'object' && data.user_language) {
return {
original: word, // Clé = original_language
translation: data.user_language,
type: data.type || 'unknown'
};
}
return null;
}).filter(item => item !== null);
logSh(`${vocabulary.length} vocabulary words extracted from ultra-modular format`, 'INFO');
}
return this.finalizeVocabulary(vocabulary);
}
finalizeVocabulary(vocabulary) {
// Validation and cleanup
vocabulary = vocabulary.filter(word =>
word &&
typeof word.original === 'string' &&
word.original.trim() !== '' &&
typeof word.translation === 'string' &&
word.translation.trim() !== ''
);
logSh(`✅ Text Reader: ${vocabulary.length} vocabulary words finalized`, 'INFO');
return vocabulary;
}
createReaderInterface() {
this.container.innerHTML = `
<div class="text-reader-wrapper">
<!-- Text Selection -->
<div class="text-selection">
<label for="text-selector" class="text-selector-label">Choose a text:</label>
<select id="text-selector" class="text-selector">
<!-- Options will be generated here -->
</select>
<div class="text-progress">
<span id="sentence-counter">1 / 1</span>
</div>
</div>
<!-- Reading Area -->
<div class="reading-area" id="reading-area">
<div class="sentence-display" id="sentence-display">
<!-- Current sentence will appear here -->
</div>
<div class="full-text-display" id="full-text-display" style="display: none;">
<!-- Full text will appear here -->
</div>
</div>
<!-- Navigation Controls -->
<div class="reader-controls">
<button class="control-btn secondary" id="prev-sentence-btn" disabled> Previous</button>
<button class="control-btn primary" id="next-sentence-btn">Next </button>
<button class="control-btn secondary" id="show-full-btn">📄 Full Text</button>
</div>
<!-- Full Text Navigation -->
<div class="full-text-navigation" id="full-text-navigation" style="display: none;">
<button class="control-btn secondary" id="back-to-reading-btn">📖 Back to Reading</button>
</div>
<!-- Feedback Area -->
<div class="feedback-area" id="feedback-area">
<div class="instruction">
Use Next/Previous buttons to navigate through sentences
</div>
</div>
</div>
`;
}
setupEventListeners() {
document.getElementById('next-sentence-btn').addEventListener('click', () => this.nextSentence());
document.getElementById('prev-sentence-btn').addEventListener('click', () => this.prevSentence());
document.getElementById('show-full-btn').addEventListener('click', () => this.showFullText());
document.getElementById('back-to-reading-btn').addEventListener('click', () => this.backToReading());
document.getElementById('text-selector').addEventListener('change', (e) => this.selectText(parseInt(e.target.value)));
// Keyboard navigation
document.addEventListener('keydown', (e) => {
if (!this.isRunning) return;
if (this.showingFullText) {
if (e.key === 'Escape') this.backToReading();
} else {
if (e.key === 'ArrowLeft') this.prevSentence();
else if (e.key === 'ArrowRight') this.nextSentence();
else if (e.key === 'Enter' || e.key === ' ') this.showFullText();
}
});
}
start() {
logSh('📖 Text Reader: Starting', 'INFO');
this.isRunning = true;
}
restart() {
logSh('🔄 Text Reader: Restarting', 'INFO');
this.reset();
this.start();
}
reset() {
this.currentTextIndex = 0;
this.currentSentenceIndex = 0;
this.isRunning = false;
this.showingFullText = false;
this.loadText();
}
loadText() {
// Use texts if available, otherwise use individual sentences, then vocabulary
if (this.texts && this.texts.length > 0) {
if (this.currentTextIndex >= this.texts.length) {
this.currentTextIndex = 0;
}
this.currentText = this.texts[this.currentTextIndex];
this.sentences = this.splitIntoSentences(this.currentText.original);
this.currentSentenceIndex = 0;
this.showingFullText = false;
this.populateTextSelector();
} else if (this.sentencesFromContent && this.sentencesFromContent.length > 0) {
// Use individual sentences as "mini-texts"
this.texts = this.sentencesFromContent.map((sentence, index) => ({
id: sentence.id || `sentence_text_${index}`,
title: `Sentence ${index + 1}`,
original: sentence.original,
translation: sentence.translation
}));
this.currentText = this.texts[0];
this.sentences = [this.currentText.original]; // Single sentence
this.currentSentenceIndex = 0;
this.showingFullText = false;
this.populateTextSelector();
} else if (this.vocabulary && this.vocabulary.length > 0) {
// Use vocabulary words as "mini-texts"
this.texts = this.vocabulary.map((word, index) => ({
id: `vocab_text_${index}`,
title: `Word: ${word.original}`,
original: word.original,
translation: word.translation
}));
this.currentText = this.texts[0];
this.sentences = [this.currentText.original]; // Single word
this.currentSentenceIndex = 0;
this.showingFullText = false;
this.populateTextSelector();
}
this.updateDisplay();
this.updateUI();
}
populateTextSelector() {
const selector = document.getElementById('text-selector');
selector.innerHTML = '';
this.texts.forEach((text, index) => {
const option = document.createElement('option');
option.value = index;
option.textContent = text.title || `Text ${index + 1}`;
if (index === this.currentTextIndex) {
option.selected = true;
}
selector.appendChild(option);
});
}
selectText(textIndex) {
if (textIndex >= 0 && textIndex < this.texts.length) {
this.currentTextIndex = textIndex;
this.currentText = this.texts[this.currentTextIndex];
this.sentences = this.splitIntoSentences(this.currentText.original);
this.currentSentenceIndex = 0;
// Always go back to sentence reading when changing text
if (this.showingFullText) {
this.backToReading();
} else {
this.updateDisplay();
this.updateUI();
}
this.showFeedback(`Switched to: ${this.currentText.title}`, 'info');
}
}
splitIntoSentences(text) {
// Split by periods, exclamation marks, and question marks
// Keep the punctuation with the sentence
const sentences = text.split(/(?<=[.!?])\s+/)
.filter(sentence => sentence.trim() !== '')
.map(sentence => sentence.trim());
return sentences.length > 0 ? sentences : [text];
}
nextSentence() {
if (this.currentSentenceIndex < this.sentences.length - 1) {
this.currentSentenceIndex++;
this.updateDisplay();
this.updateUI();
} else {
// End of sentences, show full text automatically
this.showFullText();
}
}
prevSentence() {
if (this.currentSentenceIndex > 0) {
this.currentSentenceIndex--;
this.updateDisplay();
this.updateUI();
}
}
showFullText() {
this.showingFullText = true;
document.getElementById('sentence-display').style.display = 'none';
document.getElementById('full-text-display').style.display = 'block';
document.getElementById('full-text-display').innerHTML = `
<div class="full-text-content">
<div class="text-original">
<h4>Original:</h4>
<p>${this.currentText.original}</p>
</div>
<div class="text-translation">
<h4>Translation:</h4>
<p>${this.currentText.translation}</p>
</div>
</div>
`;
// Show full text navigation controls
document.querySelector('.reader-controls').style.display = 'none';
document.getElementById('full-text-navigation').style.display = 'flex';
this.showFeedback('Full text displayed. Use dropdown to change text.', 'info');
}
backToReading() {
this.showingFullText = false;
document.getElementById('sentence-display').style.display = 'block';
document.getElementById('full-text-display').style.display = 'none';
// Show sentence navigation controls
document.querySelector('.reader-controls').style.display = 'flex';
document.getElementById('full-text-navigation').style.display = 'none';
this.updateDisplay();
this.updateUI();
this.showFeedback('Back to sentence-by-sentence reading.', 'info');
}
// Text navigation methods removed - using dropdown instead
updateDisplay() {
if (this.showingFullText) return;
const sentenceDisplay = document.getElementById('sentence-display');
const currentSentence = this.sentences[this.currentSentenceIndex];
sentenceDisplay.innerHTML = `
<div class="current-sentence">
${currentSentence}
</div>
`;
}
updateUI() {
// Update counters
document.getElementById('sentence-counter').textContent = `${this.currentSentenceIndex + 1} / ${this.sentences.length}`;
// Update button states
document.getElementById('prev-sentence-btn').disabled = this.currentSentenceIndex === 0;
document.getElementById('next-sentence-btn').disabled = false;
document.getElementById('next-sentence-btn').textContent =
this.currentSentenceIndex === this.sentences.length - 1 ? 'Full Text →' : 'Next →';
}
// updateTextNavigation method removed - using dropdown instead
showFeedback(message, type = 'info') {
const feedbackArea = document.getElementById('feedback-area');
feedbackArea.innerHTML = `<div class="instruction ${type}">${message}</div>`;
}
destroy() {
this.isRunning = false;
this.container.innerHTML = '';
}
}
// Module registration
window.GameModules = window.GameModules || {};
window.GameModules.TextReader = TextReaderGame;

View File

@ -10,7 +10,7 @@ class WhackAMoleHardGame {
// Game state
this.score = 0;
this.errors = 0;
this.maxErrors = 5;
this.maxErrors = 3;
this.gameTime = 60; // 60 seconds
this.timeLeft = this.gameTime;
this.isRunning = false;
@ -59,7 +59,7 @@ class WhackAMoleHardGame {
<h3> Loading Error</h3>
<p>This content does not contain vocabulary compatible with Whack-a-Mole.</p>
<p>The game requires words with their translations.</p>
<button onclick="AppNavigation.goBack()" class="back-btn"> Back</button>
<button onclick="AppNavigation.navigateTo('games')" class="back-btn"> Back</button>
</div>
`;
}

View File

@ -10,7 +10,7 @@ class WhackAMoleGame {
// Game state
this.score = 0;
this.errors = 0;
this.maxErrors = 5;
this.maxErrors = 3;
this.gameTime = 60; // 60 secondes
this.timeLeft = this.gameTime;
this.isRunning = false;
@ -58,7 +58,7 @@ class WhackAMoleGame {
<h3> Loading Error</h3>
<p>This content does not contain vocabulary compatible with Whack-a-Mole.</p>
<p>The game requires words with their translations.</p>
<button onclick="AppNavigation.goBack()" class="back-btn"> Back</button>
<button onclick="AppNavigation.navigateTo('games')" class="back-btn"> Back</button>
</div>
`;
}

View File

@ -454,7 +454,7 @@ class WordStormGame {
<h2>🌪 Word Storm</h2>
<p> No vocabulary found in this content.</p>
<p>This game requires content with vocabulary words.</p>
<button class="back-btn" onclick="window.history.back()"> Back to Games</button>
<button class="back-btn" onclick="AppNavigation.navigateTo('games')"> Back to Games</button>
</div>
</div>
`;

View File

@ -1,96 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Test Chinese Beginner + Grammar Discovery</title>
<style>
body { margin: 0; padding: 20px; font-family: Arial, sans-serif; }
#container { width: 100%; height: 85vh; border: 2px solid #ddd; border-radius: 10px; }
.controls { margin-bottom: 20px; }
button { padding: 10px 20px; margin: 5px; border: none; border-radius: 5px; background: #667eea; color: white; cursor: pointer; }
button:hover { background: #5a67d8; }
.info { background: #f0fff4; padding: 15px; border-radius: 8px; margin-bottom: 20px; }
</style>
</head>
<body>
<h1>🌸 Test: Chinese Beginner Story + Grammar Discovery</h1>
<div class="info">
<h3>🎯 Test du nouveau module "Le Jardin Magique"</h3>
<p><strong>Objectif :</strong> Vérifier que le contenu chinois → français fonctionne avec Grammar Discovery</p>
<p><strong>Attendu :</strong> Sélecteur de concept avec "Structure de Phrase de Base"</p>
</div>
<div class="controls">
<button onclick="startGame()">🚀 Start Grammar Discovery</button>
<button onclick="restartGame()">🔄 Restart</button>
</div>
<div id="container"></div>
<script>
// Mock dependencies
window.logSh = (msg, level) => console.log(`[${level}] ${msg}`);
window.Utils = { storage: { get: () => [], set: () => {} } };
window.GameModules = {};
window.ContentModules = {};
// Mock SettingsManager for TTS
window.SettingsManager = {
speak: (text, options = {}) => {
console.log(`🔊 TTS: "${text}" (${options.lang || 'auto'} at ${options.rate || 1.0}x)`);
return Promise.resolve();
}
};
</script>
<script src="js/content/chinese-beginner-story.js"></script>
<script src="js/games/grammar-discovery.js"></script>
<script>
let currentGame = null;
function startGame() {
try {
const container = document.getElementById('container');
const content = window.ContentModules.ChineseBeginnerStory;
if (!content) {
console.error('❌ Chinese Beginner Story content not found');
return;
}
console.log('✅ Content loaded:', content.name);
console.log('📚 Grammar topics:', Object.keys(content.grammar || {}));
console.log('🔤 Vocabulary count:', Object.keys(content.vocabulary || {}).length);
console.log('📖 Story chapters:', content.story?.chapters?.length || 0);
currentGame = new window.GameModules.GrammarDiscovery({
container: container,
content: content,
onScoreUpdate: score => console.log('📊 Score updated:', score),
onGameEnd: score => console.log('🏁 Game ended with score:', score)
});
console.log('🎮 Grammar Discovery started with Chinese Beginner Story!');
} catch (error) {
console.error('❌ Error starting game:', error);
}
}
function restartGame() {
if (currentGame && currentGame.restart) {
currentGame.restart();
console.log('🔄 Game restarted');
}
}
// Auto-start when page loads
window.addEventListener('load', () => {
console.log('🔧 Testing Chinese Beginner Story with Grammar Discovery...');
console.log('📚 Expected: Concept selector with "Structure de Phrase de Base"');
setTimeout(startGame, 500);
});
</script>
</body>
</html>

View File

@ -1,92 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Grammar Discovery Test</title>
<style>
body { margin: 0; padding: 20px; font-family: Arial, sans-serif; }
#container { width: 100%; height: 80vh; border: 2px solid #ddd; border-radius: 10px; }
.controls { margin-bottom: 20px; }
button { padding: 10px 20px; margin: 5px; border: none; border-radius: 5px; background: #667eea; color: white; cursor: pointer; }
button:hover { background: #5a67d8; }
</style>
</head>
<body>
<h1>🎓 Grammar Discovery Game Test</h1>
<div class="controls">
<button onclick="startGame()">🚀 Start Game</button>
<button onclick="restartGame()">🔄 Restart</button>
</div>
<div id="container"></div>
<script>
// Mock dependencies
window.logSh = (msg, level) => console.log(`[${level}] ${msg}`);
window.Utils = { storage: { get: () => [], set: () => {} } };
window.GameModules = {};
window.ContentModules = {};
// Mock SettingsManager for TTS
window.SettingsManager = {
speak: (text, options = {}) => {
console.log(`🔊 TTS: "${text}" (${options.lang || 'auto'} at ${options.rate || 1.0}x)`);
return Promise.resolve();
}
};
</script>
<script src="js/content/grammar-lesson-le.js"></script>
<script src="js/games/grammar-discovery.js"></script>
<script>
let currentGame = null;
function startGame() {
try {
const container = document.getElementById('container');
const content = window.ContentModules.GrammarLessonLe;
if (!content) {
console.error('❌ Grammar lesson content not found');
return;
}
console.log('✅ Content loaded:', content.name);
console.log('📚 Grammar topics:', Object.keys(content.grammar || {}));
currentGame = new window.GameModules.GrammarDiscovery({
container: container,
content: content,
onScoreUpdate: score => console.log('📊 Score updated:', score),
onGameEnd: score => console.log('🏁 Game ended with score:', score)
});
console.log('🎮 Grammar Discovery game started!');
} catch (error) {
console.error('❌ Error starting game:', error);
}
}
function restartGame() {
if (currentGame && currentGame.restart) {
currentGame.restart();
console.log('🔄 Game restarted');
}
}
// Auto-start when page loads
window.addEventListener('load', () => {
console.log('🔧 Testing NEW CONCEPT SELECTOR Grammar Discovery...');
console.log('🎯 Features:');
console.log('- Dropdown to select specific grammar concept');
console.log('- Preview with statistics for selected concept');
console.log('- Laser focus on chosen concept only');
console.log('- 8-step rotation system for focused learning');
console.log('✅ Concept selector system ready!');
setTimeout(startGame, 500);
});
</script>
</body>
</html>

View File

@ -1,106 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Test Letter Discovery Game</title>
<style>
body { margin: 0; padding: 20px; font-family: Arial, sans-serif; }
#container { width: 100%; height: 85vh; border: 2px solid #ddd; border-radius: 10px; }
.controls { margin-bottom: 20px; }
button { padding: 10px 20px; margin: 5px; border: none; border-radius: 5px; background: #667eea; color: white; cursor: pointer; }
button:hover { background: #5a67d8; }
.info { background: #f0fff4; padding: 15px; border-radius: 8px; margin-bottom: 20px; }
</style>
</head>
<body>
<h1>🔤 Test: Letter Discovery Game</h1>
<div class="info">
<h3>🎯 Testing Letter Discovery with French Beginner Story</h3>
<p><strong>Flow:</strong> Letter discovery → Word exploration → Practice</p>
<p><strong>Expected:</strong> Letters A, B, C, F, G, J, M, P, R, T, V with their words</p>
</div>
<div class="controls">
<button onclick="startGame()">🚀 Start Letter Discovery</button>
<button onclick="restartGame()">🔄 Restart</button>
</div>
<div id="container"></div>
<script>
// Mock dependencies
window.logSh = (msg, level) => console.log(`[${level}] ${msg}`);
window.Utils = { storage: { get: () => [], set: () => {} } };
window.GameModules = {};
window.ContentModules = {};
// Mock SettingsManager for TTS
window.SettingsManager = {
speak: (text, options = {}) => {
console.log(`🔊 TTS: "${text}" (${options.lang || 'auto'} at ${options.rate || 1.0}x)`);
return Promise.resolve();
}
};
</script>
<script src="js/content/french-beginner-story.js"></script>
<script src="js/games/letter-discovery.js"></script>
<script>
let currentGame = null;
function startGame() {
try {
const container = document.getElementById('container');
const content = window.ContentModules.FrenchBeginnerStory;
if (!content) {
console.error('❌ French Beginner Story content not found');
return;
}
console.log('✅ Content loaded:', content.name);
console.log('🔤 Letters available:', Object.keys(content.letters || {}));
console.log('📚 Total letters:', Object.keys(content.letters || {}).length);
// Count words per letter
if (content.letters) {
Object.keys(content.letters).forEach(letter => {
console.log(`📝 Letter ${letter}: ${content.letters[letter].length} words`);
});
}
currentGame = new window.GameModules.LetterDiscovery({
container: container,
content: content,
onScoreUpdate: score => console.log('📊 Score updated:', score),
onGameEnd: score => console.log('🏁 Game ended with score:', score)
});
if (currentGame.start) {
currentGame.start();
}
console.log('🎮 Letter Discovery started successfully!');
} catch (error) {
console.error('❌ Error starting game:', error);
console.error('Stack trace:', error.stack);
}
}
function restartGame() {
if (currentGame && currentGame.restart) {
currentGame.restart();
console.log('🔄 Game restarted');
}
}
// Auto-start when page loads
window.addEventListener('load', () => {
console.log('🔧 Testing Letter Discovery...');
setTimeout(startGame, 500);
});
</script>
</body>
</html>

View File

@ -1,108 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Test River Run Game</title>
<style>
body { margin: 0; padding: 20px; font-family: Arial, sans-serif; }
#container { width: 100%; height: 85vh; border: 2px solid #ddd; border-radius: 10px; }
.controls { margin-bottom: 20px; }
button { padding: 10px 20px; margin: 5px; border: none; border-radius: 5px; background: #4682B4; color: white; cursor: pointer; }
button:hover { background: #5F9EA0; }
.info { background: #E6F7FF; padding: 15px; border-radius: 8px; margin-bottom: 20px; border-left: 4px solid #4682B4; }
</style>
</head>
<body>
<h1>🌊 Test: River Run Game</h1>
<div class="info">
<h3>🎯 Testing River Run with French Beginner Story</h3>
<p><strong>Gameplay:</strong></p>
<ul>
<li>🛶 Click anywhere to move your boat</li>
<li>🎯 Target word appears at top - find and catch it!</li>
<li>❌ Avoid all other floating words (obstacles)</li>
<li>⚡ Collect power-ups for bonuses</li>
<li>📈 Speed increases as you progress</li>
</ul>
<p><strong>Expected:</strong> Endless river runner with French vocabulary</p>
</div>
<div class="controls">
<button onclick="startGame()">🚀 Start River Run</button>
<button onclick="restartGame()">🔄 Restart</button>
</div>
<div id="container"></div>
<script>
// Mock dependencies
window.logSh = (msg, level) => console.log(`[${level}] ${msg}`);
window.Utils = { storage: { get: () => [], set: () => {} } };
window.GameModules = {};
window.ContentModules = {};
// Mock SettingsManager for TTS
window.SettingsManager = {
speak: (text, options = {}) => {
console.log(`🔊 TTS: "${text}" (${options.lang || 'auto'} at ${options.rate || 1.0}x)`);
return Promise.resolve();
}
};
</script>
<script src="js/content/french-beginner-story.js"></script>
<script src="js/games/river-run.js"></script>
<script>
let currentGame = null;
function startGame() {
try {
const container = document.getElementById('container');
const content = window.ContentModules.FrenchBeginnerStory;
if (!content) {
console.error('❌ French Beginner Story content not found');
return;
}
console.log('✅ Content loaded:', content.name);
console.log('🔤 Vocabulary available:', Object.keys(content.vocabulary || {}).length);
// Log some vocabulary examples
if (content.vocabulary) {
const words = Object.keys(content.vocabulary).slice(0, 5);
console.log('📝 Sample words:', words.join(', '));
}
currentGame = new window.GameModules.RiverRun({
container: container,
content: content,
onScoreUpdate: score => console.log('📊 Score updated:', score),
onGameEnd: score => console.log('🏁 Game ended with score:', score)
});
console.log('🌊 River Run started! Click to begin sailing!');
} catch (error) {
console.error('❌ Error starting game:', error);
console.error('Stack trace:', error.stack);
}
}
function restartGame() {
if (currentGame && currentGame.restart) {
currentGame.restart();
console.log('🔄 Game restarted');
}
}
// Auto-load when page loads
window.addEventListener('load', () => {
console.log('🔧 Testing River Run...');
console.log('💡 Instructions: Click anywhere on the river to move your boat!');
setTimeout(startGame, 500);
});
</script>
</body>
</html>

View File

@ -1,98 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Quick Word Discovery Test</title>
<style>
body { margin: 0; padding: 20px; font-family: Arial, sans-serif; }
#container { width: 100%; height: 85vh; border: 2px solid #ddd; border-radius: 10px; }
.controls { margin-bottom: 20px; }
button { padding: 10px 20px; margin: 5px; border: none; border-radius: 5px; background: #667eea; color: white; cursor: pointer; }
button:hover { background: #5a67d8; }
.info { background: #f0fff4; padding: 15px; border-radius: 8px; margin-bottom: 20px; }
</style>
</head>
<body>
<h1>🔍 Test: Word Discovery with Shuffle</h1>
<div class="info">
<h3>🎯 Testing Word Discovery Game</h3>
<p><strong>Objective:</strong> Verify that Word Discovery loads and shuffles work</p>
<p><strong>Expected:</strong> Game starts with discovery phase, then shuffled practice</p>
</div>
<div class="controls">
<button onclick="startGame()">🚀 Start Word Discovery</button>
<button onclick="restartGame()">🔄 Restart</button>
</div>
<div id="container"></div>
<script>
// Mock dependencies
window.logSh = (msg, level) => console.log(`[${level}] ${msg}`);
window.Utils = { storage: { get: () => [], set: () => {} } };
window.GameModules = {};
window.ContentModules = {};
// Mock SettingsManager for TTS
window.SettingsManager = {
speak: (text, options = {}) => {
console.log(`🔊 TTS: "${text}" (${options.lang || 'auto'} at ${options.rate || 1.0}x)`);
return Promise.resolve();
}
};
</script>
<script src="js/content/example-with-images.js"></script>
<script src="js/games/word-discovery.js"></script>
<script>
let currentGame = null;
function startGame() {
try {
const container = document.getElementById('container');
const content = window.ContentModules.ExampleWithImages;
if (!content) {
console.error('❌ Example With Images content not found');
return;
}
console.log('✅ Content loaded:', content.name);
console.log('🔤 Vocabulary count:', Object.keys(content.vocabulary || {}).length);
currentGame = new window.GameModules.WordDiscovery({
container: container,
content: content,
onScoreUpdate: score => console.log('📊 Score updated:', score),
onGameEnd: score => console.log('🏁 Game ended with score:', score)
});
if (currentGame.start) {
currentGame.start();
}
console.log('🎮 Word Discovery started with shuffle functionality!');
} catch (error) {
console.error('❌ Error starting game:', error);
console.error('Stack trace:', error.stack);
}
}
function restartGame() {
if (currentGame && currentGame.restart) {
currentGame.restart();
console.log('🔄 Game restarted');
}
}
// Auto-start when page loads
window.addEventListener('load', () => {
console.log('🔧 Testing Word Discovery with shuffle...');
setTimeout(startGame, 500);
});
</script>
</body>
</html>

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@ -1,159 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Test WTA1B1 Content Module</title>
<style>
body { margin: 0; padding: 20px; font-family: Arial, sans-serif; }
.info { background: #E6F7FF; padding: 15px; border-radius: 8px; margin-bottom: 20px; border-left: 4px solid #1890FF; }
.test-results { background: #F6FFED; padding: 15px; border-radius: 8px; margin: 20px 0; border-left: 4px solid #52C41A; }
.error { background: #FFF2F0; padding: 15px; border-radius: 8px; margin: 20px 0; border-left: 4px solid #FF4D4F; }
.vocab-sample, .grammar-sample { background: #FAFAFA; padding: 10px; border-radius: 5px; margin: 10px 0; font-family: monospace; }
</style>
</head>
<body>
<h1>🧪 Test: WTA1B1 Content Module</h1>
<div class="info">
<h3>🎯 Testing WTA1B1 Integration</h3>
<p><strong>Expected:</strong> English letters U, V, T & pets vocabulary with Chinese translation</p>
<p><strong>Features:</strong> Grammar lessons, vocabulary, story content, corrections</p>
</div>
<div id="test-results"></div>
<script>
// Load WTA1B1 content
const script = document.createElement('script');
script.src = 'js/content/WTA1B1.js';
script.onload = function() {
runTests();
};
script.onerror = function() {
showError('Failed to load WTA1B1.js');
};
document.head.appendChild(script);
function runTests() {
const resultsDiv = document.getElementById('test-results');
try {
// Check if module is loaded
const content = window.ContentModules?.WTA1B1;
if (!content) {
throw new Error('WTA1B1 module not found in window.ContentModules');
}
let results = '<div class="test-results">';
results += '<h3>✅ WTA1B1 Module Loaded Successfully</h3>';
// Basic info
results += `<p><strong>ID:</strong> ${content.id || 'Not set'}</p>`;
results += `<p><strong>Name:</strong> ${content.name}</p>`;
results += `<p><strong>Description:</strong> ${content.description}</p>`;
results += `<p><strong>Language:</strong> ${content.language} → ${content.userLanguage}</p>`;
results += `<p><strong>Difficulty:</strong> ${content.difficulty}</p>`;
// Test vocabulary
if (content.vocabulary) {
const vocabKeys = Object.keys(content.vocabulary);
results += `<p><strong>Vocabulary:</strong> ${vocabKeys.length} words</p>`;
// Sample vocabulary
const sampleWords = vocabKeys.slice(0, 5);
results += '<div class="vocab-sample">';
results += '<strong>Sample vocabulary:</strong><br>';
sampleWords.forEach(word => {
const data = content.vocabulary[word];
results += `${word} → ${data.user_language || data.translation} (${data.pronunciation || 'no pronunciation'})<br>`;
});
results += '</div>';
} else {
results += '<p><strong>Vocabulary:</strong> ❌ Not found</p>';
}
// Test grammar
if (content.grammar) {
const grammarTopics = Object.keys(content.grammar);
results += `<p><strong>Grammar Topics:</strong> ${grammarTopics.length}</p>`;
results += '<div class="grammar-sample">';
results += '<strong>Grammar topics:</strong><br>';
grammarTopics.forEach(topic => {
const grammarData = content.grammar[topic];
results += `• ${grammarData.title}<br>`;
});
results += '</div>';
} else {
results += '<p><strong>Grammar:</strong> ❌ Not found</p>';
}
// Test story
if (content.story && content.story.chapters) {
const totalChapters = content.story.chapters.length;
const totalSentences = content.story.chapters.reduce((sum, chapter) =>
sum + (chapter.sentences ? chapter.sentences.length : 0), 0);
results += `<p><strong>Story:</strong> ${totalChapters} chapters, ${totalSentences} sentences</p>`;
} else {
results += '<p><strong>Story:</strong> ❌ Not found</p>';
}
// Test exercises
if (content.fillInBlanks) {
results += `<p><strong>Fill-in-blanks:</strong> ${content.fillInBlanks.length} exercises</p>`;
}
if (content.corrections) {
results += `<p><strong>Corrections:</strong> ${content.corrections.length} exercises</p>`;
}
// Content compatibility test
results += '<h4>🎮 Game Compatibility Test</h4>';
// Test for River Run
if (content.vocabulary) {
results += '✅ River Run: Compatible (has vocabulary)<br>';
} else {
results += '❌ River Run: Not compatible (no vocabulary)<br>';
}
// Test for Word Discovery
if (content.vocabulary) {
results += '✅ Word Discovery: Compatible (has vocabulary)<br>';
} else {
results += '❌ Word Discovery: Not compatible (no vocabulary)<br>';
}
// Test for Grammar Discovery
if (content.grammar) {
results += '✅ Grammar Discovery: Compatible (has grammar)<br>';
} else {
results += '❌ Grammar Discovery: Not compatible (no grammar)<br>';
}
// Test for Letter Discovery
if (content.letters) {
results += '✅ Letter Discovery: Compatible (has letters structure)<br>';
} else {
results += '⚠️ Letter Discovery: Partial compatibility (will auto-generate from vocabulary)<br>';
}
results += '</div>';
resultsDiv.innerHTML = results;
console.log('🎯 WTA1B1 Content Analysis:');
console.log('Full content object:', content);
} catch (error) {
showError('Test failed: ' + error.message);
console.error('WTA1B1 test error:', error);
}
}
function showError(message) {
const resultsDiv = document.getElementById('test-results');
resultsDiv.innerHTML = `<div class="error"><h3>❌ Error</h3><p>${message}</p></div>`;
}
</script>
</body>
</html>

View File

@ -70,7 +70,7 @@ export const gameCompatibilityTestData = [
vocabulary: { "test": "test" },
texts: [{ title: "Test", content: "Test content" }]
},
expectedGames: ["whack-a-mole", "memory-match", "quiz-game", "text-reader"]
expectedGames: ["whack-a-mole", "memory-match", "quiz-game", "story-reader"]
}
];