Major Changes:
- Moved legacy system to Legacy/ folder for archival
- Built new modular architecture with strict separation of concerns
- Created core system: Module, EventBus, ModuleLoader, Router
- Added Application bootstrap with auto-start functionality
- Implemented development server with ES6 modules support
- Created comprehensive documentation and project context
- Converted SBS-7-8 content to JSON format
- Copied all legacy games and content to new structure
New Architecture Features:
- Sealed modules with WeakMap private data
- Strict dependency injection system
- Event-driven communication only
- Inviolable responsibility patterns
- Auto-initialization without commands
- Component-based UI foundation ready
Technical Stack:
- Vanilla JS/HTML/CSS only
- ES6 modules with proper imports/exports
- HTTP development server (no file:// protocol)
- Modular CSS with component scoping
- Comprehensive error handling and debugging
Ready for Phase 2: Converting legacy modules to new architecture
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Complete test infrastructure with runners, helpers, and fixtures
- Unit tests for core modules: EnvConfig, ContentScanner, GameLoader
- Integration tests for proxy, content loading, and navigation
- Edge case tests covering data corruption, network failures, security
- Stress tests with 100+ concurrent requests and performance monitoring
- Test fixtures with malicious content samples and edge case data
- Comprehensive README with usage instructions and troubleshooting
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>