Major architectural update to replace fixed 50%/100% scoring with true dynamic percentages based on content volume:
• Replace old interpolation system with Math.min(100, (count/optimal)*100) formula
• Add embedded compatibility methods to all 14 game modules with static requirements
• Remove compatibility cache system for real-time calculation
• Fix content loading to pass complete modules with vocabulary (not just metadata)
• Clean up duplicate syntax errors in adventure-reader and grammar-discovery
• Update navigation.js module mapping to match actual exported class names
Examples of new dynamic scoring:
- 15 words / 20 optimal = 75% (was 87.5% with old interpolation)
- 5 words / 10 minimum = 50% (was 25% with old linear system)
- 30 words / 20 optimal = 100% (unchanged)
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
🎉 GOOD ANSWER ANIMATIONS:
- Enhanced explosion with color transitions (blue→green→orange→red)
- Screen shake effect for impact feedback
- Floating points popup (+10, +12, etc.) with smooth animation
- Gentle vibration pattern for positive reinforcement
❌ BAD ANSWER ANIMATIONS:
- Red shake animation for all falling words
- Answer panel flash with red glow effect
- Full screen red overlay flash
- Strong vibration pattern for negative feedback
🎨 TECHNICAL IMPROVEMENTS:
- New CSS keyframes: explode, wrongShake, wrongFlash, screenShake, pointsFloat
- Enhanced correctAnswer() method with screen shake and points popup
- Enhanced wrongAnswer() method with multi-element animations
- Vibration API integration for tactile feedback
- Proper animation cleanup and timing
🎯 UX ENHANCEMENT:
- Much more satisfying and engaging gameplay experience
- Clear visual distinction between success and failure
- Gamification elements that motivate continued play
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Enhanced Story Reader with text-to-story conversion methods
- Added support for simple texts and sentences in Story Reader
- Removed Text Reader game file (js/games/text-reader.js)
- Updated all configuration files to remove Text Reader references
- Modified game compatibility system to use Story Reader instead
- Updated test fixtures to reflect game changes
- Cleaned up debug/test HTML files
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Major features:
- Add new Word Storm falling words vocabulary game
- Refactor CSS to modular architecture (global base + game injection)
- Fix template literal syntax errors causing loading failures
- Add comprehensive developer guidelines to prevent common mistakes
Technical changes:
- Word Storm: Complete game with falling words, scoring, levels, lives
- CSS Architecture: Move game-specific styles from global CSS to injectCSS()
- GameLoader: Add Word Storm mapping and improve error handling
- Navigation: Add Word Storm configuration
- Documentation: Add debugging guides and common pitfall prevention
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>