Major improvements:
- Add TTSHelper utility for text-to-speech functionality
- Enhance content compatibility scoring across all games
- Improve sentence extraction from multiple content sources
- Update all game modules to support diverse content formats
- Refine MarioEducational physics and rendering
- Polish UI styles and remove unused CSS
Games updated: AdventureReader, FillTheBlank, FlashcardLearning,
GrammarDiscovery, MarioEducational, QuizGame, RiverRun, WhackAMole,
WhackAMoleHard, WizardSpellCaster, WordDiscovery, WordStorm
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Preserving current work:
- Modified DRS modules and factories
- Updated content and progress tracking
- Deprecated PhraseModule moved to archive
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add test-heavy.json book with 156 advanced academic vocabulary terms
- Add test-heavy-stress.json chapter for system stress testing
- Update UnifiedDRS with ContentDependencyAnalyzer integration
- Update VocabularyModule for unified persistence system
- Update progress saves with test data
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Simplified loadPersistedVocabularyData() to use only VocabularyProgressManager
- Updated calculateVocabularyProgress() to use unified data structure
- Removed old system references from knowledge panel data loading
- Fixed field names (drsDiscovered, drsMastered) for unified system
- Knowledge panel now displays vocabulary progress correctly
✅ TESTED: Vocabulary Knowledge panel working with unified system
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Major Features:
• Smart vocabulary dependency analysis - only learn words needed for next content
• Discovered vs Mastered word tracking with self-assessment (Again/Hard/Good/Easy)
• Vocabulary Knowledge interface connected to DRS PrerequisiteEngine (not flashcard games)
• Smart Guide UI adaptation for vocabulary override with clear explanations
• Real PrerequisiteEngine with full method support replacing basic fallbacks
Technical Implementation:
• VocabularyModule: Added discovered words tracking + self-assessment scoring
• UnifiedDRS: Vocabulary override detection with Smart Guide signaling
• Vocabulary Knowledge: Reads from DRS only, shows discovered vs mastered stats
• Smart Guide: Adaptive UI showing "Vocabulary Practice (N words needed)" when overridden
• PrerequisiteEngine: Full initialization with analyzeChapter() method
Architecture Documentation:
• Added comprehensive "Intelligent Content Dependency System" to CLAUDE.md
• Content-driven vocabulary acquisition instead of arbitrary percentage-based forcing
• Complete implementation plan for smart content analysis and targeted learning
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add AIReportSystem.js for detailed AI response capture and report generation
- Add AIReportInterface.js UI component for report access and export
- Integrate AI reporting into LLMValidator and SmartPreviewOrchestrator
- Add missing modules to Application.js configuration (unifiedDRS, smartPreviewOrchestrator)
- Create missing content/chapters/sbs.json for book metadata
- Enhance Application.js with debug logging for module loading
- Add multi-format export capabilities (text, HTML, JSON)
- Implement automatic learning insights extraction from AI feedback
- Add session management and performance tracking for AI reports
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>