// === WIZARD SPELL CASTER GAME ===
// Advanced game for 11+ years old - Form sentences to cast magical spells
class WizardSpellCaster {
constructor({ container, content, onScoreUpdate, onGameEnd }) {
this.container = container;
this.content = content;
this.onScoreUpdate = onScoreUpdate;
this.onGameEnd = onGameEnd;
this.score = 0;
this.enemyHP = 100;
this.playerHP = 100;
this.currentSpells = [];
this.selectedWords = [];
// Timer invisible pour bonus de vitesse
this.spellStartTime = null;
this.averageSpellTime = 0;
this.spellCount = 0;
// Enemy attack system
this.enemyAttackTimer = null;
this.nextEnemyAttack = this.getRandomAttackTime();
this.injectCSS();
this.extractSpells();
this.init();
}
injectCSS() {
if (document.getElementById('wizard-spell-caster-styles')) return;
const styleSheet = document.createElement('style');
styleSheet.id = 'wizard-spell-caster-styles';
styleSheet.textContent = `
.wizard-game-wrapper {
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 50%, #0f3460 100%);
min-height: 100vh;
color: white;
font-family: 'Fantasy', serif;
position: relative;
overflow: hidden;
}
.wizard-hud {
display: flex;
justify-content: space-between;
padding: 15px;
background: rgba(0,0,0,0.3);
border-bottom: 2px solid #ffd700;
}
.wizard-stats {
display: flex;
gap: 20px;
align-items: center;
}
.health-bar {
width: 150px;
height: 20px;
background: rgba(255,255,255,0.2);
border-radius: 10px;
overflow: hidden;
border: 2px solid #ffd700;
}
.health-fill {
height: 100%;
background: linear-gradient(90deg, #ff4757, #ff6b7a);
transition: width 0.3s ease;
}
.battle-area {
display: flex;
height: 60vh;
padding: 20px;
}
.wizard-side {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.enemy-side {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.wizard-character {
width: 120px;
height: 120px;
background: linear-gradient(45deg, #6c5ce7, #a29bfe);
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
font-size: 48px;
margin-bottom: 20px;
animation: float 3s ease-in-out infinite;
box-shadow: 0 0 30px rgba(108, 92, 231, 0.6);
}
.enemy-character {
width: 150px;
height: 150px;
background: linear-gradient(45deg, #ff4757, #ff6b7a);
border-radius: 20px;
display: flex;
align-items: center;
justify-content: center;
font-size: 64px;
margin-bottom: 20px;
animation: enemyPulse 2s ease-in-out infinite;
box-shadow: 0 0 40px rgba(255, 71, 87, 0.6);
}
@keyframes float {
0%, 100% { transform: translateY(0px); }
50% { transform: translateY(-10px); }
}
@keyframes enemyPulse {
0%, 100% { transform: scale(1); }
50% { transform: scale(1.05); }
}
.spell-casting-area {
background: rgba(0,0,0,0.4);
border: 2px solid #ffd700;
border-radius: 15px;
padding: 20px;
margin: 20px;
}
.spell-selection {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 15px;
margin-bottom: 20px;
}
.spell-card {
background: linear-gradient(135deg, #2c2c54, #40407a);
border: 2px solid #ffd700;
border-radius: 10px;
padding: 15px;
cursor: pointer;
transition: all 0.3s ease;
text-align: center;
}
.spell-card:hover {
transform: translateY(-5px);
box-shadow: 0 10px 25px rgba(255, 215, 0, 0.3);
border-color: #fff;
}
.spell-card.selected {
background: linear-gradient(135deg, #ffd700, #ffed4e);
color: #000;
transform: scale(1.05);
}
.spell-type {
font-size: 12px;
color: #ffd700;
font-weight: bold;
margin-bottom: 5px;
}
.spell-damage {
font-size: 14px;
color: #ff6b7a;
font-weight: bold;
}
.sentence-builder {
background: rgba(255,255,255,0.1);
border-radius: 10px;
padding: 15px;
margin-bottom: 20px;
min-height: 80px;
border: 2px dashed #ffd700;
}
.word-bank {
display: flex;
flex-wrap: wrap;
gap: 10px;
margin-bottom: 20px;
}
.word-tile {
background: linear-gradient(135deg, #5f27cd, #8854d0);
color: white;
padding: 8px 15px;
border-radius: 20px;
cursor: grab;
user-select: none;
transition: all 0.3s ease;
border: 2px solid transparent;
}
.word-tile:hover {
transform: scale(1.1);
box-shadow: 0 5px 15px rgba(95, 39, 205, 0.4);
}
.word-tile.selected {
background: linear-gradient(135deg, #ffd700, #ffed4e);
color: #000;
border-color: #fff;
}
.word-tile:active {
cursor: grabbing;
}
.cast-button {
background: linear-gradient(135deg, #ff6b7a, #ff4757);
border: none;
color: white;
padding: 15px 30px;
border-radius: 25px;
font-size: 18px;
font-weight: bold;
cursor: pointer;
transition: all 0.3s ease;
box-shadow: 0 5px 15px rgba(255, 71, 87, 0.3);
width: 100%;
}
.cast-button:hover {
transform: translateY(-3px);
box-shadow: 0 8px 25px rgba(255, 71, 87, 0.5);
}
.cast-button:disabled {
background: #666;
cursor: not-allowed;
transform: none;
box-shadow: none;
}
.damage-number {
position: absolute;
font-size: 36px;
font-weight: bold;
color: #ff4757;
text-shadow: 2px 2px 4px rgba(0,0,0,0.8);
pointer-events: none;
animation: damageFloat 1.5s ease-out forwards;
}
@keyframes damageFloat {
0% {
opacity: 1;
transform: translateY(0) scale(1);
}
100% {
opacity: 0;
transform: translateY(-100px) scale(1.5);
}
}
.spell-effect {
position: absolute;
width: 100px;
height: 100px;
border-radius: 50%;
pointer-events: none;
animation: spellBlast 0.8s ease-out forwards;
}
.fire-effect {
background: radial-gradient(circle, #ff6b7a, #ff4757, transparent);
}
.lightning-effect {
background: radial-gradient(circle, #ffd700, #ffed4e, transparent);
}
.meteor-effect {
background: radial-gradient(circle, #a29bfe, #6c5ce7, transparent);
}
@keyframes spellBlast {
0% {
transform: scale(0);
opacity: 1;
}
50% {
transform: scale(1.5);
opacity: 0.8;
}
100% {
transform: scale(3);
opacity: 0;
}
}
.mini-enemy {
position: absolute;
width: 60px;
height: 60px;
background: linear-gradient(45deg, #ff9ff3, #f368e0);
border-radius: 50%;
font-size: 30px;
display: flex;
align-items: center;
justify-content: center;
animation: miniEnemyFloat 3s ease-in-out infinite;
z-index: 100;
}
@keyframes miniEnemyFloat {
0%, 100% { transform: translateY(0px) rotate(0deg); }
50% { transform: translateY(-15px) rotate(180deg); }
}
.magic-quirk {
position: fixed;
width: 200px;
height: 200px;
border-radius: 50%;
background: conic-gradient(from 0deg, #ff0080, #0080ff, #ff0080);
animation: magicQuirk 2s ease-in-out;
z-index: 1000;
pointer-events: none;
}
@keyframes magicQuirk {
0% {
transform: translate(-50%, -50%) scale(0) rotate(0deg);
opacity: 1;
}
50% {
transform: translate(-50%, -50%) scale(1.5) rotate(180deg);
opacity: 0.8;
}
100% {
transform: translate(-50%, -50%) scale(0) rotate(360deg);
opacity: 0;
}
}
.flying-bird {
position: fixed;
font-size: 48px; /* Plus gros ! */
z-index: 500;
pointer-events: none;
width: 60px; /* Plus gros ! */
height: 60px; /* Plus gros ! */
display: flex;
align-items: center;
justify-content: center;
}
.bird-path-1 {
animation: flyPath1 8s linear infinite; /* Plus rapide ! */
}
.bird-path-2 {
animation: flyPath2 6s linear infinite; /* Plus rapide ! */
}
.bird-path-3 {
animation: flyPath3 10s linear infinite; /* Plus rapide ! */
}
.bird-path-4 {
animation: flyPath4 12s linear infinite; /* Nouveau chemin ! */
}
.bird-path-5 {
animation: flyPath5 9s linear infinite; /* Encore un autre ! */
}
@keyframes flyPath1 {
0% {
left: -100px;
top: 20vh;
transform: rotate(0deg) scale(1);
}
15% {
left: 30vw;
top: 5vh;
transform: rotate(180deg) scale(1.5); /* Rotation plus douce */
}
30% {
left: 70vw;
top: 40vh;
transform: rotate(-90deg) scale(0.5);
}
45% {
left: 100vw;
top: 15vh;
transform: rotate(270deg) scale(2);
}
60% {
left: 60vw;
top: 85vh;
transform: rotate(-180deg) scale(0.8);
}
80% {
left: 10vw;
top: 60vh;
transform: rotate(360deg) scale(1.2);
}
100% {
left: -100px;
top: 20vh;
transform: rotate(450deg) scale(1);
}
}
@keyframes flyPath2 {
0% {
left: 50vw;
top: -80px;
transform: rotate(0deg) scale(0.5);
}
20% {
left: 80vw;
top: 20vh;
transform: rotate(-225deg) scale(2.5);
}
40% {
left: 20vw;
top: 50vh;
transform: rotate(315deg) scale(0.3);
}
60% {
left: 90vw;
top: 80vh;
transform: rotate(-450deg) scale(3);
}
80% {
left: 30vw;
top: 30vh;
transform: rotate(540deg) scale(0.7);
}
100% {
left: 50vw;
top: -80px;
transform: rotate(-630deg) scale(0.5);
}
}
@keyframes flyPath3 {
0% {
left: 120vw;
top: 10vh;
transform: rotate(0deg) scale(1);
}
12% {
left: 75vw;
top: 70vh;
transform: rotate(-360deg) scale(4);
}
25% {
left: 25vw;
top: 20vh;
transform: rotate(540deg) scale(0.2);
}
37% {
left: 85vw;
top: 90vh;
transform: rotate(-720deg) scale(3.5);
}
50% {
left: 10vw;
top: 5vh;
transform: rotate(900deg) scale(0.4);
}
62% {
left: 90vw;
top: 55vh;
transform: rotate(-1080deg) scale(2.8);
}
75% {
left: 40vw;
top: 95vh;
transform: rotate(1260deg) scale(0.6);
}
87% {
left: 70vw;
top: 25vh;
transform: rotate(-1440deg) scale(3.2);
}
100% {
left: 120vw;
top: 10vh;
transform: rotate(1800deg) scale(1);
}
}
@keyframes flyPath4 {
0% {
left: 25vw;
top: 100vh;
transform: rotate(0deg) scale(1.2);
}
20% {
left: 75vw;
top: 80vh;
transform: rotate(180deg) scale(0.7);
}
40% {
left: 90vw;
top: 40vh;
transform: rotate(-270deg) scale(2.2);
}
60% {
left: 40vw;
top: 20vh;
transform: rotate(360deg) scale(0.4);
}
80% {
left: 10vw;
top: 70vh;
transform: rotate(-450deg) scale(1.8);
}
100% {
left: 25vw;
top: 100vh;
transform: rotate(540deg) scale(1.2);
}
}
@keyframes flyPath5 {
0% {
left: 100vw;
top: 50vh;
transform: rotate(45deg) scale(0.8);
}
25% {
left: 60vw;
top: 10vh;
transform: rotate(-135deg) scale(2.5);
}
50% {
left: 20vw;
top: 80vh;
transform: rotate(225deg) scale(0.3);
}
75% {
left: 80vw;
top: 90vh;
transform: rotate(-315deg) scale(3);
}
100% {
left: 100vw;
top: 50vh;
transform: rotate(405deg) scale(0.8);
}
}
.screen-shake {
animation: screenShake 0.5s ease-in-out;
}
@keyframes screenShake {
0%, 100% { transform: translateX(0); }
10% { transform: translateX(-10px); }
20% { transform: translateX(10px); }
30% { transform: translateX(-10px); }
40% { transform: translateX(10px); }
50% { transform: translateX(-10px); }
60% { transform: translateX(10px); }
70% { transform: translateX(-10px); }
80% { transform: translateX(10px); }
90% { transform: translateX(-10px); }
}
.enemy-attack-warning {
position: absolute;
top: -30px;
left: 50%;
transform: translateX(-50%);
background: #ff4757;
color: white;
padding: 5px 15px;
border-radius: 15px;
font-size: 14px;
font-weight: bold;
animation: warningPulse 1s ease-in-out infinite;
z-index: 100;
}
@keyframes warningPulse {
0%, 100% { opacity: 1; transform: translateX(-50%) scale(1); }
50% { opacity: 0.6; transform: translateX(-50%) scale(1.1); }
}
.enemy-attack-effect {
position: absolute;
width: 150px;
height: 150px;
border-radius: 50%;
background: radial-gradient(circle, #ff4757, transparent);
animation: enemyAttackBlast 1s ease-out;
pointer-events: none;
z-index: 200;
}
@keyframes enemyAttackBlast {
0% {
transform: scale(0);
opacity: 1;
}
50% {
transform: scale(1.5);
opacity: 0.8;
}
100% {
transform: scale(3);
opacity: 0;
}
}
.enemy-charging {
animation: enemyCharging 2s ease-in-out;
}
@keyframes enemyCharging {
0%, 100% {
background: linear-gradient(45deg, #ff4757, #ff6b7a);
transform: scale(1);
}
50% {
background: linear-gradient(45deg, #ff0000, #ff3333);
transform: scale(1.1);
box-shadow: 0 0 60px rgba(255, 0, 0, 0.8);
}
}
.victory-screen, .defeat-screen {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(0,0,0,0.8);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
z-index: 1000;
}
.result-title {
font-size: 48px;
margin-bottom: 20px;
text-shadow: 2px 2px 4px rgba(0,0,0,0.8);
}
.victory-screen .result-title {
color: #2ed573;
}
.defeat-screen .result-title {
color: #ff4757;
}
.fail-message {
position: fixed;
top: 30%;
left: 50%;
transform: translateX(-50%);
background: rgba(255, 71, 87, 0.9);
color: white;
padding: 20px 30px;
border-radius: 15px;
font-size: 24px;
font-weight: bold;
z-index: 1000;
animation: failMessagePop 2s ease-out;
text-align: center;
border: 3px solid #ffd700;
}
@keyframes failMessagePop {
0% {
transform: translateX(-50%) scale(0);
opacity: 0;
}
20% {
transform: translateX(-50%) scale(1.2);
opacity: 1;
}
80% {
transform: translateX(-50%) scale(1);
opacity: 1;
}
100% {
transform: translateX(-50%) scale(0.8);
opacity: 0;
}
}
/* === ENHANCED SPELL EFFECTS === */
/* Particle animations */
@keyframes fireParticle {
0% {
transform: scale(1) translate(0, 0);
opacity: 1;
}
50% {
transform: scale(1.5) translate(var(--random-x, 20px), var(--random-y, -30px));
opacity: 0.8;
}
100% {
transform: scale(0.5) translate(var(--random-x, 40px), var(--random-y, -60px));
opacity: 0;
}
}
@keyframes lightningParticle {
0% {
transform: scale(1) translate(0, 0);
opacity: 1;
filter: brightness(2);
}
25% {
transform: scale(2) translate(var(--random-x, 10px), var(--random-y, -20px));
opacity: 1;
filter: brightness(3);
}
100% {
transform: scale(0) translate(var(--random-x, 30px), var(--random-y, -50px));
opacity: 0;
filter: brightness(1);
}
}
@keyframes meteorParticle {
0% {
transform: scale(0.5) translate(0, -100px);
opacity: 0.5;
}
30% {
transform: scale(1.2) translate(var(--random-x, 0px), 0);
opacity: 1;
}
100% {
transform: scale(0.3) translate(var(--random-x, 20px), var(--random-y, 50px));
opacity: 0;
}
}
/* Screen effects */
@keyframes meteorTrail {
0% {
opacity: 0;
transform: translateX(100px) scaleY(0);
}
50% {
opacity: 1;
transform: translateX(0) scaleY(1);
}
100% {
opacity: 0;
transform: translateX(-100px) scaleY(0.5);
}
}
@keyframes lightningFlash {
0% {
opacity: 0;
}
50% {
opacity: 0.8;
}
100% {
opacity: 0;
}
}
@keyframes fireRipple {
0% {
transform: scale(0.5);
opacity: 1;
border-width: 3px;
}
50% {
transform: scale(1.2);
opacity: 0.6;
border-width: 2px;
}
100% {
transform: scale(2);
opacity: 0;
border-width: 1px;
}
}
/* Enhanced spell effect improvements */
.fire-effect {
background: radial-gradient(circle, #ff6b7a, #ff4757, #ff3742, transparent);
filter: drop-shadow(0 0 20px #ff4757);
animation: spellBlast 0.8s ease-out forwards, fireGlow 0.8s ease-out;
}
.lightning-effect {
background: radial-gradient(circle, #ffd700, #ffed4e, #fff200, transparent);
filter: drop-shadow(0 0 25px #ffd700);
animation: spellBlast 0.8s ease-out forwards, lightningPulse 0.8s ease-out;
}
.meteor-effect {
background: radial-gradient(circle, #a29bfe, #6c5ce7, #5f3dc4, transparent);
filter: drop-shadow(0 0 30px #6c5ce7);
animation: spellBlast 0.8s ease-out forwards, meteorImpact 0.8s ease-out;
}
@keyframes fireGlow {
0%, 100% { filter: drop-shadow(0 0 20px #ff4757) hue-rotate(0deg); }
50% { filter: drop-shadow(0 0 40px #ff4757) hue-rotate(30deg); }
}
@keyframes lightningPulse {
0%, 100% { filter: drop-shadow(0 0 25px #ffd700) brightness(1); }
50% { filter: drop-shadow(0 0 50px #ffd700) brightness(2); }
}
@keyframes meteorImpact {
0% { filter: drop-shadow(0 0 30px #6c5ce7) contrast(1); }
30% { filter: drop-shadow(0 0 60px #6c5ce7) contrast(1.5); }
100% { filter: drop-shadow(0 0 30px #6c5ce7) contrast(1); }
}
/* Spell casting enhancement */
.spell-card.selected {
animation: spellCharging 0.5s ease-in-out infinite alternate;
}
@keyframes spellCharging {
0% {
box-shadow: 0 0 20px rgba(255, 215, 0, 0.5);
transform: scale(1);
}
100% {
box-shadow: 0 0 40px rgba(255, 215, 0, 0.8);
transform: scale(1.02);
}
}
/* Casting effect animations */
@keyframes magicCircleForm {
0% {
transform: scale(0.5) rotate(0deg);
opacity: 0;
}
50% {
transform: scale(1.1) rotate(180deg);
opacity: 1;
}
100% {
transform: scale(1) rotate(360deg);
opacity: 0;
}
}
@keyframes castingSparkle {
0% {
transform: scale(1) rotate(0deg);
opacity: 1;
}
50% {
transform: scale(1.5) rotate(180deg);
opacity: 0.8;
}
100% {
transform: scale(0.5) rotate(360deg);
opacity: 0;
}
}
`;
document.head.appendChild(styleSheet);
}
extractSpells() {
// Extract sentences from content and categorize by length
this.spells = {
short: [], // 3-4 words
medium: [], // 5-6 words
long: [] // 7+ words
};
// Process story sentences
if (this.content.story && this.content.story.chapters) {
this.content.story.chapters.forEach(chapter => {
chapter.sentences.forEach(sentence => {
const wordCount = sentence.words.length;
const spellData = {
english: sentence.original,
translation: sentence.translation,
words: sentence.words,
damage: this.calculateDamage(wordCount),
castTime: this.calculateCastTime(wordCount)
};
if (wordCount <= 4) {
this.spells.short.push(spellData);
} else if (wordCount <= 6) {
this.spells.medium.push(spellData);
} else {
this.spells.long.push(spellData);
}
});
});
}
console.log('Spells extracted:', this.spells);
}
calculateDamage(wordCount) {
// Augmenter significativement les points pour les phrases longues
if (wordCount <= 3) return Math.floor(Math.random() * 10) + 15; // 15-25 (phrases courtes)
if (wordCount <= 5) return Math.floor(Math.random() * 15) + 30; // 30-45 (phrases moyennes)
if (wordCount <= 7) return Math.floor(Math.random() * 20) + 50; // 50-70 (phrases longues)
return Math.floor(Math.random() * 30) + 70; // 70-100 (phrases très longues)
}
calculateCastTime(wordCount) {
if (wordCount <= 4) return 1000; // 1 second
if (wordCount <= 6) return 2000; // 2 seconds
return 3000; // 3 seconds
}
init() {
this.container.innerHTML = `
π§ββοΈ
Wizard Master
Form your spell incantation:
`;
this.setupEventListeners();
this.generateNewSpells();
this.startEnemyAttackSystem();
}
setupEventListeners() {
document.getElementById('cast-button').addEventListener('click', () => this.castSpell());
}
generateNewSpells() {
this.currentSpells = [];
// Get one spell of each type
if (this.spells.short.length > 0) {
this.currentSpells.push({
...this.spells.short[Math.floor(Math.random() * this.spells.short.length)],
type: 'short',
name: 'Fireball',
icon: 'π₯'
});
}
if (this.spells.medium.length > 0) {
this.currentSpells.push({
...this.spells.medium[Math.floor(Math.random() * this.spells.medium.length)],
type: 'medium',
name: 'Lightning',
icon: 'β‘'
});
}
if (this.spells.long.length > 0) {
this.currentSpells.push({
...this.spells.long[Math.floor(Math.random() * this.spells.long.length)],
type: 'long',
name: 'Meteor',
icon: 'βοΈ'
});
}
this.renderSpellCards();
this.selectedSpell = null;
this.selectedWords = [];
this.updateWordBank();
this.updateSentenceBuilder();
}
renderSpellCards() {
const container = document.getElementById('spell-selection');
container.innerHTML = this.currentSpells.map((spell, index) => `
${spell.icon} ${spell.name}
${spell.translation}
${spell.damage} damage
`).join('');
// Add click listeners
container.querySelectorAll('.spell-card').forEach(card => {
card.addEventListener('click', (e) => {
const spellIndex = parseInt(e.currentTarget.dataset.spellIndex);
this.selectSpell(spellIndex);
});
});
}
selectSpell(index) {
// Remove previous selection
document.querySelectorAll('.spell-card').forEach(card => card.classList.remove('selected'));
// Select new spell
this.selectedSpell = this.currentSpells[index];
document.querySelector(`[data-spell-index="${index}"]`).classList.add('selected');
// DΓ©marrer le timer invisible pour le bonus de vitesse
this.spellStartTime = Date.now();
// Reset word selection
this.selectedWords = [];
this.updateWordBank();
this.updateSentenceBuilder();
}
updateWordBank() {
const container = document.getElementById('word-bank');
if (!this.selectedSpell) {
container.innerHTML = 'Select a spell first
';
return;
}
// Extract the complete sentence including ALL punctuation
const originalSentence = this.selectedSpell.english;
const words = [...this.selectedSpell.words];
// Extract ALL punctuation from the original sentence
const punctuationRegex = /[.!?,;:]/g;
const punctuationMarks = originalSentence.match(punctuationRegex) || [];
// Add all punctuation marks as separate word tiles with unique IDs
punctuationMarks.forEach((punctuation, index) => {
words.push({
word: punctuation,
translation: punctuation,
type: 'punctuation',
pronunciation: '',
uniqueId: `punct_${index}_${Date.now()}_${Math.random()}`
});
});
// Shuffle the words including punctuation
const shuffledWords = [...words].sort(() => Math.random() - 0.5);
container.innerHTML = shuffledWords.map((wordData, index) => {
const uniqueId = wordData.uniqueId || `word_${index}_${wordData.word}`;
return `
${wordData.word}
`;
}).join('');
// Add click listeners
container.querySelectorAll('.word-tile').forEach(tile => {
tile.addEventListener('click', (e) => {
const word = e.currentTarget.dataset.word;
const uniqueId = e.currentTarget.dataset.uniqueId;
this.toggleWord(word, e.currentTarget, uniqueId);
});
});
}
toggleWord(word, element, uniqueId) {
// Find the word by unique ID instead of just the word text
const wordIndex = this.selectedWords.findIndex(selectedWord =>
selectedWord.uniqueId === uniqueId
);
if (wordIndex > -1) {
// Remove word
this.selectedWords.splice(wordIndex, 1);
element.classList.remove('selected');
} else {
// Add word with unique ID
this.selectedWords.push({
word: word,
uniqueId: uniqueId
});
element.classList.add('selected');
}
this.updateSentenceBuilder();
this.updateCastButton();
}
updateSentenceBuilder() {
const container = document.getElementById('current-sentence');
const sentence = this.buildSentenceFromWords(this.selectedWords);
container.textContent = sentence;
}
buildSentenceFromWords(words) {
// Join words and handle punctuation correctly (no space before punctuation)
let sentence = '';
for (let i = 0; i < words.length; i++) {
const wordText = typeof words[i] === 'string' ? words[i] : words[i].word;
const isPunctuation = ['.', '!', '?', ',', ';', ':'].includes(wordText);
if (i === 0) {
sentence = wordText;
} else if (isPunctuation) {
sentence += wordText; // No space before punctuation
} else {
sentence += ' ' + wordText; // Space before regular words
}
}
return sentence;
}
updateCastButton() {
const button = document.getElementById('cast-button');
// Always enable the button - let players try and fail!
button.disabled = false;
// Always show the same text - don't reveal if the spell is correct
if (this.selectedSpell) {
button.textContent = `π₯ CAST ${this.selectedSpell.name.toUpperCase()} π₯`;
} else {
button.textContent = 'π₯ CAST SPELL π₯';
}
}
castSpell() {
if (!this.selectedSpell) {
this.showFailEffect('noSpell');
return;
}
// Check if spell is correctly formed (including punctuation)
const expectedSentence = this.selectedSpell.english;
const playerSentence = this.buildSentenceFromWords(this.selectedWords);
console.log('π Spell check:');
console.log('Expected:', expectedSentence);
console.log('Player:', playerSentence);
console.log('Selected words:', this.selectedWords);
const isCorrect = playerSentence === expectedSentence;
if (isCorrect) {
// Successful cast!
this.showCastingEffect(this.selectedSpell.type);
// Delay the main spell effect for dramatic timing
setTimeout(() => {
this.showSpellEffect(this.selectedSpell.type);
}, 500);
// Deal damage
this.enemyHP = Math.max(0, this.enemyHP - this.selectedSpell.damage);
this.updateEnemyHealth();
this.showDamageNumber(this.selectedSpell.damage);
// Update score - bonus multiplicateur pour phrases longues
const wordCount = this.selectedWords.length;
let scoreMultiplier = 10;
if (wordCount >= 7) scoreMultiplier = 20; // x2 pour phrases très longues
else if (wordCount >= 5) scoreMultiplier = 15; // x1.5 pour phrases longues
// Calculer le bonus de vitesse (invisible)
let speedBonus = 0;
if (this.spellStartTime) {
const spellTime = (Date.now() - this.spellStartTime) / 1000; // en secondes
this.spellCount++;
this.averageSpellTime = ((this.averageSpellTime * (this.spellCount - 1)) + spellTime) / this.spellCount;
// Bonus de vitesse : plus c'est rapide, plus de points
if (spellTime < 10) speedBonus = Math.floor((10 - spellTime) * 50); // Jusqu'Γ 500 bonus
if (spellTime < 5) speedBonus += 300; // Bonus extra pour super rapide
if (spellTime < 3) speedBonus += 500; // Bonus énorme pour très rapide
}
this.score += (this.selectedSpell.damage * scoreMultiplier) + speedBonus;
this.onScoreUpdate(this.score);
document.getElementById('current-score').textContent = this.score;
// Check win condition
if (this.enemyHP <= 0) {
this.handleVictory();
return;
}
// Generate new spells for next round
setTimeout(() => {
this.generateNewSpells();
// Reset timer pour nouveau round
this.spellStartTime = Date.now();
}, 1000);
} else {
// Spell failed! Random funny effect
this.showFailEffect();
}
}
showSpellEffect(type) {
const enemyChar = document.querySelector('.enemy-character');
const rect = enemyChar.getBoundingClientRect();
// Main spell effect
const effect = document.createElement('div');
effect.className = `spell-effect ${type}-effect`;
effect.style.position = 'fixed';
effect.style.left = rect.left + rect.width/2 - 50 + 'px';
effect.style.top = rect.top + rect.height/2 - 50 + 'px';
document.body.appendChild(effect);
// Add spell-specific enhanced effects
this.createSpellParticles(type, rect);
this.triggerSpellAnimation(type, enemyChar);
setTimeout(() => {
effect.remove();
}, 800);
}
createSpellParticles(type, enemyRect) {
const particleCount = type === 'meteor' ? 15 : type === 'lightning' ? 12 : 8;
for (let i = 0; i < particleCount; i++) {
const particle = document.createElement('div');
particle.className = `spell-particle ${type}-particle`;
// Random position around enemy
const offsetX = (Math.random() - 0.5) * 200;
const offsetY = (Math.random() - 0.5) * 200;
particle.style.position = 'fixed';
particle.style.left = enemyRect.left + enemyRect.width/2 + offsetX + 'px';
particle.style.top = enemyRect.top + enemyRect.height/2 + offsetY + 'px';
particle.style.width = '6px';
particle.style.height = '6px';
particle.style.borderRadius = '50%';
particle.style.pointerEvents = 'none';
particle.style.zIndex = '1000';
// Spell-specific particle colors and animations
if (type === 'fire') {
particle.style.background = 'radial-gradient(circle, #ff6b7a, #ff4757)';
particle.style.animation = 'fireParticle 1.2s ease-out forwards';
particle.style.boxShadow = '0 0 10px #ff4757';
} else if (type === 'lightning') {
particle.style.background = 'radial-gradient(circle, #ffd700, #ffed4e)';
particle.style.animation = 'lightningParticle 0.8s ease-out forwards';
particle.style.boxShadow = '0 0 15px #ffd700';
} else if (type === 'meteor') {
particle.style.background = 'radial-gradient(circle, #a29bfe, #6c5ce7)';
particle.style.animation = 'meteorParticle 1.5s ease-out forwards';
particle.style.boxShadow = '0 0 20px #6c5ce7';
}
document.body.appendChild(particle);
setTimeout(() => {
particle.remove();
}, 1500);
}
}
triggerSpellAnimation(type, enemyChar) {
// Screen effects based on spell type
if (type === 'meteor') {
// Meteor causes screen shake
document.body.classList.add('screen-shake');
setTimeout(() => document.body.classList.remove('screen-shake'), 500);
// Create meteor trail effect
this.createMeteorTrail();
} else if (type === 'lightning') {
// Lightning flash effect
this.createLightningFlash();
} else if (type === 'fire') {
// Fire ripple effect
this.createFireRipple(enemyChar);
}
// Enemy hit reaction
enemyChar.style.transform = 'scale(1.1)';
enemyChar.style.filter = type === 'fire' ? 'hue-rotate(30deg)' :
type === 'lightning' ? 'brightness(1.5)' :
'contrast(1.3)';
setTimeout(() => {
enemyChar.style.transform = '';
enemyChar.style.filter = '';
}, 300);
}
createMeteorTrail() {
const trail = document.createElement('div');
trail.className = 'meteor-trail';
trail.style.position = 'fixed';
trail.style.top = '0';
trail.style.right = '0';
trail.style.width = '4px';
trail.style.height = '100vh';
trail.style.background = 'linear-gradient(180deg, #a29bfe, transparent)';
trail.style.animation = 'meteorTrail 0.6s ease-out forwards';
trail.style.pointerEvents = 'none';
trail.style.zIndex = '999';
document.body.appendChild(trail);
setTimeout(() => trail.remove(), 600);
}
createLightningFlash() {
const flash = document.createElement('div');
flash.style.position = 'fixed';
flash.style.top = '0';
flash.style.left = '0';
flash.style.width = '100vw';
flash.style.height = '100vh';
flash.style.background = 'rgba(255, 215, 0, 0.3)';
flash.style.animation = 'lightningFlash 0.2s ease-out';
flash.style.pointerEvents = 'none';
flash.style.zIndex = '998';
document.body.appendChild(flash);
setTimeout(() => flash.remove(), 200);
}
createFireRipple(enemyChar) {
const ripple = document.createElement('div');
const rect = enemyChar.getBoundingClientRect();
ripple.style.position = 'fixed';
ripple.style.left = rect.left + rect.width/2 - 100 + 'px';
ripple.style.top = rect.top + rect.height/2 - 100 + 'px';
ripple.style.width = '200px';
ripple.style.height = '200px';
ripple.style.border = '3px solid #ff4757';
ripple.style.borderRadius = '50%';
ripple.style.animation = 'fireRipple 0.8s ease-out forwards';
ripple.style.pointerEvents = 'none';
ripple.style.zIndex = '997';
document.body.appendChild(ripple);
setTimeout(() => ripple.remove(), 800);
}
showCastingEffect(spellType) {
const wizardChar = document.querySelector('.wizard-character');
const rect = wizardChar.getBoundingClientRect();
// Create magical circle around wizard
this.createMagicCircle(rect, spellType);
// Add casting sparkles
this.createCastingSparkles(rect, spellType);
// Wizard glow effect
wizardChar.style.filter = 'drop-shadow(0 0 20px #ffd700)';
wizardChar.style.transform = 'scale(1.05)';
setTimeout(() => {
wizardChar.style.filter = '';
wizardChar.style.transform = '';
}, 600);
}
createMagicCircle(wizardRect, spellType) {
const circle = document.createElement('div');
circle.style.position = 'fixed';
circle.style.left = wizardRect.left + wizardRect.width/2 - 75 + 'px';
circle.style.top = wizardRect.top + wizardRect.height/2 - 75 + 'px';
circle.style.width = '150px';
circle.style.height = '150px';
circle.style.borderRadius = '50%';
circle.style.pointerEvents = 'none';
circle.style.zIndex = '500';
// Spell-specific circle colors
if (spellType === 'fire') {
circle.style.border = '3px solid #ff4757';
circle.style.boxShadow = '0 0 30px #ff4757, inset 0 0 30px rgba(255, 71, 87, 0.3)';
} else if (spellType === 'lightning') {
circle.style.border = '3px solid #ffd700';
circle.style.boxShadow = '0 0 30px #ffd700, inset 0 0 30px rgba(255, 215, 0, 0.3)';
} else if (spellType === 'meteor') {
circle.style.border = '3px solid #6c5ce7';
circle.style.boxShadow = '0 0 30px #6c5ce7, inset 0 0 30px rgba(108, 92, 231, 0.3)';
}
circle.style.animation = 'magicCircleForm 0.6s ease-out forwards';
document.body.appendChild(circle);
setTimeout(() => circle.remove(), 600);
}
createCastingSparkles(wizardRect, spellType) {
const sparkleCount = 8;
for (let i = 0; i < sparkleCount; i++) {
const sparkle = document.createElement('div');
sparkle.style.position = 'fixed';
sparkle.style.width = '4px';
sparkle.style.height = '4px';
sparkle.style.borderRadius = '50%';
sparkle.style.pointerEvents = 'none';
sparkle.style.zIndex = '501';
// Position around wizard
const angle = (i / sparkleCount) * 2 * Math.PI;
const radius = 60;
const x = wizardRect.left + wizardRect.width/2 + Math.cos(angle) * radius;
const y = wizardRect.top + wizardRect.height/2 + Math.sin(angle) * radius;
sparkle.style.left = x + 'px';
sparkle.style.top = y + 'px';
// Spell-specific sparkle colors
if (spellType === 'fire') {
sparkle.style.background = '#ff4757';
sparkle.style.boxShadow = '0 0 8px #ff4757';
} else if (spellType === 'lightning') {
sparkle.style.background = '#ffd700';
sparkle.style.boxShadow = '0 0 8px #ffd700';
} else if (spellType === 'meteor') {
sparkle.style.background = '#6c5ce7';
sparkle.style.boxShadow = '0 0 8px #6c5ce7';
}
sparkle.style.animation = 'castingSparkle 0.6s ease-out forwards';
document.body.appendChild(sparkle);
setTimeout(() => sparkle.remove(), 600);
}
}
showDamageNumber(damage) {
const damageEl = document.createElement('div');
damageEl.className = 'damage-number';
damageEl.textContent = `-${damage}`;
const enemyChar = document.querySelector('.enemy-character');
const rect = enemyChar.getBoundingClientRect();
damageEl.style.position = 'fixed';
damageEl.style.left = rect.left + rect.width/2 + 'px';
damageEl.style.top = rect.top + 'px';
document.body.appendChild(damageEl);
setTimeout(() => {
damageEl.remove();
}, 1500);
}
showFailEffect(type = 'random') {
const effects = ['spawnMinion', 'loseHP', 'magicQuirk', 'flyingBirds'];
const selectedEffect = type === 'random' ?
effects[Math.floor(Math.random() * effects.length)] :
type;
// Show fail message first
this.showFailMessage();
// Then trigger specific effect
switch(selectedEffect) {
case 'spawnMinion':
this.spawnMiniEnemy();
break;
case 'loseHP':
this.wizardTakesDamage();
break;
case 'magicQuirk':
this.triggerMagicQuirk();
break;
case 'flyingBirds':
this.summonFlyingBirds();
break;
case 'noSpell':
this.showFailMessage('Select a spell first! πͺ');
break;
}
}
showFailMessage(customMessage = null) {
const messages = [
"Spell backfired! π₯",
"Magic went wrong! π",
"Oops! Wrong incantation! π
",
"The magic gods are not pleased! β‘",
"Your spell turned into chaos! π",
"Magic malfunction detected! π§"
];
const message = customMessage || messages[Math.floor(Math.random() * messages.length)];
const failEl = document.createElement('div');
failEl.className = 'fail-message';
failEl.textContent = message;
document.body.appendChild(failEl);
setTimeout(() => {
failEl.remove();
}, 2000);
}
spawnMiniEnemy() {
console.log('π§ Spawning mini enemy!');
const miniEnemy = document.createElement('div');
miniEnemy.className = 'mini-enemy';
miniEnemy.textContent = 'πΊ';
// Random position around the main enemy
const mainEnemy = document.querySelector('.enemy-character');
const rect = mainEnemy.getBoundingClientRect();
miniEnemy.style.position = 'fixed';
miniEnemy.style.left = (rect.left + Math.random() * 200 - 100) + 'px';
miniEnemy.style.top = (rect.top + Math.random() * 200 - 100) + 'px';
document.body.appendChild(miniEnemy);
// Mini enemy disappears after 5 seconds
setTimeout(() => {
miniEnemy.remove();
}, 5000);
// Make main enemy slightly stronger
this.enemyHP = Math.min(100, this.enemyHP + 5);
this.updateEnemyHealth();
}
wizardTakesDamage() {
console.log('π₯ Wizard takes damage!');
this.playerHP = Math.max(0, this.playerHP - 10);
document.getElementById('player-health').style.width = this.playerHP + '%';
// Screen shake effect
document.body.classList.add('screen-shake');
setTimeout(() => {
document.body.classList.remove('screen-shake');
}, 500);
// Show damage on wizard
const damageEl = document.createElement('div');
damageEl.className = 'damage-number';
damageEl.textContent = '-10';
damageEl.style.color = '#ff4757';
const wizardChar = document.querySelector('.wizard-character');
const rect = wizardChar.getBoundingClientRect();
damageEl.style.position = 'fixed';
damageEl.style.left = rect.left + rect.width/2 + 'px';
damageEl.style.top = rect.top + 'px';
document.body.appendChild(damageEl);
setTimeout(() => {
damageEl.remove();
}, 1500);
// Check if wizard dies
if (this.playerHP <= 0) {
setTimeout(() => {
this.handleDefeat();
}, 1000);
}
}
triggerMagicQuirk() {
console.log('π Magic quirk activated!');
// Create multiple quirks at random positions
const numQuirks = 2 + Math.floor(Math.random() * 2); // 2-3 quirks
for (let i = 0; i < numQuirks; i++) {
setTimeout(() => {
const quirk = document.createElement('div');
quirk.className = 'magic-quirk';
// Random position within viewport
const x = 20 + Math.random() * 60; // 20% to 80% of viewport width
const y = 20 + Math.random() * 60; // 20% to 80% of viewport height
quirk.style.left = x + '%';
quirk.style.top = y + '%';
quirk.style.transform = 'translate(-50%, -50%)';
document.body.appendChild(quirk);
setTimeout(() => {
quirk.remove();
}, 2000);
}, i * 300); // Stagger the quirks
}
// Scramble the word bank for extra chaos
setTimeout(() => {
this.updateWordBank();
}, 1000);
}
summonFlyingBirds() {
console.log('π¦ Summoning flying birds!');
const birds = ['π¦', 'ποΈ', 'π¦
', 'π¦', 'π§', 'π¦', 'π¦’', 'π', 'π¦', 'π¦', 'π€', 'π£', 'π₯'];
const paths = ['bird-path-1', 'bird-path-2', 'bird-path-3', 'bird-path-4', 'bird-path-5'];
const numBirds = 5 + Math.floor(Math.random() * 3); // 5-7 birds maintenant !
for (let i = 0; i < numBirds; i++) {
setTimeout(() => {
const bird = document.createElement('div');
const pathClass = paths[i % paths.length];
bird.className = `flying-bird ${pathClass}`;
bird.textContent = birds[Math.floor(Math.random() * birds.length)];
document.body.appendChild(bird);
console.log(`π¦ Bird ${i+1} spawned with class: ${bird.className}`);
setTimeout(() => {
bird.remove();
}, 30000);
}, i * 500); // Stagger bird appearances
}
}
updateEnemyHealth() {
const healthBar = document.getElementById('enemy-health');
const percentage = (this.enemyHP / 100) * 100;
healthBar.style.width = percentage + '%';
}
getRandomAttackTime() {
// Enemy attacks every 8-15 seconds randomly
return 8000 + Math.random() * 7000;
}
startEnemyAttackSystem() {
this.scheduleNextEnemyAttack();
}
scheduleNextEnemyAttack() {
this.enemyAttackTimer = setTimeout(() => {
this.executeEnemyAttack();
this.scheduleNextEnemyAttack(); // Schedule next attack
}, this.nextEnemyAttack);
}
executeEnemyAttack() {
console.log('πΉ Enemy is attacking!');
const enemyChar = document.querySelector('.enemy-character');
// Show attack warning
this.showEnemyAttackWarning();
// Enemy charging animation
enemyChar.classList.add('enemy-charging');
// Attack after 2 seconds warning
setTimeout(() => {
enemyChar.classList.remove('enemy-charging');
this.dealEnemyDamage();
this.showEnemyAttackEffect();
}, 2000);
// Set next attack time
this.nextEnemyAttack = this.getRandomAttackTime();
}
showEnemyAttackWarning() {
const enemyChar = document.querySelector('.enemy-character');
// Remove existing warning
const existingWarning = enemyChar.querySelector('.enemy-attack-warning');
if (existingWarning) {
existingWarning.remove();
}
const warning = document.createElement('div');
warning.className = 'enemy-attack-warning';
warning.textContent = 'β οΈ INCOMING ATTACK!';
enemyChar.style.position = 'relative';
enemyChar.appendChild(warning);
// Remove warning after attack
setTimeout(() => {
warning.remove();
}, 2000);
}
dealEnemyDamage() {
const damage = 12 + Math.floor(Math.random() * 8); // 12-20 damage
this.playerHP = Math.max(0, this.playerHP - damage);
document.getElementById('player-health').style.width = this.playerHP + '%';
// Screen shake
document.body.classList.add('screen-shake');
setTimeout(() => {
document.body.classList.remove('screen-shake');
}, 500);
// Show damage number on wizard
const damageEl = document.createElement('div');
damageEl.className = 'damage-number';
damageEl.textContent = `-${damage}`;
damageEl.style.color = '#ff4757';
const wizardChar = document.querySelector('.wizard-character');
const rect = wizardChar.getBoundingClientRect();
damageEl.style.position = 'fixed';
damageEl.style.left = rect.left + rect.width/2 + 'px';
damageEl.style.top = rect.top + 'px';
document.body.appendChild(damageEl);
setTimeout(() => {
damageEl.remove();
}, 1500);
console.log(`π Player took ${damage} damage! HP: ${this.playerHP}`);
// Check if player dies
if (this.playerHP <= 0) {
setTimeout(() => {
this.handleDefeat();
}, 1000);
}
}
showEnemyAttackEffect() {
const effect = document.createElement('div');
effect.className = 'enemy-attack-effect';
const wizardChar = document.querySelector('.wizard-character');
const rect = wizardChar.getBoundingClientRect();
effect.style.position = 'fixed';
effect.style.left = rect.left + rect.width/2 - 75 + 'px';
effect.style.top = rect.top + rect.height/2 - 75 + 'px';
document.body.appendChild(effect);
setTimeout(() => {
effect.remove();
}, 1000);
}
handleVictory() {
clearTimeout(this.enemyAttackTimer);
const bonusScore = 1000; // Fixed victory bonus
this.score += bonusScore;
this.container.innerHTML += `
π VICTORY! π
You defeated the Grammar Demon!
Final Score: ${this.score}
Time Bonus: +${bonusScore}
`;
this.onGameEnd(this.score);
}
handleDefeat() {
clearTimeout(this.enemyAttackTimer);
this.container.innerHTML += `
π DEFEATED π
The Grammar Demon proved too strong!
Final Score: ${this.score}
`;
this.onGameEnd(this.score);
}
start() {
// Game starts immediately when initialized
}
destroy() {
if (this.enemyAttackTimer) {
clearTimeout(this.enemyAttackTimer);
}
const styleSheet = document.getElementById('wizard-spell-caster-styles');
if (styleSheet) {
styleSheet.remove();
}
}
restart() {
this.destroy();
this.score = 0;
this.enemyHP = 100;
this.playerHP = 100;
this.spellStartTime = Date.now();
this.averageSpellTime = 0;
this.spellCount = 0;
this.nextEnemyAttack = this.getRandomAttackTime();
this.init();
}
}
// Register the game module
window.GameModules = window.GameModules || {};
window.GameModules.WizardSpellCaster = WizardSpellCaster;