- Fix WebSocket server to properly broadcast logs to all connected clients - Integrate professional logging system with real-time WebSocket interface - Add network status indicator with DigitalOcean Spaces connectivity - Implement AWS Signature V4 authentication for private bucket access - Add JSON content loader with backward compatibility to JS modules - Restore navigation breadcrumb system with comprehensive logging - Add multiple content formats: JSON + JS with automatic discovery - Enhance top bar with logger toggle and network status indicator - Remove deprecated temp-games module and clean up unused files 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
99 lines
3.2 KiB
JavaScript
99 lines
3.2 KiB
JavaScript
// === WEBSOCKET LOGGER ===
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// Envoie les logs vers le serveur WebSocket de ton système
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console.log('🔧 WebSocket Logger chargé');
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// Variables globales
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window.wsLogger = null;
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window.logQueue = [];
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window.isConnected = false;
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// Fonction pour se connecter au serveur WebSocket
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function connectToLogServer() {
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try {
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window.wsLogger = new WebSocket('ws://localhost:8082');
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window.wsLogger.onopen = function() {
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console.log('✅ Connecté au serveur de logs WebSocket');
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window.isConnected = true;
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// Vider la queue des logs en attente
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while (window.logQueue.length > 0) {
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const logData = window.logQueue.shift();
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window.wsLogger.send(JSON.stringify(logData));
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}
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};
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window.wsLogger.onclose = function() {
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console.log('❌ Connexion WebSocket fermée');
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window.isConnected = false;
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// Tentative de reconnexion après 3 secondes
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setTimeout(connectToLogServer, 3000);
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};
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window.wsLogger.onerror = function(error) {
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console.log('❌ Erreur WebSocket:', error);
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window.isConnected = false;
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};
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} catch (error) {
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console.log('❌ Impossible de se connecter au serveur de logs:', error);
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setTimeout(connectToLogServer, 5000);
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}
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}
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// Fonction logSh qui envoie au WebSocket
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window.logSh = function(message, level = 'INFO') {
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const timestamp = new Date().toISOString();
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const logData = {
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timestamp: timestamp,
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level: level.toUpperCase(),
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message: message
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};
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// Log aussi dans la console pour backup
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const color = level === 'ERROR' ? 'color: red' :
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level === 'WARN' ? 'color: orange' :
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level === 'DEBUG' ? 'color: blue' : 'color: green';
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console.log(`%c[${new Date().toLocaleTimeString()}] ${level}: ${message}`, color);
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// Envoyer au WebSocket
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if (window.isConnected && window.wsLogger) {
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try {
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window.wsLogger.send(JSON.stringify(logData));
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} catch (error) {
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// Si erreur d'envoi, mettre en queue
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window.logQueue.push(logData);
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}
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} else {
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// Pas connecté, mettre en queue
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window.logQueue.push(logData);
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// Limiter la queue à 100 messages
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if (window.logQueue.length > 100) {
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window.logQueue.shift();
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}
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}
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};
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// Fonctions de convenance
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window.logTrace = function(message) { window.logSh(message, 'TRACE'); };
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window.logDebug = function(message) { window.logSh(message, 'DEBUG'); };
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window.logInfo = function(message) { window.logSh(message, 'INFO'); };
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window.logWarn = function(message) { window.logSh(message, 'WARN'); };
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window.logError = function(message) { window.logSh(message, 'ERROR'); };
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// Bouton pour ouvrir l'interface de logs
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window.openLogsInterface = function() {
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const logsUrl = 'http://localhost:8000/export_logger/logs-viewer.html';
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window.open(logsUrl, 'LogsViewer', 'width=1200,height=800,scrollbars=yes,resizable=yes');
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};
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// Initialisation
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connectToLogServer();
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// Test initial
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window.logSh('🚀 WebSocket Logger initialisé', 'INFO');
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console.log('✅ WebSocket Logger prêt - logs envoyés vers ws://localhost:8082'); |