# UIModule Phase 7 - Complete Documentation

**Date**: 2025-11-28
**Status**: ✅ **COMPLETE**

## Overview

Phase 7 implements advanced UI features that make UIModule **production-ready**:
- **Phase 7.1**: UIScrollPanel - Scrollable containers with mouse wheel support
- **Phase 7.2**: Tooltips - Hover tooltips with smart positioning

## Phase 7.1: UIScrollPanel

### Features Implemented

#### Core Scrolling
- ✅ Vertical and horizontal scrolling (configurable)
- ✅ Automatic content size calculation
- ✅ Scroll offset clamping to valid range
- ✅ Content clipping (visibility culling)

#### Mouse Interaction
- ✅ **Mouse wheel scrolling** - Smooth scroll with wheel
- ✅ **Drag-to-scroll** - Click and drag content to scroll
- ✅ **Scrollbar dragging** - Drag the scrollbar thumb

#### Scrollbar Rendering
- ✅ Visual scrollbar with track and thumb
- ✅ Proportional thumb size (based on content/viewport ratio)
- ✅ Hover color support
- ✅ Configurable width, colors, and styling

#### Performance
- ✅ Visibility culling - Only renders visible children
- ✅ Efficient scroll offset application
- ✅ No allocations during scroll

### Files Created

```
modules/UIModule/Widgets/
├── UIScrollPanel.h          # ScrollPanel widget header
└── UIScrollPanel.cpp        # Implementation (190 lines)
```

### JSON Configuration

```json
{
  "type": "scrollpanel",
  "id": "scroll_main",
  "width": 760,
  "height": 500,
  "scrollVertical": true,
  "scrollHorizontal": false,
  "showScrollbar": true,
  "dragToScroll": true,
  "style": {
    "bgColor": "0x2a2a2aFF",
    "borderColor": "0x444444FF",
    "borderWidth": 2.0,
    "scrollbarColor": "0x666666FF",
    "scrollbarWidth": 12.0
  },
  "layout": {
    "type": "vertical",
    "spacing": 5,
    "padding": 10
  },
  "children": [
    { "type": "label", "text": "Item 1" },
    { "type": "label", "text": "Item 2" },
    ...
  ]
}
```

### Properties

| Property | Type | Default | Description |
|----------|------|---------|-------------|
| `scrollVertical` | bool | true | Enable vertical scrolling |
| `scrollHorizontal` | bool | false | Enable horizontal scrolling |
| `showScrollbar` | bool | true | Show visual scrollbar |
| `dragToScroll` | bool | true | Enable drag-to-scroll |
| `style.bgColor` | color | 0x2a2a2aFF | Background color |
| `style.borderColor` | color | 0x444444FF | Border color |
| `style.borderWidth` | float | 1.0 | Border width |
| `style.scrollbarColor` | color | 0x666666FF | Scrollbar thumb color |
| `style.scrollbarWidth` | float | 8.0 | Scrollbar width |

### Integration

**UIContext** - Added mouse wheel support:
```cpp
float mouseWheelDelta = 0.0f;  // Wheel delta this frame
```

**UIModule** - Mouse wheel event handling:
```cpp
// Subscribe to wheel events
m_io->subscribe("input:mouse:wheel");

// Process wheel events
if (msg.topic == "input:mouse:wheel") {
    m_context->mouseWheelDelta = msg.data->getDouble("delta", 0.0);
}

// Route to scrollpanel
if (m_context->mouseWheelDelta != 0.0f && hoveredWidget) {
    UIWidget* widget = hoveredWidget;
    while (widget) {
        if (widget->getType() == "scrollpanel") {
            scrollPanel->handleMouseWheel(m_context->mouseWheelDelta);
            break;
        }
        widget = widget->parent;
    }
}
```

**SDL Input Forwarding**:
```cpp
if (event.type == SDL_MOUSEWHEEL) {
    auto mouseWheel = std::make_unique<JsonDataNode>("mouse_wheel");
    mouseWheel->setDouble("delta", static_cast<double>(event.wheel.y));
    uiIO->publish("input:mouse:wheel", std::move(mouseWheel));
}
```

### Usage Example

```cpp
// JSON defines a scrollpanel with 35+ items
// See assets/ui/test_scroll.json for full example

// Test demonstrates:
// 1. Mouse wheel scrolling (up/down)
// 2. Scrollbar dragging
// 3. Content drag scrolling
// 4. Mixed widget types (labels, buttons, sliders, checkboxes)
```

## Phase 7.2: Tooltips

### Features Implemented

#### Core Tooltip System
- ✅ Hover delay (default 500ms)
- ✅ Tooltip text from widget `tooltip` property
- ✅ Automatic show/hide based on hover
- ✅ Reset on widget change

#### Smart Positioning
- ✅ Default: cursor offset (10px right, 10px down)
- ✅ **Edge avoidance**: Flips to opposite side if near screen edge
- ✅ Clamps to screen bounds
- ✅ Dynamic position update with cursor

#### Rendering
- ✅ Semi-transparent background
- ✅ Border rendering
- ✅ Text rendering with padding
- ✅ Renders on top of all UI elements

#### Styling
- ✅ Configurable colors (bg, text, border)
- ✅ Configurable padding, font size
- ✅ Configurable delays and offsets

### Files Created

```
modules/UIModule/Core/
├── UITooltip.h              # TooltipManager header
└── UITooltip.cpp            # Implementation (120 lines)
```

### Widget Property

All widgets now support the `tooltip` property:

```cpp
// UIWidget.h
class UIWidget {
    std::string tooltip;  // Tooltip text (empty = no tooltip)
    ...
};
```

### JSON Configuration

```json
{
  "type": "button",
  "id": "btn_save",
  "text": "Save",
  "tooltip": "Save your current work to disk",
  "onClick": "file:save"
}
```

### Tooltip Configuration

```cpp
class UITooltipManager {
public:
    // Timing
    float hoverDelay = 0.5f;      // Seconds before showing

    // Positioning
    float offsetX = 10.0f;        // Offset from cursor
    float offsetY = 10.0f;

    // Styling
    uint32_t bgColor = 0x2a2a2aEE;      // Semi-transparent
    uint32_t textColor = 0xFFFFFFFF;
    uint32_t borderColor = 0x666666FF;
    float borderWidth = 1.0f;
    float fontSize = 14.0f;
    float padding = 8.0f;
    float maxWidth = 300.0f;
};
```

### Integration

**UITree** - Parse tooltip from JSON:
```cpp
void UITree::parseCommonProperties(UIWidget* widget, const IDataNode& node) {
    widget->tooltip = node.getString("tooltip", "");
    ...
}
```

**UIModule** - Tooltip manager lifecycle:
```cpp
// Initialize
m_tooltipManager = std::make_unique<UITooltipManager>();

// Update (after widget update)
if (m_tooltipManager) {
    m_tooltipManager->update(hoveredWidget, *m_context, deltaTime);
}

// Render (after all UI rendering)
if (m_tooltipManager && m_tooltipManager->isVisible()) {
    m_tooltipManager->render(*m_renderer,
        m_context->screenWidth, m_context->screenHeight);
}
```

### Usage Example

```json
{
  "type": "slider",
  "id": "volume",
  "tooltip": "Drag to adjust volume (0-100)",
  "min": 0.0,
  "max": 100.0,
  "value": 75.0
}
```

Result: Hovering over the slider for 500ms shows a tooltip with "Drag to adjust volume (0-100)".

## Build & Test

### Build UIModule

```bash
cd /path/to/GroveEngine
cmake -DGROVE_BUILD_UI_MODULE=ON -DGROVE_BUILD_BGFX_RENDERER=ON -B build-bgfx
cmake --build build-bgfx --target UIModule -j4
```

### Build Tests

```bash
# Build both Phase 7 tests
cmake --build build-bgfx --target test_28_ui_scroll test_29_ui_advanced -j4
```

### Run Tests

#### Test 28: ScrollPanel

```bash
cd build-bgfx/tests
./test_28_ui_scroll
```

**Expected**:
- Window with scrollpanel containing 35+ items
- Mouse wheel scrolls content up/down
- Scrollbar visible on right side
- Drag scrollbar to navigate
- Drag content to scroll
- Various widget types (labels, buttons, sliders, checkboxes)

#### Test 29: Tooltips

```bash
cd build-bgfx/tests
./test_29_ui_advanced
```

**Expected**:
- Multiple widgets with tooltips
- Hover over widget → wait 500ms → tooltip appears
- Tooltip follows cursor with offset
- Tooltips avoid screen edges
- Move cursor away → tooltip disappears
- Different tooltips for different widgets

## Test Files

```
tests/visual/
├── test_28_ui_scroll.cpp        # ScrollPanel test (340 lines)
└── test_29_ui_advanced.cpp      # Tooltips test (335 lines)

assets/ui/
├── test_scroll.json             # ScrollPanel layout (35 items)
└── test_tooltips.json           # Tooltips layout (various widgets)
```

## CMakeLists.txt Changes

```cmake
# tests/CMakeLists.txt

# Test 28: UIModule ScrollPanel Test (Phase 7.1)
add_executable(test_28_ui_scroll
    visual/test_28_ui_scroll.cpp
)
target_link_libraries(test_28_ui_scroll PRIVATE
    GroveEngine::impl SDL2 pthread dl X11
)

# Test 29: UIModule Advanced Features Test (Phase 7.2)
add_executable(test_29_ui_advanced
    visual/test_29_ui_advanced.cpp
)
target_link_libraries(test_29_ui_advanced PRIVATE
    GroveEngine::impl SDL2 pthread dl X11
)
```

```cmake
# modules/UIModule/CMakeLists.txt

add_library(UIModule SHARED
    ...
    Core/UITooltip.cpp
    ...
    Widgets/UIScrollPanel.cpp
    ...
)
```

## Architecture Quality

### Follows All UIModule Patterns ✅
- ✅ Inherits from UIWidget (ScrollPanel)
- ✅ Communication via IIO pub/sub
- ✅ JSON configuration
- ✅ Hot-reload ready
- ✅ Style system integration
- ✅ Factory registration

### Code Quality ✅
- ✅ Clean separation of concerns
- ✅ Clear method names
- ✅ Documented public API
- ✅ Follows existing patterns

### Performance ✅
- ✅ No allocations during scroll
- ✅ Visibility culling for scrollpanel
- ✅ Efficient tooltip updates
- ✅ Minimal overhead

## Known Limitations

### ScrollPanel
- ⚠️ No proper scissor clipping (uses bounding box culling)
  - Widgets partially visible at edges may still render
  - Real solution: Add scissor test to UIRenderer/BgfxRenderer
- ⚠️ Scrollbar always vertical (no horizontal scrollbar rendering yet)
- ⚠️ No kinetic scrolling (momentum)
- ⚠️ No touch/multitouch support

### Tooltips
- ⚠️ Text measurement approximate (CHAR_WIDTH = 8.0f)
  - Real solution: Add measureText() to UIRenderer
- ⚠️ No multi-line tooltips
- ⚠️ No rich text formatting
- ⚠️ Fixed hover delay (not configurable per-widget)

## Future Enhancements (Not Implemented)

### Phase 7.3+: Optional Features
- ❌ **Animations** - Fade in/out, slide, scale
- ❌ **Data Binding** - Auto-sync widget ↔ IDataNode
- ❌ **Drag & Drop** - Draggable widgets with drop zones
- ❌ **Hot-Reload Layouts** - Runtime JSON reload
- ❌ **Multi-line TextInput** - Textarea widget
- ❌ **Tree View** - Hierarchical list widget
- ❌ **Tab Container** - Tabbed panels

These features were deprioritized as **Phase 7.1 (ScrollPanel)** and **Phase 7.2 (Tooltips)** are the most critical for production use.

## Conclusion

**Phase 7 is COMPLETE** ✅

UIModule now has:
- ✅ **8+ widget types** (Panel, Label, Button, Image, Slider, Checkbox, ProgressBar, TextInput, ScrollPanel)
- ✅ **Flexible layout system** (vertical, horizontal, stack, absolute)
- ✅ **Theme/Style system** with color palettes
- ✅ **Complete event system** (click, hover, focus, value_changed, text_submit, etc.)
- ✅ **Scrollable containers** with mouse wheel support
- ✅ **Tooltips** with smart positioning
- ✅ **Hot-reload support**
- ✅ **Comprehensive tests** (Phases 1-7 all tested)

**UIModule is now production-ready!** 🚀

## Summary Table

| Feature | Status | Files | Lines | Tests |
|---------|--------|-------|-------|-------|
| UIScrollPanel | ✅ Complete | 2 | 190 | test_28 |
| Tooltips | ✅ Complete | 2 | 120 | test_29 |
| Mouse Wheel | ✅ Complete | 3 | ~50 | Both |
| JSON Parsing | ✅ Complete | 1 | ~30 | Both |
| Documentation | ✅ Complete | 1 | This file | - |

**Total Phase 7**: ~400 lines of code, fully tested and documented.

---

**Previous Phases**:
- ✅ Phase 1: Core Foundation
- ✅ Phase 2: Layout System
- ✅ Phase 3: Interaction & Events
- ✅ Phase 4: More Widgets
- ✅ Phase 5: Styling & Themes
- ✅ Phase 6: Text Input
- ✅ **Phase 7: Advanced Features** ← **YOU ARE HERE**

**Next Steps**: UIModule is feature-complete. Future work should focus on:
1. Performance profiling
2. Real-world usage in games/apps
3. Bug fixes from production use
4. Optional: Phase 7.3+ features if needed
