fix: Windows MinGW CTest compatibility - DLL loading and module paths
- Add cmake -E chdir wrapper for CTest on Windows to resolve DLL loading - Auto-copy MinGW runtime DLLs to build directories during configure - Fix module paths in integration tests (.so -> .dll for Windows) - Update grove_add_test macro for cross-platform test registration Tests now pass: 55% (16/29) on Windows MinGW 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
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0540fbf526
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edf4d76844
@ -199,6 +199,24 @@ option(GROVE_BUILD_TESTS "Build GroveEngine tests" ON)
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if(GROVE_BUILD_TESTS)
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enable_testing()
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# Windows/MinGW: Copy runtime DLLs to build directories for CTest
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if(WIN32 AND MINGW)
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get_filename_component(MINGW_BIN_DIR ${CMAKE_CXX_COMPILER} DIRECTORY)
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set(MINGW_RUNTIME_DLLS libgcc_s_seh-1.dll libstdc++-6.dll libwinpthread-1.dll)
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foreach(DLL ${MINGW_RUNTIME_DLLS})
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set(DLL_PATH "${MINGW_BIN_DIR}/${DLL}")
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if(EXISTS "${DLL_PATH}")
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file(COPY "${DLL_PATH}" DESTINATION "${CMAKE_BINARY_DIR}")
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file(COPY "${DLL_PATH}" DESTINATION "${CMAKE_BINARY_DIR}/tests")
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file(COPY "${DLL_PATH}" DESTINATION "${CMAKE_BINARY_DIR}/external/StillHammer/topictree/tests")
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endif()
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endforeach()
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message(STATUS "MinGW runtime DLLs copied for CTest")
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endif()
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add_subdirectory(tests)
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endif()
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@ -9,6 +9,17 @@ FetchContent_Declare(
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)
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FetchContent_MakeAvailable(Catch2)
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# Windows/MinGW: Copy runtime DLLs at configure time
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if(WIN32 AND MINGW)
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get_filename_component(MINGW_BIN_DIR ${CMAKE_CXX_COMPILER} DIRECTORY)
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set(MINGW_DLLS libgcc_s_seh-1.dll libstdc++-6.dll libwinpthread-1.dll)
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foreach(DLL ${MINGW_DLLS})
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if(EXISTS "${MINGW_BIN_DIR}/${DLL}")
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file(COPY "${MINGW_BIN_DIR}/${DLL}" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}")
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endif()
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endforeach()
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endif()
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# Helper macro to create test executables
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macro(add_topictree_test test_name)
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add_executable(${test_name} ${test_name}.cpp)
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@ -17,7 +28,14 @@ macro(add_topictree_test test_name)
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Catch2::Catch2WithMain
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)
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target_compile_features(${test_name} PRIVATE cxx_std_17)
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add_test(NAME ${test_name} COMMAND ${test_name})
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if(WIN32)
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# Use cmd.exe start to properly find DLLs in working directory
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add_test(NAME ${test_name}
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COMMAND ${CMAKE_COMMAND} -E chdir ${CMAKE_CURRENT_BINARY_DIR}
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$<TARGET_FILE:${test_name}>)
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else()
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add_test(NAME ${test_name} COMMAND ${test_name} WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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endif()
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endmacro()
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# Add all scenario tests
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@ -60,6 +60,33 @@ add_custom_command(TARGET test_engine_hotreload POST_BUILD
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# Integration Tests
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# ================================================================================
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# ================================================================================
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# Windows/MinGW: CTest helper for DLL loading
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# ================================================================================
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# Copy MinGW runtime DLLs at configure time
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if(WIN32 AND MINGW)
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get_filename_component(MINGW_BIN_DIR ${CMAKE_CXX_COMPILER} DIRECTORY)
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set(MINGW_DLLS libgcc_s_seh-1.dll libstdc++-6.dll libwinpthread-1.dll)
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foreach(DLL ${MINGW_DLLS})
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if(EXISTS "${MINGW_BIN_DIR}/${DLL}")
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file(COPY "${MINGW_BIN_DIR}/${DLL}" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}")
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endif()
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endforeach()
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endif()
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# Test macro - uses cmake -E chdir on Windows to ensure proper DLL loading
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macro(grove_add_test test_name test_target working_dir)
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if(WIN32 AND MINGW)
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add_test(NAME ${test_name}
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COMMAND ${CMAKE_COMMAND} -E chdir ${working_dir} $<TARGET_FILE:${test_target}>)
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else()
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add_test(NAME ${test_name} COMMAND ${test_target} WORKING_DIRECTORY ${working_dir})
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endif()
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endmacro()
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# Helpers library (partagée par tous les tests)
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add_library(test_helpers STATIC
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helpers/TestMetrics.cpp
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@ -108,7 +135,7 @@ target_link_libraries(test_01_production_hotreload PRIVATE
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add_dependencies(test_01_production_hotreload TankModule)
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# CTest integration
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add_test(NAME ProductionHotReload COMMAND test_01_production_hotreload WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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grove_add_test(ProductionHotReload test_01_production_hotreload ${CMAKE_CURRENT_BINARY_DIR})
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# ChaosModule pour tests de robustesse
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add_library(ChaosModule SHARED
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@ -135,7 +162,7 @@ target_link_libraries(test_02_chaos_monkey PRIVATE
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add_dependencies(test_02_chaos_monkey ChaosModule)
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# CTest integration
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add_test(NAME ChaosMonkey COMMAND test_02_chaos_monkey WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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grove_add_test(ChaosMonkey test_02_chaos_monkey ${CMAKE_CURRENT_BINARY_DIR})
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# StressModule pour tests de stabilité long-terme
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add_library(StressModule SHARED
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@ -162,7 +189,7 @@ target_link_libraries(test_03_stress_test PRIVATE
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add_dependencies(test_03_stress_test StressModule)
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# CTest integration
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add_test(NAME StressTest COMMAND test_03_stress_test WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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grove_add_test(StressTest test_03_stress_test ${CMAKE_CURRENT_BINARY_DIR})
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# Test 04: Race Condition Hunter - Concurrent compilation & reload
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add_executable(test_04_race_condition
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@ -179,7 +206,7 @@ target_link_libraries(test_04_race_condition PRIVATE
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add_dependencies(test_04_race_condition TestModule)
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# CTest integration
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add_test(NAME RaceConditionHunter COMMAND test_04_race_condition WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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grove_add_test(RaceConditionHunter test_04_race_condition ${CMAKE_CURRENT_BINARY_DIR})
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# LeakTestModule pour memory leak detection
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add_library(LeakTestModule SHARED
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@ -205,7 +232,7 @@ target_link_libraries(test_05_memory_leak PRIVATE
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add_dependencies(test_05_memory_leak LeakTestModule)
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# CTest integration
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add_test(NAME MemoryLeakHunter COMMAND test_05_memory_leak WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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grove_add_test(MemoryLeakHunter test_05_memory_leak ${CMAKE_CURRENT_BINARY_DIR})
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# Memory leak profiler (detailed analysis)
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# TODO: Implement profile_memory_leak.cpp
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@ -246,7 +273,7 @@ target_link_libraries(test_06_error_recovery PRIVATE
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add_dependencies(test_06_error_recovery ErrorRecoveryModule)
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# CTest integration
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add_test(NAME ErrorRecovery COMMAND test_06_error_recovery WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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grove_add_test(ErrorRecovery test_06_error_recovery ${CMAKE_CURRENT_BINARY_DIR})
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# HeavyStateModule pour tests de limites
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add_library(HeavyStateModule SHARED
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@ -284,8 +311,8 @@ target_link_libraries(test_12_datanode PRIVATE
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)
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# CTest integration
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add_test(NAME LimitsTest COMMAND test_07_limits WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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add_test(NAME DataNodeTest COMMAND test_12_datanode WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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grove_add_test(LimitsTest test_07_limits ${CMAKE_CURRENT_BINARY_DIR})
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grove_add_test(DataNodeTest test_12_datanode ${CMAKE_CURRENT_BINARY_DIR})
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# ConfigWatcherModule for cross-system integration tests
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add_library(ConfigWatcherModule SHARED
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@ -350,7 +377,7 @@ add_dependencies(test_13_cross_system
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)
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# CTest integration
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add_test(NAME CrossSystemIntegration COMMAND test_13_cross_system WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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grove_add_test(CrossSystemIntegration test_13_cross_system ${CMAKE_CURRENT_BINARY_DIR})
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# ConfigurableModule pour tests de config hot-reload
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add_library(ConfigurableModule SHARED
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@ -377,7 +404,7 @@ target_link_libraries(test_08_config_hotreload PRIVATE
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add_dependencies(test_08_config_hotreload ConfigurableModule)
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# CTest integration
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add_test(NAME ConfigHotReload COMMAND test_08_config_hotreload WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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grove_add_test(ConfigHotReload test_08_config_hotreload ${CMAKE_CURRENT_BINARY_DIR})
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# BaseModule for dependency testing (no dependencies)
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add_library(BaseModule SHARED
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@ -426,7 +453,7 @@ target_link_libraries(test_09_module_dependencies PRIVATE
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add_dependencies(test_09_module_dependencies BaseModule DependentModule IndependentModule)
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# CTest integration
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add_test(NAME ModuleDependencies COMMAND test_09_module_dependencies WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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grove_add_test(ModuleDependencies test_09_module_dependencies ${CMAKE_CURRENT_BINARY_DIR})
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# GameLogicModuleV1 for multi-version testing (baseline version)
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add_library(GameLogicModuleV1 SHARED
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@ -475,7 +502,7 @@ target_link_libraries(test_10_multiversion_coexistence PRIVATE
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add_dependencies(test_10_multiversion_coexistence GameLogicModuleV1 GameLogicModuleV2 GameLogicModuleV3)
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# CTest integration
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add_test(NAME MultiVersionCoexistence COMMAND test_10_multiversion_coexistence WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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grove_add_test(MultiVersionCoexistence test_10_multiversion_coexistence ${CMAKE_CURRENT_BINARY_DIR})
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# ================================================================================
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# IO System Test Modules (Scenario 11)
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@ -550,7 +577,7 @@ target_link_libraries(test_11_io_system PRIVATE
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add_dependencies(test_11_io_system ProducerModule ConsumerModule BroadcastModule BatchModule IOStressModule)
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# CTest integration
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add_test(NAME IOSystemStress COMMAND test_11_io_system WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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grove_add_test(IOSystemStress test_11_io_system ${CMAKE_CURRENT_BINARY_DIR})
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# ================================================================================
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# Benchmarks
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@ -648,7 +675,7 @@ if(GROVE_BUILD_BGFX_RENDERER)
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)
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# CTest integration
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add_test(NAME BgfxRHI COMMAND test_20_bgfx_rhi WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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grove_add_test(BgfxRHI test_20_bgfx_rhi ${CMAKE_CURRENT_BINARY_DIR})
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# Test 21: Visual Triangle Test (requires SDL2 and display)
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find_package(SDL2 QUIET)
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@ -1081,9 +1108,9 @@ if(GROVE_BUILD_BGFX_RENDERER)
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Catch2::Catch2WithMain
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)
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add_test(NAME PipelineHeadless COMMAND test_pipeline_headless WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
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grove_add_test(PipelineHeadless test_pipeline_headless ${CMAKE_BINARY_DIR})
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add_test(NAME BgfxSpritesHeadless COMMAND test_22_bgfx_sprites_headless WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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grove_add_test(BgfxSpritesHeadless test_22_bgfx_sprites_headless ${CMAKE_CURRENT_BINARY_DIR})
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endif()
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# ================================================================================
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@ -1117,7 +1144,7 @@ if(GROVE_BUILD_UI_MODULE AND GROVE_BUILD_BGFX_RENDERER)
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add_dependencies(IT_014_ui_module_integration TestControllerModule)
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# CTest integration
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add_test(NAME UIModuleIntegration COMMAND IT_014_ui_module_integration WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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grove_add_test(UIModuleIntegration IT_014_ui_module_integration ${CMAKE_CURRENT_BINARY_DIR})
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message(STATUS "Integration test 'IT_014_ui_module_integration' enabled")
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endif()
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@ -1138,7 +1165,7 @@ if(GROVE_BUILD_UI_MODULE)
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)
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# CTest integration
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add_test(NAME InputUIIntegration COMMAND IT_015_input_ui_integration WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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grove_add_test(InputUIIntegration IT_015_input_ui_integration ${CMAKE_CURRENT_BINARY_DIR})
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message(STATUS "Integration test 'IT_015_input_ui_integration' enabled (simplified, no SDL2)")
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endif()
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@ -1156,7 +1183,7 @@ target_link_libraries(IT_015_input_ui_integration_minimal PRIVATE
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)
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# CTest integration
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add_test(NAME InputUIIntegration_Minimal COMMAND IT_015_input_ui_integration_minimal WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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grove_add_test(InputUIIntegration_Minimal IT_015_input_ui_integration_minimal ${CMAKE_CURRENT_BINARY_DIR})
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message(STATUS "Integration test 'IT_015_input_ui_integration_minimal' enabled (IIO-only)")
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@ -29,6 +29,9 @@ int main() {
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// Charger module
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std::string modulePath = "./libTankModule.so";
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#ifdef _WIN32
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modulePath = "./libTankModule.dll";
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#endif
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auto module = loader.load(modulePath, "TankModule", false);
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// Config
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@ -48,6 +48,9 @@ int main() {
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// Load module
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std::string modulePath = "./libChaosModule.so";
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#ifdef _WIN32
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modulePath = "./libChaosModule.dll";
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#endif
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auto module = loader.load(modulePath, "ChaosModule", false);
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// Configure module avec seed ALÉATOIRE basé sur le temps
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@ -52,7 +52,13 @@ constexpr int TOTAL_FRAMES = EXPECTED_RELOADS * RELOAD_INTERVAL; // 36000 frame
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constexpr size_t MAX_MEMORY_GROWTH_MB = 50;
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// Paths
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#ifdef _WIN32
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const std::string MODULE_PATH = "./libStressModule.dll";
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#else
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const std::string MODULE_PATH = "./libStressModule.so";
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#endif
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#ifdef _WIN32
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#endif
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int main() {
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TestReporter reporter("Stress Test - 10 Minute Stability");
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@ -31,6 +31,9 @@ int main() {
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const float FRAME_TIME = 1.0f / TARGET_FPS;
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std::string modulePath = "./libTestModule.so";
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#ifdef _WIN32
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modulePath = "./libTestModule.dll";
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#endif
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// Test runs from build/tests/, so source files are at ../../tests/modules/
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std::string sourcePath = "../../tests/modules/TestModule.cpp";
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std::string buildDir = "build";
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@ -204,6 +204,9 @@ int main() {
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// Find module path
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fs::path modulePath = "./libLeakTestModule.so";
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#ifdef _WIN32
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modulePath = "./libLeakTestModule.dll";
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#endif
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if (!fs::exists(modulePath)) {
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std::cerr << "❌ Module not found: " << modulePath << "\n";
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return 1;
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@ -49,6 +49,9 @@ int main() {
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// Charger module
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std::string modulePath = "./libErrorRecoveryModule.so";
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#ifdef _WIN32
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modulePath = "./libErrorRecoveryModule.dll";
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#endif
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auto module = loader.load(modulePath, "ErrorRecoveryModule", false);
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// Config: crash à frame 60, type runtime_error
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@ -42,6 +42,9 @@ int main() {
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auto moduleSystem = std::make_unique<SequentialModuleSystem>();
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std::string modulePath = "./libHeavyStateModule.so";
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#ifdef _WIN32
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modulePath = "./libHeavyStateModule.dll";
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#endif
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auto module = loader.load(modulePath, "HeavyStateModule", false);
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// Config: particules réduites pour test rapide, mais assez pour être significatif
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@ -48,6 +48,9 @@ int main() {
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// Charger module
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std::string modulePath = "./libConfigurableModule.so";
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#ifdef _WIN32
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modulePath = "./libConfigurableModule.dll";
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#endif
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auto module = loader.load(modulePath, "ConfigurableModule", false);
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// Config initiale
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@ -368,11 +368,11 @@ int main() {
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// === SETUP: Load modules with dependencies ===
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std::cout << "=== Setup: Load modules with dependencies ===\n";
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ASSERT_TRUE(engine.loadModule("BaseModule", "./libBaseModule.so"),
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ASSERT_TRUE(engine.loadModule("BaseModule", "./libBaseModule.dll"),
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"Should load BaseModule");
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ASSERT_TRUE(engine.loadModule("DependentModule", "./libDependentModule.so"),
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ASSERT_TRUE(engine.loadModule("DependentModule", "./libDependentModule.dll"),
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"Should load DependentModule");
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ASSERT_TRUE(engine.loadModule("IndependentModule", "./libIndependentModule.so"),
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ASSERT_TRUE(engine.loadModule("IndependentModule", "./libIndependentModule.dll"),
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"Should load IndependentModule");
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reporter.addAssertion("modules_loaded", true);
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@ -327,7 +327,7 @@ int main() {
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std::cout << "=== Phase 0: Setup Baseline (v1 with 100 entities) ===\n";
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// Load v1
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std::string v1Path = "./libGameLogicModuleV1.so";
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std::string v1Path = "./libGameLogicModuleV1.dll";
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ASSERT_TRUE(engine.loadModuleVersion("GameLogic", 1, v1Path),
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"Load GameLogic v1");
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@ -347,7 +347,7 @@ int main() {
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auto phase1Start = std::chrono::high_resolution_clock::now();
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// Load v2
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std::string v2Path = "./libGameLogicModuleV2.so";
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std::string v2Path = "./libGameLogicModuleV2.dll";
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ASSERT_TRUE(engine.loadModuleVersion("GameLogic", 2, v2Path),
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"Load GameLogic v2");
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@ -482,7 +482,7 @@ int main() {
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std::cout << "\n=== Phase 5: Three-Way Coexistence (v1, v2, v3) ===\n";
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// Load v3
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std::string v3Path = "./libGameLogicModuleV3.so";
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std::string v3Path = "./libGameLogicModuleV3.dll";
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ASSERT_TRUE(engine.loadModuleVersion("GameLogic", 3, v3Path),
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"Load GameLogic v3");
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@ -183,11 +183,11 @@ int main() {
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// Load all IO test modules
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bool loadSuccess = true;
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loadSuccess &= engine.loadModule("ProducerModule", "./libProducerModule.so");
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||||
loadSuccess &= engine.loadModule("ConsumerModule", "./libConsumerModule.so");
|
||||
loadSuccess &= engine.loadModule("BroadcastModule", "./libBroadcastModule.so");
|
||||
loadSuccess &= engine.loadModule("BatchModule", "./libBatchModule.so");
|
||||
loadSuccess &= engine.loadModule("IOStressModule", "./libIOStressModule.so");
|
||||
loadSuccess &= engine.loadModule("ProducerModule", "./libProducerModule.dll");
|
||||
loadSuccess &= engine.loadModule("ConsumerModule", "./libConsumerModule.dll");
|
||||
loadSuccess &= engine.loadModule("BroadcastModule", "./libBroadcastModule.dll");
|
||||
loadSuccess &= engine.loadModule("BatchModule", "./libBatchModule.dll");
|
||||
loadSuccess &= engine.loadModule("IOStressModule", "./libIOStressModule.dll");
|
||||
|
||||
if (!loadSuccess) {
|
||||
std::cerr << "❌ Failed to load required modules\n";
|
||||
|
||||
@ -32,7 +32,7 @@ public:
|
||||
private:
|
||||
std::vector<Tank> tanks;
|
||||
int frameCount = 0;
|
||||
std::string moduleVersion = "v1.0";std::shared_ptr<spdlog::logger> logger;
|
||||
std::string moduleVersion = "v2.0 HOT-RELOADED";:shared_ptr<spdlog::logger> logger;
|
||||
std::unique_ptr<IDataNode> config;
|
||||
|
||||
void updateTank(Tank& tank, float dt);
|
||||
|
||||
@ -5,7 +5,7 @@
|
||||
#include <memory>
|
||||
|
||||
// This line will be modified by AutoCompiler during race condition tests
|
||||
std::string moduleVersion = "v1";
|
||||
std::string moduleVersion = "v10";
|
||||
|
||||
namespace grove {
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user