Commit Graph

4 Commits

Author SHA1 Message Date
31031804ba feat: Add read-only API for concurrent DataNode access & restore test_13 cross-system tests
PROBLEM: test_13 "Cross-System Integration" had concurrent DataNode reads removed because
getChild() and getDataRoot() return unique_ptr (ownership transfer), making concurrent
reads impossible - each read would create a copy or destroy the data.

SOLUTION: Add read-only API methods that return raw pointers without copying:

API Changes:
1. **IDataNode::getChildReadOnly(name)** → IDataNode*
   - Returns raw pointer to child without copying
   - Pointer valid as long as parent exists
   - Enables concurrent reads without destroying tree

2. **IDataTree::getDataRootReadOnly()** → IDataNode*
   - Returns raw pointer to data root without copying
   - Enables concurrent access to tree data
   - Complements existing getDataRoot() which returns copy

3. **JsonDataNode::getChildReadOnly()** implementation
   - Returns m_children[name].get() directly
   - Zero-overhead, no allocation

4. **JsonDataTree::getDataRootReadOnly()** implementation
   - Returns m_root->getFirstChildByName("data") directly
   - No copying, direct access

Test Changes:
- Restored TEST 5 concurrent access with IO + DataNode
- Uses getDataRootReadOnly() + getChildReadOnly() for reads
- Thread 1: Publishes IO messages concurrently
- Thread 2: Reads DataNode data concurrently (NOW WORKS!)
- Updated TEST 2 & 3 to use read-only API where appropriate
- Recreate player data before TEST 5 using read-only root access

Results:
 test_13 ALL TESTS PASS (5/5)
 TEST 5: ~100 concurrent reads successful (was 0 before)
 0 errors during concurrent access
 True cross-system integration validated (IO + DataNode together)

This restores the original purpose of test_13: validating that IO pub/sub
and DataNode tree access work correctly together in concurrent scenarios.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 14:02:06 +08:00
d785ca7f6d feat: Add DataNode typed setters and Scenario 12 integration test
Add typed property setters (setInt, setString, setBool, setDouble) to
IDataNode interface for symmetric read/write API. Implement loadConfigFile
and loadDataDirectory methods in JsonDataTree for granular loading.

Create comprehensive test_12_datanode covering:
- Typed setters/getters with read-only enforcement
- Data and tree hash change detection
- Property-based queries (predicates)
- Pattern matching with wildcards
- Type-safe defaults

All 6 tests passing successfully.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 16:14:28 +08:00
fad105afb2 feat: Implement complete IDataNode/IDataTree system with JSON backend
Major feature: Unified config/data/runtime tree system

**New System Architecture:**
- Unified data tree for config, persistent data, and runtime state
- Three separate roots: config/ (read-only + hot-reload), data/ (read-write + save), runtime/ (temporary)
- Support for modding, saves, and hot-reload in single system

**Interfaces:**
- IDataValue: Abstract data value interface (type-safe access)
- IDataNode: Tree node with navigation, search, and modification
- IDataTree: Root container with config/data/runtime management

**Concrete Implementations:**
- JsonDataValue: nlohmann::json backed value
- JsonDataNode: Full tree navigation with pattern matching & queries
- JsonDataTree: File-based JSON storage with hot-reload

**Features:**
- Pattern matching search (wildcards support)
- Property-based queries with predicates
- SHA256 hashing for validation/sync
- Hot-reload for config/ directory
- Save operations for data/ persistence
- Read-only enforcement for config/

**API Changes:**
- All namespaces changed from 'warfactory' to 'grove'
- IDataTree: Added getConfigRoot(), getDataRoot(), getRuntimeRoot()
- IDataTree: Added saveData(), saveNode() for persistence
- IDataNode: Added setChild(), removeChild(), clearChildren()
- CMakeLists.txt: Added OpenSSL dependency for hashing

**Usage:**
```cpp
auto tree = DataTreeFactory::create("json", "./gamedata");
auto config = tree->getConfigRoot();     // Read-only game config
auto data = tree->getDataRoot();         // Player saves
auto runtime = tree->getRuntimeRoot();   // Temporary state

// Hot-reload config on file changes
if (tree->reloadIfChanged()) { /* refresh modules */ }

// Save player progress
data->setChild("progress", progressNode);
tree->saveData();
```

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 15:36:25 +08:00
e1cfa4513e Initial commit: Grove Engine core architecture
- Core interfaces for modular engine system
- Resource management and registry system
- Module system with sequential execution
- ImGui-based UI implementation
- Intra-process I/O communication
- Data tree structures for hierarchical data
- Serialization framework
- Task scheduler interface
- Debug engine implementation

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 00:19:15 +08:00