Commit Graph

3 Commits

Author SHA1 Message Date
5cef0e25b0 fix: UIModule button interaction + JsonDataNode array children support
- Fix JsonDataNode::getChildReadOnly() to handle JSON array access by numeric index
- Fix test_ui_showcase to use JSON array for children (matching test_single_button pattern)
- Add visual test files: test_single_button, test_ui_showcase, test_sprite_debug
- Clean up debug logging from SpritePass, SceneCollector, UIButton, BgfxDevice

The root cause was that UITree couldn't access array children in JSON layouts.
UIButton hover/click now works correctly in both test files.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-05 18:23:16 +07:00
5127dd5bf2 Migration Gitea 2025-12-04 20:15:53 +08:00
262eef377e feat(BgfxRenderer): Phase 5.5 - Sprite shader with instancing and texture support
- Create proper sprite shader (vs_sprite.sc, fs_sprite.sc) with GPU instancing
- SpriteInstance struct now 80 bytes (5 x vec4) for GPU layout compatibility
- Add BufferDesc::Layout enum (Raw, PosColor, InstanceData) for proper vertex layouts
- BgfxDevice creates correct VertexLayout based on buffer type
- SpritePass uses PosColor layout for quad vertices (Position + Color0)
- Instance buffer uses 5 x vec4 layout (TexCoord7-3) for i_data0-4
- Add texture support with v_texcoord0 interpolation from instance UVs
- Create default white 1x1 texture fallback
- Compile shaders for SPIRV (Vulkan), GLSL (OpenGL), and Metal

Visual test confirms sprites render correctly at ~545 FPS.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-27 19:27:25 +08:00