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e004bc015b
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feat: Windows portage + Phase 4 SceneCollector integration
- Port to Windows (MinGW/Ninja):
- ModuleFactory/ModuleLoader: LoadLibrary/GetProcAddress
- SystemUtils: Windows process memory APIs
- FileWatcher: st_mtime instead of st_mtim
- IIO.h: add missing #include <cstdint>
- Tests (09, 10, 11): grove_dlopen/dlsym wrappers
- Phase 4 - SceneCollector & IIO:
- Implement view/proj matrix calculation in parseCamera()
- Add IIO routing test with game→renderer pattern
- test_22_bgfx_sprites_headless: 5 tests, 23 assertions pass
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
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2025-11-27 09:48:14 +08:00 |
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9105610b29
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feat: Add integration tests 8-10 & fix CTest configuration
Added three new integration test scenarios:
- Test 08: Config Hot-Reload (dynamic configuration updates)
- Test 09: Module Dependencies (dependency injection & cascade reload)
- Test 10: Multi-Version Coexistence (canary deployment & progressive migration)
Fixes:
- Fixed CTest working directory for all tests (add WORKING_DIRECTORY)
- Fixed module paths to use relative paths (./ prefix)
- Fixed IModule.h comments for clarity
New test modules:
- ConfigurableModule (for config reload testing)
- BaseModule, DependentModule, IndependentModule (for dependency testing)
- GameLogicModuleV1/V2/V3 (for multi-version testing)
Test coverage now includes 10 comprehensive integration scenarios covering
hot-reload, chaos testing, stress testing, race conditions, memory leaks,
error recovery, limits, config reload, dependencies, and multi-versioning.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
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2025-11-19 07:34:15 +08:00 |
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