- Add BGFX_CONFIG_MULTITHREADED=0 to fix TLS crash when bgfx runs from DLL
- Add -include stdint.h for MinGW GCC 15+ compatibility with bgfx third-party code
- Guard SDL2-dependent visual tests with if(SDL2_FOUND)
- Clean up debug logging in BgfxDevice::frame() and BgfxRendererModule::process()
- Re-enable all modules in test_full_stack_interactive.cpp
- Add grove::fs namespace for cross-platform filesystem operations
- Add InputModule C export for feedEvent across DLL boundary
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Phase 7 - Text Rendering:
- Add BitmapFont with embedded 8x8 CP437 font (ASCII 32-126)
- Add TextPass for instanced glyph rendering
- Fix SceneCollector::parseText() to copy strings to FrameAllocator
Phase 8A - Multi-texture Support:
- Add numeric texture ID system in ResourceCache
- SpritePass sorts by textureId and batches per texture
- Flush batch on texture change for efficient rendering
Phase 8B - Tilemap Rendering:
- Add TilemapPass for grid-based tile rendering
- Support tileData as comma-separated string
- Tiles rendered as instanced quads
Window Resize:
- Handle window resize via process() input
- Call bgfx::reset() on size change
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add complete BgfxRenderer module structure (24 files)
- RHI abstraction layer (no bgfx:: exposed outside BgfxDevice.cpp)
- Frame system with lock-free allocator
- RenderGraph with ClearPass, SpritePass, DebugPass
- SceneCollector for IIO message parsing (render:* topics)
- ResourceCache with thread-safe texture/shader caching
- Full IModule integration (config via IDataNode, comm via IIO)
- CMake with FetchContent for bgfx
- Windows build script (build_renderer.bat)
- Documentation (README.md, USER_GUIDE.md, PLAN_BGFX_RENDERER.md)
- Updated .gitignore for Windows builds
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>