- Clarify InputModule: mouse/keyboard only (gamepad Phase 2 TODO)
- Mark ThreadedModuleSystem and MultithreadedModuleSystem as TODO
- Specify BgfxRenderer has debug text, not full text rendering
- Replace 'Implemented & Validated' with detailed 'Production-Ready Components'
- Add concrete Roadmap section for future features
- Update Progressive Evolution to show current vs future vision
Improves accuracy: README now reflects what's actually implemented vs planned.
- Add LICENSE-GPL: GNU GPL v3 for open source projects
- Add LICENSE-COMMERCIAL: Royalty-based commercial license
* Free up to €100k revenue
* 1% royalties above €100k
* Includes email support
- Update README.md: Dual license explanation and comparison
- Remove old MIT LICENSE
This dual licensing model allows:
- Free use for open source projects (GPL v3)
- Commercial use with fair royalty model (1% > €100k)
- More competitive than Unreal Engine (5% > $1M)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Add MIT License file for open source release
- Update README.md to reference LICENSE file
- Fix test_bgfx_triangle.cpp: Add Windows platform support (_WIN32)
- Fix test_bgfx_sprites.cpp: Add Windows platform support (_WIN32)
These visual tests now support both Windows (wmi.info.win.window)
and Linux (wmi.info.x11.window) platforms.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Add BGFX_CONFIG_MULTITHREADED=0 to fix TLS crash when bgfx runs from DLL
- Add -include stdint.h for MinGW GCC 15+ compatibility with bgfx third-party code
- Guard SDL2-dependent visual tests with if(SDL2_FOUND)
- Clean up debug logging in BgfxDevice::frame() and BgfxRendererModule::process()
- Re-enable all modules in test_full_stack_interactive.cpp
- Add grove::fs namespace for cross-platform filesystem operations
- Add InputModule C export for feedEvent across DLL boundary
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Core interfaces for modular engine system
- Resource management and registry system
- Module system with sequential execution
- ImGui-based UI implementation
- Intra-process I/O communication
- Data tree structures for hierarchical data
- Serialization framework
- Task scheduler interface
- Debug engine implementation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>