Commit Graph

4 Commits

Author SHA1 Message Date
aa3c35bd2f docs: Update all documentation to reflect development stage
COMPREHENSIVE DOCUMENTATION CLEANUP:

DEVELOPER_GUIDE.md:
- Add prominent warning at top (development-ready, NOT production-ready)
- New 'Current Limitations' section with detailed warnings:
  * Non-deterministic execution
  * Single-threaded only
  * Not suitable for networked games
  * No error recovery, limited optimizations
- Change all 'Production Ready' → 'Development Ready' status tags
- BgfxRenderer: Phase 8 complete | Experimental
- UIModule: Phase 7 complete | Experimental
- InputModule: Phase 1-3 complete | Gamepad Phase 2 TODO
- Add 'What GroveEngine IS Good For' section (prototyping, learning, AI-assisted dev)
- Add Production Roadmap section

USER_GUIDE.md:
- Add experimental/development warning with link to README

Module READMEs:
- BgfxRenderer/README.md: Add development stage warning
- InputModule/README.md: Clarify Phase 1-3 complete, gamepad TODO
- UIModule/README.md: Add experimental warning, clarify thread-safe design is for future

All documentation now consistently reflects that GroveEngine is:
 Excellent for rapid prototyping and experimentation
⚠️ NOT ready for production games
⚠️ Non-deterministic execution
⚠️ Single-threaded only (for now)

Total changes: 5 files, 62 insertions, 13 deletions
2026-01-15 09:26:23 +07:00
0441a9d648 feat: UIModule - Dynamic text updates, documentation restructure, and IIO improvements
UIModule Enhancements:
- Add ui:set_text topic handler to update widget text dynamically (UILabel support)
- Add example: slider value updates linked label via game module coordination
- Add timestamp logging for IIO latency measurement (T0-T3 tracking)

Documentation Restructure:
- Split UIModule README.md (600+ lines) into focused docs:
  * docs/UI_WIDGETS.md - Widget properties and JSON configuration
  * docs/UI_TOPICS.md - IIO topics reference and usage patterns
  * docs/UI_ARCHITECTURE.md - Threading model, limitations, design principles
- Update CLAUDE.md with clear references to UIModule docs
- Add warning: "READ BEFORE WORKING ON UI" for essential docs

Asset Path Fixes:
- Change test_ui_showcase texture paths from ../../assets to assets/
- Tests now run from project root (./build/tests/test_ui_showcase)
- Add texture loading success/failure logs to TextureLoader and ResourceCache

IIO Performance:
- Re-enable batch flush thread in IntraIOManager (was disabled for debugging)
- Document message latency: ~16ms in single-threaded tests, <1ms with threading
- Clarify intentional architecture: no direct data binding, all via IIO topics

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-14 22:34:36 +07:00
a106c78bc8 feat: Retained mode rendering for UIModule
Implement retained mode rendering system to reduce IIO message traffic.
Widgets now register render entries that persist across frames and only
publish updates when visual state changes.

Core changes:
- UIWidget: Add dirty flags and render ID tracking
- UIRenderer: Add retained mode API (registerEntry, updateRect, updateText, updateSprite)
- SceneCollector: Add persistent sprite/text storage with add/update/remove handlers
- IIO protocol: New topics (render:sprite:add/update/remove, render:text:add/update/remove)

Widget migrations:
- UIPanel, UIButton, UILabel, UICheckbox, UISlider
- UIProgressBar, UITextInput, UIImage, UIScrollPanel

Documentation:
- docs/UI_RENDERING.md: Retained mode architecture
- modules/UIModule/README.md: Rendering modes section
- docs/DEVELOPER_GUIDE.md: Updated IIO topics

Performance: Reduces message traffic by 85-97% for static/mostly-static UIs

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-06 14:06:28 +07:00
0540fbf526 fix: Resolve bgfx Frame 1 crash on Windows DLL + MinGW GCC 15 compatibility
- Add BGFX_CONFIG_MULTITHREADED=0 to fix TLS crash when bgfx runs from DLL
- Add -include stdint.h for MinGW GCC 15+ compatibility with bgfx third-party code
- Guard SDL2-dependent visual tests with if(SDL2_FOUND)
- Clean up debug logging in BgfxDevice::frame() and BgfxRendererModule::process()
- Re-enable all modules in test_full_stack_interactive.cpp
- Add grove::fs namespace for cross-platform filesystem operations
- Add InputModule C export for feedEvent across DLL boundary

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-30 11:03:06 +07:00