- Add MIT License file for open source release
- Update README.md to reference LICENSE file
- Fix test_bgfx_triangle.cpp: Add Windows platform support (_WIN32)
- Fix test_bgfx_sprites.cpp: Add Windows platform support (_WIN32)
These visual tests now support both Windows (wmi.info.win.window)
and Linux (wmi.info.x11.window) platforms.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Refactor ShaderManager to use RHI abstraction (no bgfx:: exposed)
- Implement Option E: inject ShaderHandle via pass constructors
- SpritePass/DebugPass now receive shader in constructor
- RenderPass::execute() takes IRHIDevice& for dynamic buffer updates
- SpritePass::execute() updates instance buffer from FramePacket
- Integrate ShaderManager lifecycle in BgfxRendererModule
- Add test_22_bgfx_sprites.cpp (visual test with SDL2)
- Add test_22_bgfx_sprites_headless.cpp (headless data structure test)
- Update PLAN_BGFX_RENDERER.md with Phase 4 completion and Phase 6.5
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Co-Authored-By: Claude <noreply@anthropic.com>