#include "InputState.h" namespace grove { void InputState::setMousePosition(int x, int y) { mouseX = x; mouseY = y; } void InputState::setMouseButton(int button, bool pressed) { if (button >= 0 && button < 3) { mouseButtons[button] = pressed; } } void InputState::setKey(int scancode, bool pressed) { if (pressed) { keysPressed.insert(scancode); } else { keysPressed.erase(scancode); } } void InputState::updateModifiers(bool shift, bool ctrl, bool alt) { modifiers.shift = shift; modifiers.ctrl = ctrl; modifiers.alt = alt; } bool InputState::isMouseButtonPressed(int button) const { if (button >= 0 && button < 3) { return mouseButtons[button]; } return false; } bool InputState::isKeyPressed(int scancode) const { return keysPressed.find(scancode) != keysPressed.end(); } } // namespace grove