#include "UILabel.h" #include "../Core/UIContext.h" #include "../Rendering/UIRenderer.h" namespace grove { void UILabel::update(UIContext& ctx, float deltaTime) { // Labels are static, no update needed // Future: could support animated text or data binding } void UILabel::render(UIRenderer& renderer) { if (!text.empty()) { renderer.drawText(absX, absY, text, fontSize, color); } } } // namespace grove