#pragma once #include "grove/IModule.h" #include "grove/IDataNode.h" #include #include #include #include namespace grove { class TankModule : public IModule { public: struct Tank { float x, y; // Position float vx, vy; // Vélocité float cooldown; // Temps avant prochain tir float targetX, targetY; // Destination int id; // Identifiant unique }; // IModule interface void process(const IDataNode& input) override; void setConfiguration(const IDataNode& configNode, IIO* io, ITaskScheduler* scheduler) override; const IDataNode& getConfiguration() override; std::unique_ptr getHealthStatus() override; void shutdown() override; std::unique_ptr getState() override; void setState(const IDataNode& state) override; std::string getType() const override; bool isIdle() const override { return true; } private: std::vector tanks; int frameCount = 0; std::string moduleVersion = "v1.0"; std::shared_ptr logger; std::unique_ptr config; void updateTank(Tank& tank, float dt); void spawnTanks(int count); }; } // namespace grove // Export symbols extern "C" { grove::IModule* createModule(); void destroyModule(grove::IModule* module); }