GroveEngine Development Workflow Edit → Build → Hot-Reload Cycle • Total: <1 second 1 ✏️ Edit Code VSCode / IDE Modify module logic Save file 2 🔨 Build cmake --build build -j4 ~300ms ⚡ FAST 3 🔥 Hot-Reload ModuleLoader.reload() 0.4ms avg Instant 4 🎮 Test in Game Game still running State preserved Evaluate 5 🔄 Iterate Need changes? Loop back to Step 1 Refine Done ✓ ✓ Feature Complete Ship to production Total Cycle Time < 1s Edit → Test Complete Breakdown: • Edit: instant • Build: ~300ms • Hot-Reload: 0.4ms ⚡ • Test: instant vs. Traditional Workflow GroveEngine: 1. Edit code 2. Build (300ms) 3. Hot-reload (0.4ms) ⚡ 4. Test IMMEDIATELY ✓ Traditional Engine: 1. Edit code 2. Build (5-30s) 😴 3. Restart game (10-60s) 😴 Hot-Reload Breakdown (0.4ms) 1. Extract state → 0.1ms 2. Unload old .so → 0.05ms 3. Load new .so → 0.15ms 4. Restore state → 0.1ms 100% state preservation • Game keeps running 🚀 Benefits ✓ Instant feedback loop ✓ No context switching ✓ No restart delays ✓ Flow state maintained ✓ 10-100x faster iteration ✓ Perfect for experimentation GroveEngine enables rapid prototyping with sub-second iteration cycles Traditional: 15-90 seconds/iteration • GroveEngine: <1 second/iteration • 15-90x faster! 🔥 GroveEngine © 2025 StillHammer • Optimized for AI-assisted rapid development