#pragma once #include #include #include #include #include #include namespace grove { /** * @brief Module that manages economy and responds to player events */ class EconomyModule : public IModule { public: EconomyModule(); ~EconomyModule() override; // IModule interface void process(const IDataNode& input) override; void setConfiguration(const IDataNode& configNode, IIO* io, ITaskScheduler* scheduler) override; const IDataNode& getConfiguration() override; std::unique_ptr getHealthStatus() override; void shutdown() override; std::unique_ptr getState() override; void setState(const IDataNode& state) override; std::string getType() const override { return "EconomyModule"; } bool isIdle() const override { return true; } // Set DataTree for economy data void setDataTree(IDataTree* tree); private: IIO* io = nullptr; ITaskScheduler* scheduler = nullptr; IDataTree* tree = nullptr; std::unique_ptr config; int totalBonusesApplied = 0; int playerEventsProcessed = 0; void handlePlayerEvent(const std::string& topic, IDataNode* data); void applyEconomyBonus(int goldBonus); }; } // namespace grove