@echo off REM Full Stack Interactive Demo - Build and Run Script REM Requires: BgfxRenderer, UIModule, InputModule echo ================================================ echo GroveEngine - Full Stack Interactive Demo echo ================================================ echo. REM Check if build directory exists if not exist build ( echo Error: build directory not found! echo Run: cmake -B build -DGROVE_BUILD_BGFX_RENDERER=ON -DGROVE_BUILD_UI_MODULE=ON -DGROVE_BUILD_INPUT_MODULE=ON pause exit /b 1 ) echo Step 1: Building modules... cmake --build build --target BgfxRenderer UIModule InputModule test_full_stack_interactive -j4 if %ERRORLEVEL% neq 0 ( echo. echo Build failed! pause exit /b 1 ) echo. echo Step 2: Copying DLLs... if not exist build\tests\modules mkdir build\tests\modules copy build\modules\*.dll build\tests\modules\ >nul 2>&1 copy C:\SDL2\bin\SDL2.dll build\tests\ >nul 2>&1 REM Create aliases for modules (remove lib prefix) cd build\tests\modules copy libBgfxRenderer.dll BgfxRenderer.dll >nul 2>&1 copy libUIModule.dll UIModule.dll >nul 2>&1 copy libInputModule.dll InputModule.dll >nul 2>&1 cd ..\..\.. echo. echo Step 3: Running demo... echo. echo Controls: echo - Click "Spawn" button to spawn sprites echo - Click "Clear" button to remove all sprites echo - Drag slider to change spawn speed echo - Press SPACE to spawn sprite from keyboard echo - Press ESC to exit echo. echo ================================================ echo. cd build\tests test_full_stack_interactive.exe cd ..\.. echo. echo Demo exited. pause