Major feature: Unified config/data/runtime tree system
**New System Architecture:**
- Unified data tree for config, persistent data, and runtime state
- Three separate roots: config/ (read-only + hot-reload), data/ (read-write + save), runtime/ (temporary)
- Support for modding, saves, and hot-reload in single system
**Interfaces:**
- IDataValue: Abstract data value interface (type-safe access)
- IDataNode: Tree node with navigation, search, and modification
- IDataTree: Root container with config/data/runtime management
**Concrete Implementations:**
- JsonDataValue: nlohmann::json backed value
- JsonDataNode: Full tree navigation with pattern matching & queries
- JsonDataTree: File-based JSON storage with hot-reload
**Features:**
- Pattern matching search (wildcards support)
- Property-based queries with predicates
- SHA256 hashing for validation/sync
- Hot-reload for config/ directory
- Save operations for data/ persistence
- Read-only enforcement for config/
**API Changes:**
- All namespaces changed from 'warfactory' to 'grove'
- IDataTree: Added getConfigRoot(), getDataRoot(), getRuntimeRoot()
- IDataTree: Added saveData(), saveNode() for persistence
- IDataNode: Added setChild(), removeChild(), clearChildren()
- CMakeLists.txt: Added OpenSSL dependency for hashing
**Usage:**
```cpp
auto tree = DataTreeFactory::create("json", "./gamedata");
auto config = tree->getConfigRoot(); // Read-only game config
auto data = tree->getDataRoot(); // Player saves
auto runtime = tree->getRuntimeRoot(); // Temporary state
// Hot-reload config on file changes
if (tree->reloadIfChanged()) { /* refresh modules */ }
// Save player progress
data->setChild("progress", progressNode);
tree->saveData();
```
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
102 lines
3.5 KiB
C++
102 lines
3.5 KiB
C++
#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include <unordered_map>
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#include <functional>
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#include <spdlog/spdlog.h>
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#include <nlohmann/json.hpp>
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#include "IModule.h"
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using json = nlohmann::json;
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namespace grove {
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/**
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* @brief Factory for loading and creating modules from shared libraries (.so files)
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*
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* ModuleFactory handles dynamic loading of module implementations from .so files.
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* It manages symbol resolution, error handling, and module lifecycle.
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*
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* Features:
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* - Dynamic loading of .so files with dlopen/dlsym
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* - Automatic symbol resolution for module entry points
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* - Hot-reload support with proper cleanup
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* - Comprehensive error reporting and logging
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* - Module registration and discovery
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* - Thread-safe operations
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*
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* Expected module .so structure:
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* - extern "C" IModule* create_module()
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* - extern "C" void destroy_module(IModule*)
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* - extern "C" const char* get_module_type()
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* - extern "C" const char* get_module_version()
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*/
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class ModuleFactory {
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public:
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struct ModuleInfo {
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std::string path;
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std::string type;
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std::string version;
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void* handle = nullptr;
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std::function<IModule*()> createFunc;
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std::function<void(IModule*)> destroyFunc;
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};
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ModuleFactory();
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~ModuleFactory();
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// Module loading
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std::unique_ptr<IModule> loadModule(const std::string& modulePath);
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std::unique_ptr<IModule> createModule(const std::string& moduleType);
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// Module discovery and registration
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void scanModulesDirectory(const std::string& directory);
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void registerModule(const std::string& modulePath);
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void unloadModule(const std::string& moduleType);
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void unloadAllModules();
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// Information and diagnostics
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std::vector<std::string> getAvailableModules() const;
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std::vector<std::string> getLoadedModules() const;
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ModuleInfo getModuleInfo(const std::string& moduleType) const;
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bool isModuleLoaded(const std::string& moduleType) const;
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bool isModuleAvailable(const std::string& moduleType) const;
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// Configuration
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void setModulesDirectory(const std::string& directory);
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std::string getModulesDirectory() const;
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// Hot-reload support
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bool reloadModule(const std::string& moduleType);
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void enableHotReload(bool enable);
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bool isHotReloadEnabled() const;
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// Diagnostics and debugging
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json getDetailedStatus() const;
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void validateModule(const std::string& modulePath);
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void setLogLevel(spdlog::level::level_enum level);
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private:
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std::shared_ptr<spdlog::logger> logger;
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std::string modulesDirectory;
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bool hotReloadEnabled = false;
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// Module registry
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std::unordered_map<std::string, ModuleInfo> loadedModules;
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std::unordered_map<std::string, std::string> availableModules; // type -> path
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// Helper methods
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std::shared_ptr<spdlog::logger> getFactoryLogger();
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bool loadSharedLibrary(const std::string& path, ModuleInfo& info);
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void unloadSharedLibrary(ModuleInfo& info);
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bool resolveSymbols(ModuleInfo& info);
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std::string extractModuleTypeFromPath(const std::string& path) const;
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bool isValidModuleFile(const std::string& path) const;
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void logModuleLoad(const std::string& type, const std::string& path) const;
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void logModuleUnload(const std::string& type) const;
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void logModuleError(const std::string& operation, const std::string& details) const;
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};
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} // namespace grove
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