- Create DebugOverlay class using bgfx debug text API - Display FPS (color-coded: green >55, yellow >30, red <30) - Show frame time, sprite count, draw calls - Show GPU/CPU timing and texture stats from bgfx - Add "debugOverlay" config option to enable at startup - Smooth FPS display over 250ms intervals 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
90 lines
2.6 KiB
C++
90 lines
2.6 KiB
C++
#pragma once
|
|
|
|
#include <grove/IModule.h>
|
|
#include <grove/IDataNode.h>
|
|
#include <grove/IIO.h>
|
|
#include <memory>
|
|
#include <string>
|
|
|
|
namespace spdlog { class logger; }
|
|
|
|
namespace grove {
|
|
|
|
namespace rhi { class IRHIDevice; }
|
|
class FrameAllocator;
|
|
class RenderGraph;
|
|
class SceneCollector;
|
|
class ResourceCache;
|
|
class ShaderManager;
|
|
class SpritePass;
|
|
class DebugOverlay;
|
|
|
|
// ============================================================================
|
|
// BgfxRenderer Module - 2D rendering via bgfx
|
|
// ============================================================================
|
|
|
|
class BgfxRendererModule : public IModule {
|
|
public:
|
|
BgfxRendererModule();
|
|
~BgfxRendererModule() override;
|
|
|
|
// ========================================
|
|
// IModule Interface
|
|
// ========================================
|
|
|
|
void setConfiguration(const IDataNode& config, IIO* io, ITaskScheduler* scheduler) override;
|
|
void process(const IDataNode& input) override;
|
|
void shutdown() override;
|
|
|
|
std::unique_ptr<IDataNode> getState() override;
|
|
void setState(const IDataNode& state) override;
|
|
|
|
const IDataNode& getConfiguration() override;
|
|
std::unique_ptr<IDataNode> getHealthStatus() override;
|
|
|
|
std::string getType() const override { return "bgfx_renderer"; }
|
|
bool isIdle() const override { return true; }
|
|
|
|
private:
|
|
// Logger
|
|
std::shared_ptr<spdlog::logger> m_logger;
|
|
|
|
// Core systems
|
|
std::unique_ptr<rhi::IRHIDevice> m_device;
|
|
std::unique_ptr<FrameAllocator> m_frameAllocator;
|
|
std::unique_ptr<ShaderManager> m_shaderManager;
|
|
std::unique_ptr<RenderGraph> m_renderGraph;
|
|
std::unique_ptr<SceneCollector> m_sceneCollector;
|
|
std::unique_ptr<ResourceCache> m_resourceCache;
|
|
std::unique_ptr<DebugOverlay> m_debugOverlay;
|
|
|
|
// Pass references (non-owning, owned by RenderGraph)
|
|
SpritePass* m_spritePass = nullptr;
|
|
|
|
// IIO (non-owning)
|
|
IIO* m_io = nullptr;
|
|
|
|
// Config (from IDataNode)
|
|
uint16_t m_width = 1280;
|
|
uint16_t m_height = 720;
|
|
std::string m_backend = "opengl";
|
|
std::string m_shaderPath = "./shaders";
|
|
bool m_vsync = true;
|
|
int m_maxSprites = 10000;
|
|
std::unique_ptr<IDataNode> m_configCache;
|
|
|
|
// Stats
|
|
uint64_t m_frameCount = 0;
|
|
};
|
|
|
|
} // namespace grove
|
|
|
|
// ============================================================================
|
|
// C Export (required for dlopen)
|
|
// ============================================================================
|
|
|
|
extern "C" {
|
|
grove::IModule* createModule();
|
|
void destroyModule(grove::IModule* module);
|
|
}
|