GroveEngine/modules/BgfxRenderer/Passes
StillHammer 9618a647a2 feat(BgfxRenderer): Fix multi-texture batching and add particle effects
- Fix texture state management in BgfxDevice: defer setTexture until submit()
- Add transient instance buffer support for multi-batch rendering
- Add ParticlePass with fire, smoke and sparkle particle systems
- Load multiple textures from config (texture1..texture10)
- Visual test now demonstrates multi-texture sprites and multi-particle effects

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 17:15:45 +08:00
..
ClearPass.cpp feat(BgfxRenderer): Complete Phase 4 - ShaderManager integration 2025-11-26 22:27:19 +08:00
ClearPass.h feat(BgfxRenderer): Complete Phase 4 - ShaderManager integration 2025-11-26 22:27:19 +08:00
DebugPass.cpp feat(BgfxRenderer): Complete Phase 4 - ShaderManager integration 2025-11-26 22:27:19 +08:00
DebugPass.h feat(BgfxRenderer): Complete Phase 4 - ShaderManager integration 2025-11-26 22:27:19 +08:00
ParticlePass.cpp feat(BgfxRenderer): Fix multi-texture batching and add particle effects 2025-11-28 17:15:45 +08:00
ParticlePass.h feat(BgfxRenderer): Fix multi-texture batching and add particle effects 2025-11-28 17:15:45 +08:00
SpritePass.cpp feat(BgfxRenderer): Fix multi-texture batching and add particle effects 2025-11-28 17:15:45 +08:00
SpritePass.h feat(BgfxRenderer): Phase 7-8 - Text, Tilemap, Multi-texture, Resize 2025-11-27 22:09:48 +08:00
TextPass.cpp feat(BgfxRenderer): Phase 7-8 - Text, Tilemap, Multi-texture, Resize 2025-11-27 22:09:48 +08:00
TextPass.h feat(BgfxRenderer): Phase 7-8 - Text, Tilemap, Multi-texture, Resize 2025-11-27 22:09:48 +08:00
TilemapPass.cpp feat(BgfxRenderer): Phase 7-8 - Text, Tilemap, Multi-texture, Resize 2025-11-27 22:09:48 +08:00
TilemapPass.h feat(BgfxRenderer): Phase 7-8 - Text, Tilemap, Multi-texture, Resize 2025-11-27 22:09:48 +08:00