GroveEngine/modules/BgfxRenderer/Shaders
StillHammer 5cef0e25b0 fix: UIModule button interaction + JsonDataNode array children support
- Fix JsonDataNode::getChildReadOnly() to handle JSON array access by numeric index
- Fix test_ui_showcase to use JSON array for children (matching test_single_button pattern)
- Add visual test files: test_single_button, test_ui_showcase, test_sprite_debug
- Clean up debug logging from SpritePass, SceneCollector, UIButton, BgfxDevice

The root cause was that UITree couldn't access array children in JSON layouts.
UIButton hover/click now works correctly in both test files.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-05 18:23:16 +07:00
..
compiled Migration Gitea 2025-12-04 20:15:53 +08:00
fs_color.bin.h Migration Gitea 2025-12-04 20:15:53 +08:00
fs_color.sc feat(BgfxRenderer): Complete Phase 2-3 with shaders and triangle rendering 2025-11-26 16:43:17 +08:00
fs_sprite.bin.h fix: UIModule button interaction + JsonDataNode array children support 2026-01-05 18:23:16 +07:00
fs_sprite.sc feat(BgfxRenderer): Phase 5.5 - Sprite shader with instancing and texture support 2025-11-27 19:27:25 +08:00
ShaderManager.cpp fix: UIModule button interaction + JsonDataNode array children support 2026-01-05 18:23:16 +07:00
ShaderManager.h feat(BgfxRenderer): Phase 5.5 - Sprite shader with instancing and texture support 2025-11-27 19:27:25 +08:00
varying.def.sc feat(BgfxRenderer): Phase 5.5 - Sprite shader with instancing and texture support 2025-11-27 19:27:25 +08:00
vs_color.bin.h Migration Gitea 2025-12-04 20:15:53 +08:00
vs_color.sc feat(BgfxRenderer): Complete Phase 2-3 with shaders and triangle rendering 2025-11-26 16:43:17 +08:00
vs_sprite.bin.h fix: UIModule button interaction + JsonDataNode array children support 2026-01-05 18:23:16 +07:00
vs_sprite.sc feat(BgfxRenderer): Phase 5.5 - Sprite shader with instancing and texture support 2025-11-27 19:27:25 +08:00