This commit implements Phase 7 of the UIModule, adding advanced features that make the UI system production-ready. ## Phase 7.1 - UIScrollPanel New scrollable container widget with: - Vertical and horizontal scrolling (configurable) - Mouse wheel support with smooth scrolling - Drag-to-scroll functionality (drag content or scrollbar) - Interactive scrollbar with proportional thumb - Automatic content size calculation - Visibility culling for performance - Full styling support (colors, borders, scrollbar) Files added: - modules/UIModule/Widgets/UIScrollPanel.h - modules/UIModule/Widgets/UIScrollPanel.cpp - modules/UIModule/Core/UIContext.h (added mouseWheelDelta) - modules/UIModule/UIModule.cpp (mouse wheel event routing) ## Phase 7.2 - Tooltips Smart tooltip system with: - Hover delay (500ms default) - Automatic positioning with edge avoidance - Semi-transparent background with border - Per-widget tooltip text via JSON - Tooltip property on all UIWidget types - Renders on top of all UI elements Files added: - modules/UIModule/Core/UITooltip.h - modules/UIModule/Core/UITooltip.cpp - modules/UIModule/Core/UIWidget.h (added tooltip property) - modules/UIModule/Core/UITree.cpp (tooltip parsing) ## Tests Added comprehensive visual tests: - test_28_ui_scroll.cpp - ScrollPanel with 35+ items - test_29_ui_advanced.cpp - Tooltips on various widgets - assets/ui/test_scroll.json - ScrollPanel layout - assets/ui/test_tooltips.json - Tooltips layout ## Documentation - docs/UI_MODULE_PHASE7_COMPLETE.md - Complete Phase 7 docs - docs/PROMPT_UI_MODULE_PHASE6.md - Phase 6 & 7 prompt - Updated CMakeLists.txt for new files and tests ## UIModule Status UIModule is now feature-complete with: ✅ 9 widget types (Panel, Label, Button, Image, Slider, Checkbox, ProgressBar, TextInput, ScrollPanel) ✅ Flexible layout system (vertical, horizontal, stack, absolute) ✅ Theme and style system ✅ Complete event system ✅ Tooltips with smart positioning ✅ Hot-reload support ✅ Comprehensive tests (Phases 1-7) 🚀 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
#pragma once
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#include <grove/IModule.h>
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#include <grove/IIO.h>
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#include <grove/JsonDataNode.h>
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#include <memory>
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#include <spdlog/logger.h>
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namespace grove {
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class UIContext;
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class UITree;
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class UIRenderer;
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class UIWidget;
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class UITooltipManager;
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/**
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* @brief UI Module - Declarative UI system with JSON configuration
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*
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* Provides a retained-mode UI system with:
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* - JSON-based layout definition
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* - Widget hierarchy (Panel, Label, Button, etc.)
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* - Rendering via IIO topics (render:sprite, render:text)
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* - Input handling via IIO (input:mouse, input:keyboard)
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*/
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class UIModule : public IModule {
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public:
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UIModule();
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~UIModule() override;
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// IModule interface
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void process(const IDataNode& input) override;
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void setConfiguration(const IDataNode& configNode, IIO* io, ITaskScheduler* scheduler) override;
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const IDataNode& getConfiguration() override;
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std::unique_ptr<IDataNode> getHealthStatus() override;
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void shutdown() override;
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std::unique_ptr<IDataNode> getState() override;
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void setState(const IDataNode& state) override;
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std::string getType() const override { return "UIModule"; }
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bool isIdle() const override { return true; }
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private:
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IIO* m_io = nullptr;
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std::shared_ptr<spdlog::logger> m_logger;
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// UI subsystems
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std::unique_ptr<UIContext> m_context;
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std::unique_ptr<UITree> m_tree;
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std::unique_ptr<UIRenderer> m_renderer;
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std::unique_ptr<UITooltipManager> m_tooltipManager;
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std::unique_ptr<UIWidget> m_root;
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// Configuration cache
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std::unique_ptr<JsonDataNode> m_configCache;
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// Stats
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uint64_t m_frameCount = 0;
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// Load layout from file path
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bool loadLayout(const std::string& layoutPath);
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// Load layout from inline JSON data
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bool loadLayoutData(const IDataNode& layoutData);
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// Process input from IIO
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void processInput();
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// Update UI state
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void updateUI(float deltaTime);
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// Render UI
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void renderUI();
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};
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} // namespace grove
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