GroveEngine/tests/modules/EconomyModule.cpp
StillHammer ddbed30ed7 feat: Add Scenario 11 IO System test & fix IntraIO routing architecture
Implémentation complète du scénario 11 (IO System Stress Test) avec correction majeure de l'architecture de routing IntraIO.

## Nouveaux Modules de Test (Scenario 11)
- ProducerModule: Publie messages pour tests IO
- ConsumerModule: Consomme et valide messages reçus
- BroadcastModule: Test multi-subscriber broadcasting
- BatchModule: Test low-frequency batching
- IOStressModule: Tests de charge concurrents

## Test d'Intégration
- test_11_io_system.cpp: 6 tests validant:
  * Basic Publish-Subscribe
  * Pattern Matching avec wildcards
  * Multi-Module Routing (1-to-many)
  * Low-Frequency Subscriptions (batching)
  * Backpressure & Queue Overflow
  * Thread Safety (concurrent pub/pull)

## Fix Architecture Critique: IntraIO Routing
**Problème**: IntraIO::publish() et subscribe() n'utilisaient PAS IntraIOManager pour router entre modules.

**Solution**: Utilisation de JSON comme format de transport intermédiaire
- IntraIO::publish() → extrait JSON → IntraIOManager::routeMessage()
- IntraIO::subscribe() → enregistre au IntraIOManager::registerSubscription()
- IntraIOManager::routeMessage() → copie JSON pour chaque subscriber → deliverMessage()

**Bénéfices**:
-  Routing centralisé fonctionnel
-  Support 1-to-many (copie JSON au lieu de move unique_ptr)
-  Pas besoin d'implémenter IDataNode::clone()
-  Compatible futur NetworkIO (JSON sérialisable)

## Modules Scenario 13 (Cross-System)
- ConfigWatcherModule, PlayerModule, EconomyModule, MetricsModule
- test_13_cross_system.cpp (stub)

## Documentation
- CLAUDE_NEXT_SESSION.md: Instructions détaillées pour build/test

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-19 11:43:08 +08:00

133 lines
3.9 KiB
C++

#include "EconomyModule.h"
#include <iostream>
namespace grove {
EconomyModule::EconomyModule() {
std::cout << "[EconomyModule] Constructor" << std::endl;
}
EconomyModule::~EconomyModule() {
std::cout << "[EconomyModule] Destructor" << std::endl;
}
void EconomyModule::process(const IDataNode& input) {
// Process incoming messages from IO
if (io && io->hasMessages() > 0) {
auto msg = io->pullMessage();
playerEventsProcessed++;
handlePlayerEvent(msg.topic, msg.data.get());
}
}
void EconomyModule::setConfiguration(const IDataNode& configNode, IIO* ioPtr, ITaskScheduler* schedulerPtr) {
std::cout << "[EconomyModule] setConfiguration called" << std::endl;
this->io = ioPtr;
this->scheduler = schedulerPtr;
// Store config
config = std::make_unique<JsonDataNode>("config", nlohmann::json::object());
// Subscribe to player events
if (io) {
io->subscribe("player:*");
}
}
const IDataNode& EconomyModule::getConfiguration() {
if (!config) {
config = std::make_unique<JsonDataNode>("config", nlohmann::json::object());
}
return *config;
}
std::unique_ptr<IDataNode> EconomyModule::getHealthStatus() {
nlohmann::json health = {
{"status", "healthy"},
{"totalBonusesApplied", totalBonusesApplied},
{"playerEventsProcessed", playerEventsProcessed}
};
return std::make_unique<JsonDataNode>("health", health);
}
void EconomyModule::shutdown() {
std::cout << "[EconomyModule] Shutdown - Processed " << playerEventsProcessed << " player events" << std::endl;
}
std::unique_ptr<IDataNode> EconomyModule::getState() {
nlohmann::json state = {
{"totalBonusesApplied", totalBonusesApplied},
{"playerEventsProcessed", playerEventsProcessed}
};
return std::make_unique<JsonDataNode>("state", state);
}
void EconomyModule::setState(const IDataNode& state) {
totalBonusesApplied = state.getInt("totalBonusesApplied", 0);
playerEventsProcessed = state.getInt("playerEventsProcessed", 0);
std::cout << "[EconomyModule] State restored" << std::endl;
}
void EconomyModule::setDataTree(IDataTree* treePtr) {
this->tree = treePtr;
}
void EconomyModule::handlePlayerEvent(const std::string& topic, IDataNode* data) {
std::cout << "[EconomyModule] Handling player event: " << topic << std::endl;
if (topic == "player:level_up") {
// Apply economy bonus
if (data) {
int goldBonus = data->getInt("goldBonus", 0);
applyEconomyBonus(goldBonus);
}
} else if (topic == "player:gold:updated") {
// Verify synchronization
if (data && tree) {
auto dataRoot = tree->getDataRoot();
auto player = dataRoot->getChild("player");
if (player) {
auto profile = player->getChild("profile");
if (profile) {
int goldInData = profile->getInt("gold", 0);
int goldInMsg = data->getInt("gold", 0);
if (goldInData == goldInMsg) {
std::cout << "[EconomyModule] Sync OK: gold=" << goldInData << std::endl;
} else {
std::cout << "[EconomyModule] SYNC ERROR: msg=" << goldInMsg
<< " data=" << goldInData << std::endl;
}
}
}
}
}
}
void EconomyModule::applyEconomyBonus(int goldBonus) {
totalBonusesApplied += goldBonus;
if (!tree) return;
auto dataRoot = tree->getDataRoot();
nlohmann::json bonusData = {
{"levelUpBonus", goldBonus},
{"totalBonuses", totalBonusesApplied}
};
auto bonuses = std::make_unique<JsonDataNode>("bonuses", bonusData);
std::cout << "[EconomyModule] Applied bonus: " << goldBonus << std::endl;
}
} // namespace grove
// Export C API
extern "C" {
grove::IModule* createModule() {
return new grove::EconomyModule();
}
}