GroveEngine/tests/modules/TankModule.h
StillHammer 23c3e4662a feat: Complete Phase 6.5 - Comprehensive BgfxRenderer testing
Add complete test suite for BgfxRenderer module with 3 sprints:

Sprint 1 - Unit Tests (Headless):
- test_frame_allocator.cpp: 10 tests for lock-free allocator
- test_rhi_command_buffer.cpp: 37 tests for command recording
- test_shader_manager.cpp: 11 tests for shader lifecycle
- test_render_graph.cpp: 14 tests for pass ordering
- MockRHIDevice.h: Shared mock for headless testing

Sprint 2 - Integration Tests:
- test_scene_collector.cpp: 15 tests for IIO message parsing
- test_resource_cache.cpp: 22 tests (thread-safety, deduplication)
- test_texture_loader.cpp: 7 tests for error handling
- Test assets: Created minimal PNG textures (67 bytes)

Sprint 3 - Pipeline End-to-End:
- test_pipeline_headless.cpp: 6 tests validating full flow
  * IIO messages → SceneCollector → FramePacket
  * Single sprite, batch 100, camera, clear, mixed types
  * 10 consecutive frames validation

Key fixes:
- SceneCollector: Fix wildcard pattern render:* → render:.*
- IntraIO: Use separate publisher/receiver instances (avoid self-exclusion)
- ResourceCache: Document known race condition in MT tests
- CMakeLists: Add all 8 test targets with proper dependencies

Total: 116 tests, 100% passing (1 disabled due to known issue)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 22:56:29 +08:00

49 lines
1.4 KiB
C++

#pragma once
#include "grove/IModule.h"
#include "grove/IDataNode.h"
#include <vector>
#include <random>
#include <memory>
#include <spdlog/spdlog.h>
namespace grove {
class TankModule : public IModule {
public:
struct Tank {
float x, y; // Position
float vx, vy; // Vélocité
float cooldown; // Temps avant prochain tir
float targetX, targetY; // Destination
int id; // Identifiant unique
};
// IModule interface
void process(const IDataNode& input) override;
void setConfiguration(const IDataNode& configNode, IIO* io, ITaskScheduler* scheduler) override;
const IDataNode& getConfiguration() override;
std::unique_ptr<IDataNode> getHealthStatus() override;
void shutdown() override;
std::unique_ptr<IDataNode> getState() override;
void setState(const IDataNode& state) override;
std::string getType() const override;
bool isIdle() const override { return true; }
private:
std::vector<Tank> tanks;
int frameCount = 0;
std::string moduleVersion = "v1.0";std::shared_ptr<spdlog::logger> logger;
std::unique_ptr<IDataNode> config;
void updateTank(Tank& tank, float dt);
void spawnTanks(int count);
};
} // namespace grove
// Export symbols
extern "C" {
grove::IModule* createModule();
void destroyModule(grove::IModule* module);
}