GroveEngine/modules/BgfxRenderer/Passes
StillHammer 63751d6f91 fix: Multi-texture sprite rendering - setState per batch + transient buffers
Fixed two critical bugs preventing multiple textured sprites from rendering correctly:

1. **setState consumed by submit**: Render state was set once at the beginning,
   but bgfx consumes state at each submit(). Batches 2+ had no state → invisible.

   FIX: Call setState() before EACH batch, not once globally.

2. **Buffer overwrite race condition**: updateBuffer() is immediate but submit()
   is deferred. When batch 2 called updateBuffer(), it overwrote batch 1's data
   BEFORE bgfx executed the draw calls. All batches used the last batch's data
   → all sprites rendered at the same position (superimposed).

   FIX: Use transient buffers (one per batch, frame-local) instead of reusing
   the same dynamic buffer. Each batch gets its own isolated memory.

Changes:
- SpritePass: setState before each batch + transient buffer allocation per batch
- UIRenderer: Retained mode rendering (render:sprite:add/update/remove)
- test_ui_showcase: Added 3 textured buttons demo section
- test_3buttons_minimal: Minimal test case for multi-texture debugging

Tested: 3 textured buttons now render at correct positions with correct textures.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-14 14:05:56 +07:00
..
ClearPass.cpp feat(BgfxRenderer): Complete Phase 4 - ShaderManager integration 2025-11-26 22:27:19 +08:00
ClearPass.h feat(BgfxRenderer): Complete Phase 4 - ShaderManager integration 2025-11-26 22:27:19 +08:00
DebugPass.cpp fix: UIModule button interaction + JsonDataNode array children support 2026-01-05 18:23:16 +07:00
DebugPass.h feat(BgfxRenderer): Complete Phase 4 - ShaderManager integration 2025-11-26 22:27:19 +08:00
ParticlePass.cpp feat(BgfxRenderer): Fix multi-texture batching and add particle effects 2025-11-28 17:15:45 +08:00
ParticlePass.h feat(BgfxRenderer): Fix multi-texture batching and add particle effects 2025-11-28 17:15:45 +08:00
SpritePass.cpp fix: Multi-texture sprite rendering - setState per batch + transient buffers 2026-01-14 14:05:56 +07:00
SpritePass.h feat(BgfxRenderer): Phase 7-8 - Text, Tilemap, Multi-texture, Resize 2025-11-27 22:09:48 +08:00
TextPass.cpp feat(BgfxRenderer): Phase 7-8 - Text, Tilemap, Multi-texture, Resize 2025-11-27 22:09:48 +08:00
TextPass.h feat(BgfxRenderer): Phase 7-8 - Text, Tilemap, Multi-texture, Resize 2025-11-27 22:09:48 +08:00
TilemapPass.cpp fix: UIModule button interaction + JsonDataNode array children support 2026-01-05 18:23:16 +07:00
TilemapPass.h feat(BgfxRenderer): Phase 7-8 - Text, Tilemap, Multi-texture, Resize 2025-11-27 22:09:48 +08:00