GroveEngine/modules/BgfxRenderer/Resources
StillHammer 0441a9d648 feat: UIModule - Dynamic text updates, documentation restructure, and IIO improvements
UIModule Enhancements:
- Add ui:set_text topic handler to update widget text dynamically (UILabel support)
- Add example: slider value updates linked label via game module coordination
- Add timestamp logging for IIO latency measurement (T0-T3 tracking)

Documentation Restructure:
- Split UIModule README.md (600+ lines) into focused docs:
  * docs/UI_WIDGETS.md - Widget properties and JSON configuration
  * docs/UI_TOPICS.md - IIO topics reference and usage patterns
  * docs/UI_ARCHITECTURE.md - Threading model, limitations, design principles
- Update CLAUDE.md with clear references to UIModule docs
- Add warning: "READ BEFORE WORKING ON UI" for essential docs

Asset Path Fixes:
- Change test_ui_showcase texture paths from ../../assets to assets/
- Tests now run from project root (./build/tests/test_ui_showcase)
- Add texture loading success/failure logs to TextureLoader and ResourceCache

IIO Performance:
- Re-enable batch flush thread in IntraIOManager (was disabled for debugging)
- Document message latency: ~16ms in single-threaded tests, <1ms with threading
- Clarify intentional architecture: no direct data binding, all via IIO topics

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-14 22:34:36 +07:00
..
ResourceCache.cpp feat: UIModule - Dynamic text updates, documentation restructure, and IIO improvements 2026-01-14 22:34:36 +07:00
ResourceCache.h feat(BgfxRenderer): Phase 7-8 - Text, Tilemap, Multi-texture, Resize 2025-11-27 22:09:48 +08:00
TextureLoader.cpp feat: UIModule - Dynamic text updates, documentation restructure, and IIO improvements 2026-01-14 22:34:36 +07:00
TextureLoader.h feat(BgfxRenderer): Phase 6 - Texture loading with stb_image 2025-11-27 19:44:13 +08:00