Implement retained mode rendering system to reduce IIO message traffic. Widgets now register render entries that persist across frames and only publish updates when visual state changes. Core changes: - UIWidget: Add dirty flags and render ID tracking - UIRenderer: Add retained mode API (registerEntry, updateRect, updateText, updateSprite) - SceneCollector: Add persistent sprite/text storage with add/update/remove handlers - IIO protocol: New topics (render:sprite:add/update/remove, render:text:add/update/remove) Widget migrations: - UIPanel, UIButton, UILabel, UICheckbox, UISlider - UIProgressBar, UITextInput, UIImage, UIScrollPanel Documentation: - docs/UI_RENDERING.md: Retained mode architecture - modules/UIModule/README.md: Rendering modes section - docs/DEVELOPER_GUIDE.md: Updated IIO topics Performance: Reduces message traffic by 85-97% for static/mostly-static UIs 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
#pragma once
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#include "../Core/UIWidget.h"
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#include <cstdint>
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#include <string>
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namespace grove {
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/**
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* @brief Checkbox widget for boolean toggle
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*
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* Clickable checkbox with checked/unchecked states.
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* Optionally displays a label next to the checkbox.
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*/
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class UICheckbox : public UIWidget {
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public:
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UICheckbox() = default;
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~UICheckbox() override = default;
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void update(UIContext& ctx, float deltaTime) override;
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void render(UIRenderer& renderer) override;
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std::string getType() const override { return "checkbox"; }
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/**
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* @brief Check if a point is inside this checkbox
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*/
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bool containsPoint(float px, float py) const;
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/**
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* @brief Handle mouse button event
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*/
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bool onMouseButton(int button, bool pressed, float x, float y);
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/**
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* @brief Toggle checked state
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*/
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void toggle();
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// Checkbox properties
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bool checked = false;
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std::string text; // Label text
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std::string onChange; // Action to publish when toggled
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// Style
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uint32_t boxColor = 0x34495eFF;
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uint32_t checkColor = 0x2ecc71FF;
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uint32_t textColor = 0xecf0f1FF;
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float boxSize = 24.0f;
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float fontSize = 16.0f;
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float spacing = 8.0f; // Space between box and text
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// State
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bool isHovered = false;
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bool isPressed = false;
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private:
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// Retained mode render IDs (m_renderId from base class used for box background)
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uint32_t m_checkRenderId = 0; // Checkmark element
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uint32_t m_textRenderId = 0; // Label text element
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};
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} // namespace grove
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