GroveEngine/modules/BgfxRenderer/RHI/RHIDevice.h
StillHammer 10a9ac76c3 feat(BgfxRenderer): Phase 5 - Visual sprite test with IIO pipeline
- Add test_23_bgfx_sprites_visual.cpp: full visual test with SDL2 + IIO
- Fix IRHIDevice::init() to accept nativeDisplayHandle for X11/Linux
- Fix BgfxDevice::createBuffer() with proper VertexLayout for dynamic buffers
- Use double for native handle config values (preserves 64-bit pointers)
- Add debug logging in BgfxRendererModule initialization

Pipeline verified working:
- Module loads and initializes with Vulkan
- IIO messages routed correctly (sprites, camera, clear)
- SceneCollector collects and builds FramePacket
- RenderGraph executes passes
- ~500 FPS throughput

Note: Sprites not visually rendered yet (shader needs instancing support)
This will be addressed in a future phase.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-27 13:37:23 +08:00

73 lines
2.6 KiB
C++

#pragma once
#include "RHITypes.h"
#include <memory>
#include <string>
namespace grove::rhi {
// ============================================================================
// Device Capabilities
// ============================================================================
struct DeviceCapabilities {
uint16_t maxTextureSize = 0;
uint16_t maxViews = 0;
uint32_t maxDrawCalls = 0;
bool instancingSupported = false;
bool computeSupported = false;
std::string rendererName;
std::string gpuName;
};
// ============================================================================
// RHI Device Interface - Abstract GPU access
// ============================================================================
class IRHIDevice {
public:
virtual ~IRHIDevice() = default;
// Lifecycle
// nativeWindowHandle: Window handle (HWND on Windows, X11 Window on Linux)
// nativeDisplayHandle: Display handle (nullptr on Windows, X11 Display* on Linux)
virtual bool init(void* nativeWindowHandle, void* nativeDisplayHandle, uint16_t width, uint16_t height) = 0;
virtual void shutdown() = 0;
virtual void reset(uint16_t width, uint16_t height) = 0;
// Capabilities
virtual DeviceCapabilities getCapabilities() const = 0;
// Resource creation
virtual TextureHandle createTexture(const TextureDesc& desc) = 0;
virtual BufferHandle createBuffer(const BufferDesc& desc) = 0;
virtual ShaderHandle createShader(const ShaderDesc& desc) = 0;
virtual UniformHandle createUniform(const char* name, uint8_t numVec4s) = 0;
// Resource destruction
virtual void destroy(TextureHandle handle) = 0;
virtual void destroy(BufferHandle handle) = 0;
virtual void destroy(ShaderHandle handle) = 0;
virtual void destroy(UniformHandle handle) = 0;
// Dynamic updates
virtual void updateBuffer(BufferHandle handle, const void* data, uint32_t size) = 0;
virtual void updateTexture(TextureHandle handle, const void* data, uint32_t size) = 0;
// View setup
virtual void setViewClear(ViewId id, uint32_t rgba, float depth) = 0;
virtual void setViewRect(ViewId id, uint16_t x, uint16_t y, uint16_t w, uint16_t h) = 0;
virtual void setViewTransform(ViewId id, const float* view, const float* proj) = 0;
// Frame
virtual void frame() = 0;
// Command buffer execution
virtual void executeCommandBuffer(const class RHICommandBuffer& cmdBuffer) = 0;
// Factory
static std::unique_ptr<IRHIDevice> create();
};
} // namespace grove::rhi