GroveEngine/tests
StillHammer 10a9ac76c3 feat(BgfxRenderer): Phase 5 - Visual sprite test with IIO pipeline
- Add test_23_bgfx_sprites_visual.cpp: full visual test with SDL2 + IIO
- Fix IRHIDevice::init() to accept nativeDisplayHandle for X11/Linux
- Fix BgfxDevice::createBuffer() with proper VertexLayout for dynamic buffers
- Use double for native handle config values (preserves 64-bit pointers)
- Add debug logging in BgfxRendererModule initialization

Pipeline verified working:
- Module loads and initializes with Vulkan
- IIO messages routed correctly (sprites, camera, clear)
- SceneCollector collects and builds FramePacket
- RenderGraph executes passes
- ~500 FPS throughput

Note: Sprites not visually rendered yet (shader needs instancing support)
This will be addressed in a future phase.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-27 13:37:23 +08:00
..
benchmarks feat: Add comprehensive benchmark suite for GroveEngine performance validation 2025-11-20 16:08:10 +08:00
helpers feat: Windows portage + Phase 4 SceneCollector integration 2025-11-27 09:48:14 +08:00
hotreload feat: Windows portage + Phase 4 SceneCollector integration 2025-11-27 09:48:14 +08:00
integration feat: Windows portage + Phase 4 SceneCollector integration 2025-11-27 09:48:14 +08:00
modules fix: Resolve deadlock in IntraIOManager + cleanup SEGFAULTs 2025-11-23 11:36:33 +08:00
visual feat(BgfxRenderer): Phase 5 - Visual sprite test with IIO pipeline 2025-11-27 13:37:23 +08:00
CMakeLists.txt feat(BgfxRenderer): Phase 5 - Visual sprite test with IIO pipeline 2025-11-27 13:37:23 +08:00
profile_memory_leak.cpp feat: Add integration tests 8-10 & fix CTest configuration 2025-11-19 07:34:15 +08:00