Add complete test suite for BgfxRenderer module with 3 sprints: Sprint 1 - Unit Tests (Headless): - test_frame_allocator.cpp: 10 tests for lock-free allocator - test_rhi_command_buffer.cpp: 37 tests for command recording - test_shader_manager.cpp: 11 tests for shader lifecycle - test_render_graph.cpp: 14 tests for pass ordering - MockRHIDevice.h: Shared mock for headless testing Sprint 2 - Integration Tests: - test_scene_collector.cpp: 15 tests for IIO message parsing - test_resource_cache.cpp: 22 tests (thread-safety, deduplication) - test_texture_loader.cpp: 7 tests for error handling - Test assets: Created minimal PNG textures (67 bytes) Sprint 3 - Pipeline End-to-End: - test_pipeline_headless.cpp: 6 tests validating full flow * IIO messages → SceneCollector → FramePacket * Single sprite, batch 100, camera, clear, mixed types * 10 consecutive frames validation Key fixes: - SceneCollector: Fix wildcard pattern render:* → render:.* - IntraIO: Use separate publisher/receiver instances (avoid self-exclusion) - ResourceCache: Document known race condition in MT tests - CMakeLists: Add all 8 test targets with proper dependencies Total: 116 tests, 100% passing (1 disabled due to known issue) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
123 lines
3.7 KiB
C++
123 lines
3.7 KiB
C++
#include <grove/IModule.h>
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#include <grove/JsonDataNode.h>
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#include <grove/JsonDataValue.h>
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#include <iostream>
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#include <memory>
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// This line will be modified by AutoCompiler during race condition tests
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std::string moduleVersion = "v1";
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namespace grove {
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/**
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* @brief Simple test module for hot-reload validation
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*
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* This module demonstrates:
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* - State preservation across reloads
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* - IDataNode-based configuration
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* - Simple counter logic
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*/
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class TestModule : public IModule {
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private:
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int counter = 0;
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IIO* io = nullptr;
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ITaskScheduler* scheduler = nullptr;
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std::unique_ptr<IDataNode> config;
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public:
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TestModule() {
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std::cout << "[TestModule] Constructor called - " << moduleVersion << std::endl;
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}
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~TestModule() override {
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std::cout << "[TestModule] Destructor called" << std::endl;
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}
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void process(const IDataNode& input) override {
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counter++;
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std::cout << "[TestModule] Process #" << counter
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<< " - Version: " << moduleVersion << std::endl;
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// Print input if available
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std::string message = input.getString("message", "");
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if (!message.empty()) {
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std::cout << "[TestModule] Received message: " << message << std::endl;
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}
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}
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void setConfiguration(const IDataNode& configNode, IIO* ioPtr, ITaskScheduler* schedulerPtr) override {
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std::cout << "[TestModule] Configuration set" << std::endl;
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this->io = ioPtr;
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this->scheduler = schedulerPtr;
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// Clone configuration for storage
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config = std::make_unique<JsonDataNode>("config", nlohmann::json::object());
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// Note: moduleVersion is a global compiled into the .so file
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// We DO NOT overwrite it from config to preserve hot-reload version changes
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std::cout << "[TestModule] Compiled version: " << moduleVersion << std::endl;
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}
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const IDataNode& getConfiguration() override {
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if (!config) {
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config = std::make_unique<JsonDataNode>("config", nlohmann::json::object());
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}
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return *config;
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}
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std::unique_ptr<IDataNode> getHealthStatus() override {
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nlohmann::json health = {
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{"status", "healthy"},
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{"counter", counter},
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{"version", moduleVersion}
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};
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return std::make_unique<JsonDataNode>("health", health);
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}
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void shutdown() override {
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std::cout << "[TestModule] Shutdown called - Counter at: " << counter << std::endl;
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}
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std::unique_ptr<IDataNode> getState() override {
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std::cout << "[TestModule] getState() - Saving counter: " << counter << std::endl;
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nlohmann::json state = {
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{"counter", counter},
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{"version", moduleVersion}
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};
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return std::make_unique<JsonDataNode>("state", state);
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}
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void setState(const IDataNode& state) override {
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counter = state.getInt("counter", 0);
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std::cout << "[TestModule] setState() - Restored counter: " << counter << std::endl;
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std::string oldVersion = state.getString("version", "unknown");
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std::cout << "[TestModule] setState() - Previous version was: " << oldVersion << std::endl;
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}
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std::string getType() const override {
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return "TestModule";
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}
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bool isIdle() const override {
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// TestModule has no async operations, always idle
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return true;
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}
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};
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} // namespace grove
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// Module factory function - required for dynamic loading
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extern "C" {
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grove::IModule* createModule() {
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return new grove::TestModule();
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}
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void destroyModule(grove::IModule* module) {
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delete module;
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}
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}
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