- Add complete BgfxRenderer module structure (24 files) - RHI abstraction layer (no bgfx:: exposed outside BgfxDevice.cpp) - Frame system with lock-free allocator - RenderGraph with ClearPass, SpritePass, DebugPass - SceneCollector for IIO message parsing (render:* topics) - ResourceCache with thread-safe texture/shader caching - Full IModule integration (config via IDataNode, comm via IIO) - CMake with FetchContent for bgfx - Windows build script (build_renderer.bat) - Documentation (README.md, USER_GUIDE.md, PLAN_BGFX_RENDERER.md) - Updated .gitignore for Windows builds 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
46 lines
353 B
Plaintext
46 lines
353 B
Plaintext
# Build directories
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build/
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build-*/
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cmake-build-*/
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out/
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# Logs
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logs/
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*.log
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# IDE
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.vs/
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.vscode/
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*.vcxproj.user
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*.suo
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*.sdf
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*.opensdf
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.idea/
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# Compiled binaries
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*.exe
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*.dll
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*.so
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*.dylib
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*.a
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*.lib
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*.o
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*.obj
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# CMake
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CMakeCache.txt
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CMakeFiles/
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cmake_install.cmake
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compile_commands.json
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_deps/
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# OS
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.DS_Store
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Thumbs.db
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desktop.ini
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# Temp
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*.tmp
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*.swp
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*~
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