GroveEngine/modules
StillHammer 5795bbb37e feat(BgfxRenderer): Add layer sorting for correct sprite Z-order
Sprites are now sorted by layer (ascending) then by textureId for batching.
Batches are flushed when layer OR texture changes to maintain correct draw order.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 07:13:34 +08:00
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BgfxRenderer feat(BgfxRenderer): Add layer sorting for correct sprite Z-order 2025-11-28 07:13:34 +08:00