Phase 7 - Text Rendering: - Add BitmapFont with embedded 8x8 CP437 font (ASCII 32-126) - Add TextPass for instanced glyph rendering - Fix SceneCollector::parseText() to copy strings to FrameAllocator Phase 8A - Multi-texture Support: - Add numeric texture ID system in ResourceCache - SpritePass sorts by textureId and batches per texture - Flush batch on texture change for efficient rendering Phase 8B - Tilemap Rendering: - Add TilemapPass for grid-based tile rendering - Support tileData as comma-separated string - Tiles rendered as instanced quads Window Resize: - Handle window resize via process() input - Call bgfx::reset() on size change 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
194 lines
6.4 KiB
C++
194 lines
6.4 KiB
C++
#include "TextPass.h"
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#include "../RHI/RHIDevice.h"
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#include "../Frame/FramePacket.h"
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namespace grove {
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TextPass::TextPass(rhi::ShaderHandle shader)
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: m_shader(shader)
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{
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m_glyphInstances.reserve(MAX_GLYPHS_PER_BATCH);
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}
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void TextPass::setup(rhi::IRHIDevice& device) {
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// Initialize default bitmap font
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if (!m_font.initDefault(device)) {
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// Font init failed - text rendering will be disabled
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return;
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}
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// Create quad vertex buffer (unit quad, instanced) - same as SpritePass
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float quadVertices[] = {
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// pos.x, pos.y, pos.z, r, g, b, a
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0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, // bottom-left
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1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, // bottom-right
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1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, // top-right
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0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, // top-left
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};
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rhi::BufferDesc vbDesc;
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vbDesc.type = rhi::BufferDesc::Vertex;
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vbDesc.size = sizeof(quadVertices);
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vbDesc.data = quadVertices;
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vbDesc.dynamic = false;
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vbDesc.layout = rhi::BufferDesc::PosColor;
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m_quadVB = device.createBuffer(vbDesc);
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// Create index buffer
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uint16_t quadIndices[] = {
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0, 1, 2,
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0, 2, 3
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};
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rhi::BufferDesc ibDesc;
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ibDesc.type = rhi::BufferDesc::Index;
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ibDesc.size = sizeof(quadIndices);
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ibDesc.data = quadIndices;
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ibDesc.dynamic = false;
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m_quadIB = device.createBuffer(ibDesc);
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// Create dynamic instance buffer for glyphs
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rhi::BufferDesc instDesc;
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instDesc.type = rhi::BufferDesc::Instance;
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instDesc.size = MAX_GLYPHS_PER_BATCH * sizeof(SpriteInstance);
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instDesc.data = nullptr;
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instDesc.dynamic = true;
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m_instanceBuffer = device.createBuffer(instDesc);
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// Create texture sampler uniform
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m_textureSampler = device.createUniform("s_texColor", 1);
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}
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void TextPass::shutdown(rhi::IRHIDevice& device) {
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device.destroy(m_quadVB);
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device.destroy(m_quadIB);
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device.destroy(m_instanceBuffer);
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device.destroy(m_textureSampler);
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m_font.shutdown(device);
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}
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void TextPass::execute(const FramePacket& frame, rhi::IRHIDevice& device, rhi::RHICommandBuffer& cmd) {
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if (frame.textCount == 0 || !m_font.isValid()) {
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return;
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}
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// Set render state for text (alpha blending, no depth)
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rhi::RenderState state;
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state.blend = rhi::BlendMode::Alpha;
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state.cull = rhi::CullMode::None;
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state.depthTest = false;
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state.depthWrite = false;
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cmd.setState(state);
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m_glyphInstances.clear();
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// Convert each TextCommand into glyph instances
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for (size_t i = 0; i < frame.textCount; ++i) {
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const TextCommand& textCmd = frame.texts[i];
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if (!textCmd.text) continue;
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// Calculate scale factor based on font size
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float scale = static_cast<float>(textCmd.fontSize) / m_font.getBaseSize();
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// Extract color components
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uint32_t color = textCmd.color;
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float r = static_cast<float>((color >> 24) & 0xFF) / 255.0f;
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float g = static_cast<float>((color >> 16) & 0xFF) / 255.0f;
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float b = static_cast<float>((color >> 8) & 0xFF) / 255.0f;
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float a = static_cast<float>(color & 0xFF) / 255.0f;
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float cursorX = textCmd.x;
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float cursorY = textCmd.y;
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const char* ptr = textCmd.text;
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while (*ptr) {
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char ch = *ptr++;
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// Handle newline
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if (ch == '\n') {
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cursorX = textCmd.x;
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cursorY += m_font.getLineHeight() * scale;
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continue;
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}
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const GlyphInfo& glyph = m_font.getGlyph(static_cast<uint8_t>(ch));
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// Create sprite instance for this glyph
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SpriteInstance inst;
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// Position (top-left of glyph)
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inst.x = cursorX + glyph.offsetX * scale;
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inst.y = cursorY + glyph.offsetY * scale;
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// Scale to glyph size
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inst.scaleX = glyph.width * scale;
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inst.scaleY = glyph.height * scale;
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// No rotation
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inst.rotation = 0.0f;
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// UVs from font atlas
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inst.u0 = glyph.u0;
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inst.v0 = glyph.v0;
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inst.u1 = glyph.u1;
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inst.v1 = glyph.v1;
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// Texture ID (font atlas = 0)
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inst.textureId = 0.0f;
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// Layer
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inst.layer = static_cast<float>(textCmd.layer);
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// Padding/reserved
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inst.padding0 = 0.0f;
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inst.reserved[0] = 0.0f;
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inst.reserved[1] = 0.0f;
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inst.reserved[2] = 0.0f;
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inst.reserved[3] = 0.0f;
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// Color
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inst.r = r;
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inst.g = g;
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inst.b = b;
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inst.a = a;
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m_glyphInstances.push_back(inst);
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// Advance cursor
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cursorX += glyph.advance * scale;
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// Check batch limit
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if (m_glyphInstances.size() >= MAX_GLYPHS_PER_BATCH) {
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// Flush current batch
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device.updateBuffer(m_instanceBuffer, m_glyphInstances.data(),
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static_cast<uint32_t>(m_glyphInstances.size() * sizeof(SpriteInstance)));
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cmd.setVertexBuffer(m_quadVB);
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cmd.setIndexBuffer(m_quadIB);
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cmd.setInstanceBuffer(m_instanceBuffer, 0, static_cast<uint32_t>(m_glyphInstances.size()));
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cmd.setTexture(0, m_font.getTexture(), m_textureSampler);
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cmd.drawInstanced(6, static_cast<uint32_t>(m_glyphInstances.size()));
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cmd.submit(0, m_shader, 0);
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m_glyphInstances.clear();
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}
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}
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}
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// Submit remaining glyphs
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if (!m_glyphInstances.empty()) {
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device.updateBuffer(m_instanceBuffer, m_glyphInstances.data(),
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static_cast<uint32_t>(m_glyphInstances.size() * sizeof(SpriteInstance)));
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cmd.setVertexBuffer(m_quadVB);
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cmd.setIndexBuffer(m_quadIB);
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cmd.setInstanceBuffer(m_instanceBuffer, 0, static_cast<uint32_t>(m_glyphInstances.size()));
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cmd.setTexture(0, m_font.getTexture(), m_textureSampler);
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cmd.drawInstanced(6, static_cast<uint32_t>(m_glyphInstances.size()));
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cmd.submit(0, m_shader, 0);
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}
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}
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} // namespace grove
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