GroveEngine/tests/modules/ConfigurableModule.h
StillHammer 9105610b29 feat: Add integration tests 8-10 & fix CTest configuration
Added three new integration test scenarios:
- Test 08: Config Hot-Reload (dynamic configuration updates)
- Test 09: Module Dependencies (dependency injection & cascade reload)
- Test 10: Multi-Version Coexistence (canary deployment & progressive migration)

Fixes:
- Fixed CTest working directory for all tests (add WORKING_DIRECTORY)
- Fixed module paths to use relative paths (./ prefix)
- Fixed IModule.h comments for clarity

New test modules:
- ConfigurableModule (for config reload testing)
- BaseModule, DependentModule, IndependentModule (for dependency testing)
- GameLogicModuleV1/V2/V3 (for multi-version testing)

Test coverage now includes 10 comprehensive integration scenarios covering
hot-reload, chaos testing, stress testing, race conditions, memory leaks,
error recovery, limits, config reload, dependencies, and multi-versioning.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-19 07:34:15 +08:00

97 lines
3.0 KiB
C++

#pragma once
#include "grove/IModule.h"
#include "grove/IDataNode.h"
#include <vector>
#include <random>
#include <memory>
#include <spdlog/spdlog.h>
#include <nlohmann/json.hpp>
namespace grove {
class ConfigurableModule : public IModule {
public:
struct Entity {
float x, y;
float vx, vy;
std::string color;
float speed; // Config snapshot à la création
int id;
};
struct Config {
int spawnRate = 10; // Entités par seconde
int maxEntities = 50; // Limite totale
float entitySpeed = 5.0f; // Vitesse de déplacement
std::vector<std::string> colors = {"red", "blue"}; // Couleurs disponibles
struct Physics {
float gravity = 9.8f;
float friction = 0.5f;
} physics;
// Validation
bool validate(std::string& errorMsg) const {
if (spawnRate < 0 || spawnRate > 1000) {
errorMsg = "spawnRate must be in [0, 1000]";
return false;
}
if (maxEntities < 1 || maxEntities > 10000) {
errorMsg = "maxEntities must be in [1, 10000]";
return false;
}
if (entitySpeed < 0.0f) {
errorMsg = "entitySpeed must be >= 0";
return false;
}
if (colors.empty()) {
errorMsg = "colors list cannot be empty";
return false;
}
return true;
}
};
// IModule interface
void process(const IDataNode& input) override;
void setConfiguration(const IDataNode& configNode, IIO* io, ITaskScheduler* scheduler) override;
const IDataNode& getConfiguration() override;
std::unique_ptr<IDataNode> getHealthStatus() override;
void shutdown() override;
std::unique_ptr<IDataNode> getState() override;
void setState(const IDataNode& state) override;
std::string getType() const override;
bool isIdle() const override { return true; }
// Config hot-reload API
bool updateConfig(const IDataNode& newConfigNode);
bool updateConfigPartial(const IDataNode& partialConfigNode);
private:
Config currentConfig;
Config previousConfig; // Pour rollback
std::unique_ptr<IDataNode> configNode; // Store as DataNode for getConfiguration()
std::vector<Entity> entities;
float spawnAccumulator = 0.0f;
int nextEntityId = 0;
int frameCount = 0;
std::shared_ptr<spdlog::logger> logger;
std::mt19937 rng{42}; // Seed fixe pour reproductibilité
void spawnEntity();
void updateEntity(Entity& entity, float dt);
Config parseConfig(const IDataNode& configNode);
void applyConfig(const Config& cfg);
nlohmann::json configToJson(const Config& cfg) const;
};
} // namespace grove
// Export symbols
extern "C" {
grove::IModule* createModule();
void destroyModule(grove::IModule* module);
}