- Fix texture state management in BgfxDevice: defer setTexture until submit() - Add transient instance buffer support for multi-batch rendering - Add ParticlePass with fire, smoke and sparkle particle systems - Load multiple textures from config (texture1..texture10) - Visual test now demonstrates multi-texture sprites and multi-particle effects 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| .. | ||
| benchmarks | ||
| helpers | ||
| hotreload | ||
| integration | ||
| modules | ||
| visual | ||
| CMakeLists.txt | ||
| profile_memory_leak.cpp | ||