Implement retained mode rendering system to reduce IIO message traffic. Widgets now register render entries that persist across frames and only publish updates when visual state changes. Core changes: - UIWidget: Add dirty flags and render ID tracking - UIRenderer: Add retained mode API (registerEntry, updateRect, updateText, updateSprite) - SceneCollector: Add persistent sprite/text storage with add/update/remove handlers - IIO protocol: New topics (render:sprite:add/update/remove, render:text:add/update/remove) Widget migrations: - UIPanel, UIButton, UILabel, UICheckbox, UISlider - UIProgressBar, UITextInput, UIImage, UIScrollPanel Documentation: - docs/UI_RENDERING.md: Retained mode architecture - modules/UIModule/README.md: Rendering modes section - docs/DEVELOPER_GUIDE.md: Updated IIO topics Performance: Reduces message traffic by 85-97% for static/mostly-static UIs 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
98 lines
3.2 KiB
C++
98 lines
3.2 KiB
C++
#include "UICheckbox.h"
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#include "../Core/UIContext.h"
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#include "../Rendering/UIRenderer.h"
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namespace grove {
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void UICheckbox::update(UIContext& ctx, float deltaTime) {
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// Check if mouse is over checkbox
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isHovered = containsPoint(ctx.mouseX, ctx.mouseY);
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// Update children
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updateChildren(ctx, deltaTime);
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}
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void UICheckbox::render(UIRenderer& renderer) {
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// Register with renderer on first render (need 3 entries: box + checkmark + text)
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if (!m_registered) {
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m_renderId = renderer.registerEntry(); // Box background
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m_checkRenderId = renderer.registerEntry(); // Checkmark
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m_textRenderId = renderer.registerEntry(); // Label text
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m_registered = true;
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// Set destroy callback to unregister all entries
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setDestroyCallback([&renderer, checkId = m_checkRenderId, textId = m_textRenderId](uint32_t id) {
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renderer.unregisterEntry(id);
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renderer.unregisterEntry(checkId);
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renderer.unregisterEntry(textId);
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});
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}
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// Render checkbox box
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float boxX = absX;
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float boxY = absY + (height - boxSize) * 0.5f; // Vertically center the box
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// Box background (retained mode)
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int boxLayer = renderer.nextLayer();
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uint32_t currentBoxColor = isHovered ? 0x475569FF : boxColor;
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renderer.updateRect(m_renderId, boxX, boxY, boxSize, boxSize, currentBoxColor, boxLayer);
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// Check mark if checked (retained mode)
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int checkLayer = renderer.nextLayer();
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if (checked) {
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// Draw a smaller filled rect as checkmark
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float checkPadding = boxSize * 0.25f;
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renderer.updateRect(
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m_checkRenderId,
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boxX + checkPadding,
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boxY + checkPadding,
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boxSize - checkPadding * 2,
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boxSize - checkPadding * 2,
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checkColor,
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checkLayer
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);
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} else {
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// Hide checkmark when unchecked (zero-size rect)
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renderer.updateRect(m_checkRenderId, 0, 0, 0, 0, 0x00000000, checkLayer);
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}
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// Render label text if present (retained mode)
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if (!text.empty()) {
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int textLayer = renderer.nextLayer();
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float textX = boxX + boxSize + spacing;
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float textY = absY + height * 0.5f;
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renderer.updateText(m_textRenderId, textX, textY, text, fontSize, textColor, textLayer);
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}
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// Render children on top
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renderChildren(renderer);
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}
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bool UICheckbox::containsPoint(float px, float py) const {
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return px >= absX && px < absX + width &&
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py >= absY && py < absY + height;
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}
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bool UICheckbox::onMouseButton(int button, bool pressed, float x, float y) {
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if (button == 0) {
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if (pressed && containsPoint(x, y)) {
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isPressed = true;
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return true;
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}
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if (!pressed && isPressed && containsPoint(x, y)) {
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// Click complete - toggle
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toggle();
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isPressed = false;
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return true;
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}
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isPressed = false;
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}
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return false;
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}
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void UICheckbox::toggle() {
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checked = !checked;
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// Value changed event will be published by UIModule
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}
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} // namespace grove
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