Implement retained mode rendering system to reduce IIO message traffic. Widgets now register render entries that persist across frames and only publish updates when visual state changes. Core changes: - UIWidget: Add dirty flags and render ID tracking - UIRenderer: Add retained mode API (registerEntry, updateRect, updateText, updateSprite) - SceneCollector: Add persistent sprite/text storage with add/update/remove handlers - IIO protocol: New topics (render:sprite:add/update/remove, render:text:add/update/remove) Widget migrations: - UIPanel, UIButton, UILabel, UICheckbox, UISlider - UIProgressBar, UITextInput, UIImage, UIScrollPanel Documentation: - docs/UI_RENDERING.md: Retained mode architecture - modules/UIModule/README.md: Rendering modes section - docs/DEVELOPER_GUIDE.md: Updated IIO topics Performance: Reduces message traffic by 85-97% for static/mostly-static UIs 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#include "UIPanel.h"
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#include "../Core/UIContext.h"
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#include "../Core/UILayout.h"
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#include "../Rendering/UIRenderer.h"
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#include <spdlog/spdlog.h>
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namespace grove {
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void UIPanel::update(UIContext& ctx, float deltaTime) {
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// Apply layout if this panel has a non-absolute layout mode
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if (layoutProps.mode != LayoutMode::Absolute) {
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// Measure and layout children
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UILayout::measure(this);
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UILayout::layout(this, width, height);
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}
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// Update children
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updateChildren(ctx, deltaTime);
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}
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void UIPanel::render(UIRenderer& renderer) {
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// Register with renderer on first render
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if (!m_registered) {
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m_renderId = renderer.registerEntry();
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m_registered = true;
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// Set destroy callback to unregister
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setDestroyCallback([&renderer](uint32_t id) {
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renderer.unregisterEntry(id);
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});
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}
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// Retained mode: only publish if changed
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int layer = renderer.nextLayer();
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renderer.updateRect(m_renderId, absX, absY, width, height, bgColor, layer);
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// Render children on top
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renderChildren(renderer);
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}
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} // namespace grove
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