GroveEngine/modules/UIModule/Widgets/UIPanel.h
StillHammer b39854cf2c feat: Add texture support to UI widgets and update gitignore
UI Widget Enhancements:
- Add texture support to UICheckbox (box and checkmark textures)
- Add texture support to UISlider (track and handle textures)
- Add texture support to UIPanel (background texture)
- Add texture support to UIProgressBar (background and fill textures)
- Add texture support to UIScrollPanel (background and scrollbar textures)
- All widgets now support textureId with tint color for flexible styling

BgfxRenderer:
- Add texture loading helpers for widget texturing
- Update RHI device for texture management
- Add ResourceCache texture ID support

Maintenance:
- Add tmpclaude-* to .gitignore (temporary Claude Code directories)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-14 23:15:13 +07:00

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#pragma once
#include "../Core/UIWidget.h"
#include <cstdint>
namespace grove {
/**
* @brief Container widget with background color
*
* Panel is the basic container widget. It renders a colored rectangle
* and can contain child widgets.
*/
class UIPanel : public UIWidget {
public:
UIPanel() = default;
~UIPanel() override = default;
void update(UIContext& ctx, float deltaTime) override;
void render(UIRenderer& renderer) override;
std::string getType() const override { return "panel"; }
// Style properties
uint32_t bgColor = 0x333333FF; // RGBA
float borderRadius = 0.0f; // For future use
float borderWidth = 0.0f;
uint32_t borderColor = 0x000000FF;
// Texture support
int textureId = 0; // Texture ID (0 = solid color)
bool useTexture = false; // Use texture instead of solid color
uint32_t tintColor = 0xFFFFFFFF; // RGBA tint for texture (white = no tint)
};
} // namespace grove