Fixed two critical race conditions that prevented multi-threaded module execution: ## Bug #1: ThreadedModuleSystem::registerModule() race condition **Symptom:** Deadlock on first processModules() call **Root Cause:** Worker thread started before being added to workers vector **Fix:** Add worker to vector BEFORE spawning thread (src/ThreadedModuleSystem.cpp:102-108) Before: - Create worker → Start thread → Add to vector (RACE!) - Thread accesses workers[index] before push_back completes After: - Create worker → Add to vector → Start thread (SAFE) - Thread guaranteed to find worker in vector ## Bug #2: stillhammer::createLogger() race condition **Symptom:** Deadlock when multiple threads create loggers simultaneously **Root Cause:** Check-then-register pattern without mutex protection **Fix:** Added static mutex around spdlog::get() + register_logger() (external/StillHammer/logger/src/Logger.cpp:94-96) Before: - Thread 1: check → create → register - Thread 2: check → create → register (RACE on spdlog registry!) After: - Mutex protects entire check-then-register critical section ## Validation & Testing Added comprehensive test suite: - test_threaded_module_system.cpp (6 unit tests) - test_threaded_stress.cpp (5 stress tests: 50 modules × 1000 frames) - test_logger_threadsafe.cpp (concurrent logger creation) - benchmark_threaded_vs_sequential.cpp (performance comparison) - docs/THREADED_MODULE_SYSTEM_VALIDATION.md (full validation report) All tests passing (100%): - ThreadedModuleSystem: ✅ 0.15s - ThreadedStress: ✅ 7.64s - LoggerThreadSafe: ✅ 0.13s ## Impact ThreadedModuleSystem now PRODUCTION READY: - Thread-safe module registration - Stable parallel execution (validated with 50,000+ operations) - Hot-reload working (100 cycles tested) - Logger thread-safe for concurrent module initialization Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
617 lines
20 KiB
HTML
617 lines
20 KiB
HTML
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font-size: 2em;
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}
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font-size: 1.1em;
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padding: 40px 20px;
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}
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}
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</style>
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</head>
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<body>
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<div class="container">
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<!-- Header -->
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<div class="header">
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<h1>🌳 GroveEngine</h1>
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<div class="subtitle">Experimental Modular C++ Engine Architecture</div>
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<div class="tagline">Blazing-fast hot-reload • Modular design • AI-assisted development</div>
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<div class="badges">
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<span class="badge hot">🔥 0.4ms Hot-Reload</span>
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<span class="badge">🧩 Modular Architecture</span>
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<span class="badge experimental">⚠️ Experimental</span>
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<span class="badge">📜 Dual License (GPL v3 / Commercial 1%)</span>
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</div>
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</div>
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<!-- Content -->
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<div class="content">
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<h2 style="text-align: center; color: #2d3436; margin-bottom: 50px;">Functional Architecture</h2>
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<!-- Application Layer -->
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<div class="layer">
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<div class="layer-title">Application Layer</div>
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<div class="modules-grid">
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<div class="module application">
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<div class="module-name">
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Game Logic Module
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<span class="module-status">Custom</span>
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</div>
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<div class="module-description">
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Your game code - autonomous, hot-reloadable
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</div>
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<ul class="module-features">
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<li>200-300 lines recommended</li>
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<li>No infrastructure code</li>
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<li>Pure business logic</li>
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</ul>
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</div>
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<div class="module application">
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<div class="module-name">
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UI Module
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<span class="module-status">Phase 7</span>
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</div>
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<div class="module-description">
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Complete widget system with 10+ widget types
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</div>
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<ul class="module-features">
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<li>Button, Panel, Label, Slider</li>
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<li>Checkbox, TextInput, ProgressBar</li>
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<li>Image, ScrollPanel, Tooltip</li>
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<li>Retained mode rendering</li>
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</ul>
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</div>
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<div class="module application">
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<div class="module-name">
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Custom Modules
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<span class="module-status">Your Code</span>
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</div>
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<div class="module-description">
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Add unlimited custom modules dynamically
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</div>
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<ul class="module-features">
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<li>AI, Physics, Audio</li>
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<li>Networking, Persistence</li>
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<li>Hot-swappable</li>
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</ul>
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</div>
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</div>
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</div>
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<!-- IIO Layer -->
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<div class="connector">
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<span class="connector-label">↓ Publish / Subscribe ↓</span>
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</div>
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<div class="iio-layer">
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<h3>🔌 IIO Pub/Sub Messaging Layer</h3>
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<div style="margin-top: 15px; font-size: 0.95em; opacity: 0.9;">
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IntraIOManager • TopicTree Pattern Matching • Decoupled Communication
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</div>
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<div class="iio-features">
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<div class="iio-feature">Sub-millisecond routing</div>
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<div class="iio-feature">Wildcard patterns (render:*, ui:*)</div>
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<div class="iio-feature">Zero module coupling</div>
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<div class="iio-feature">Thread-safe design</div>
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</div>
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</div>
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<div class="connector">
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<span class="connector-label">↓ System Services ↓</span>
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</div>
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<!-- System Modules Layer -->
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<div class="layer">
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<div class="layer-title">System Modules Layer</div>
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<div class="modules-grid">
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<div class="module system">
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<div class="module-name">
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BgfxRenderer
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<span class="module-status">Phase 8</span>
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</div>
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<div class="module-description">
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Multi-backend 2D rendering (DX11/12, OpenGL, Vulkan, Metal)
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</div>
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<ul class="module-features">
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<li>Sprite batching by texture</li>
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<li>Tilemap instancing</li>
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<li>Particle effects</li>
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<li>Debug overlay (8x8 font)</li>
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<li>RHI abstraction layer</li>
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</ul>
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</div>
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<div class="module system">
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<div class="module-name">
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InputModule
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<span class="module-status">Phase 1-3</span>
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</div>
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<div class="module-description">
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Cross-platform input handling with SDL2
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</div>
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<ul class="module-features">
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<li>Mouse (move, button, wheel)</li>
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<li>Keyboard (keys, text input)</li>
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<li>Thread-safe buffering</li>
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<li>Gamepad: Phase 2 TODO</li>
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</ul>
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</div>
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<div class="module system">
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<div class="module-name">
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NetworkIO
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<span class="module-status todo">TODO</span>
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</div>
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<div class="module-description">
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Distributed messaging and remote IPC
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</div>
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<ul class="module-features">
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<li>Distributed pub/sub</li>
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<li>Remote module communication</li>
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<li>Network transparency</li>
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</ul>
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</div>
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</div>
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</div>
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<!-- Core Engine Layer -->
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<div class="connector">
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<span class="connector-label">↓ Core Infrastructure ↓</span>
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</div>
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<div class="layer">
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<div class="layer-title">Core Engine Infrastructure</div>
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<div class="modules-grid">
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<div class="module core">
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<div class="module-name">
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ModuleLoader
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<span class="module-status">Validated</span>
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</div>
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<div class="module-description">
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Dynamic .so/.dll hot-reload system
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</div>
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<ul class="module-features">
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<li><strong>0.4ms average</strong> reload time</li>
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<li>0.055ms best performance</li>
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<li>100% state preservation</li>
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<li>Cache bypass on reload</li>
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</ul>
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</div>
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<div class="module core">
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<div class="module-name">
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SequentialModuleSystem
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<span class="module-status">Active</span>
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</div>
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<div class="module-description">
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Single-threaded module execution
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</div>
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<ul class="module-features">
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<li>Deterministic order</li>
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<li>Simple debugging</li>
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<li>Low overhead</li>
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<li>Multi-threaded: TODO</li>
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|
</ul>
|
|
</div>
|
|
|
|
<div class="module core">
|
|
<div class="module-name">
|
|
Factory Pattern
|
|
<span class="module-status">Complete</span>
|
|
</div>
|
|
<div class="module-description">
|
|
Swappable infrastructure components
|
|
</div>
|
|
<ul class="module-features">
|
|
<li>EngineFactory</li>
|
|
<li>ModuleSystemFactory</li>
|
|
<li>IOFactory</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Metrics -->
|
|
<h2 style="text-align: center; color: #2d3436; margin: 60px 0 30px;">Performance Metrics</h2>
|
|
<div class="metrics">
|
|
<div class="metric">
|
|
<div class="metric-value">0.4ms</div>
|
|
<div class="metric-label">Hot-Reload Average</div>
|
|
</div>
|
|
<div class="metric">
|
|
<div class="metric-value">0.055ms</div>
|
|
<div class="metric-label">Best Reload Time</div>
|
|
</div>
|
|
<div class="metric">
|
|
<div class="metric-value">20+</div>
|
|
<div class="metric-label">Integration Tests</div>
|
|
</div>
|
|
<div class="metric">
|
|
<div class="metric-value">100%</div>
|
|
<div class="metric-label">State Preservation</div>
|
|
</div>
|
|
<div class="metric">
|
|
<div class="metric-value">1%</div>
|
|
<div class="metric-label">Commercial Royalty</div>
|
|
</div>
|
|
<div class="metric">
|
|
<div class="metric-value">GPL v3</div>
|
|
<div class="metric-label">Open Source License</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Footer -->
|
|
<div class="footer">
|
|
<div>⚠️ <strong>Development Stage:</strong> Experimental • Non-deterministic • Optimized for rapid prototyping</div>
|
|
<div class="footer-links">
|
|
<a href="https://github.com/AlexisTrouve/GroveEngine" class="footer-link">📦 GitHub</a>
|
|
<a href="#" class="footer-link">📚 Documentation</a>
|
|
<a href="#" class="footer-link">💼 Commercial License</a>
|
|
<a href="mailto:alexistrouve.pro@gmail.com" class="footer-link">✉️ Contact</a>
|
|
</div>
|
|
<div style="margin-top: 20px; opacity: 0.7; font-size: 0.9em;">
|
|
GroveEngine © 2025 StillHammer • Where modules grow like trees in a grove 🌳
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</body>
|
|
</html>
|