COMPREHENSIVE DOCUMENTATION CLEANUP:
DEVELOPER_GUIDE.md:
- Add prominent warning at top (development-ready, NOT production-ready)
- New 'Current Limitations' section with detailed warnings:
* Non-deterministic execution
* Single-threaded only
* Not suitable for networked games
* No error recovery, limited optimizations
- Change all 'Production Ready' → 'Development Ready' status tags
- BgfxRenderer: Phase 8 complete | Experimental
- UIModule: Phase 7 complete | Experimental
- InputModule: Phase 1-3 complete | Gamepad Phase 2 TODO
- Add 'What GroveEngine IS Good For' section (prototyping, learning, AI-assisted dev)
- Add Production Roadmap section
USER_GUIDE.md:
- Add experimental/development warning with link to README
Module READMEs:
- BgfxRenderer/README.md: Add development stage warning
- InputModule/README.md: Clarify Phase 1-3 complete, gamepad TODO
- UIModule/README.md: Add experimental warning, clarify thread-safe design is for future
All documentation now consistently reflects that GroveEngine is:
✅ Excellent for rapid prototyping and experimentation
⚠️ NOT ready for production games
⚠️ Non-deterministic execution
⚠️ Single-threaded only (for now)
Total changes: 5 files, 62 insertions, 13 deletions