GroveEngine/modules/BgfxRenderer/RHI/RHIDevice.h
StillHammer b065463226 fix(BgfxRenderer): Implement CommandBuffer execution and topological sort
- Add executeCommandBuffer() to IRHIDevice interface
- Implement full command buffer execution in BgfxDevice (175 lines)
  - Handles SetState, SetTexture, SetUniform, SetScissor
  - Handles SetVertexBuffer, SetIndexBuffer, SetInstanceBuffer
  - Handles Draw, DrawIndexed, DrawInstanced, Submit
- Rewrite RenderGraph::compile() with Kahn's algorithm for topological sort
  - Now respects pass dependencies correctly
  - Uses sortOrder as secondary key via priority queue
  - Detects cycles and throws exception
- Call device.executeCommandBuffer() in RenderGraph::execute()
- Make OpenSSL optional with std::hash fallback for SHA256

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-26 11:50:05 +08:00

71 lines
2.4 KiB
C++

#pragma once
#include "RHITypes.h"
#include <memory>
#include <string>
namespace grove::rhi {
// ============================================================================
// Device Capabilities
// ============================================================================
struct DeviceCapabilities {
uint16_t maxTextureSize = 0;
uint16_t maxViews = 0;
uint32_t maxDrawCalls = 0;
bool instancingSupported = false;
bool computeSupported = false;
std::string rendererName;
std::string gpuName;
};
// ============================================================================
// RHI Device Interface - Abstract GPU access
// ============================================================================
class IRHIDevice {
public:
virtual ~IRHIDevice() = default;
// Lifecycle
virtual bool init(void* nativeWindowHandle, uint16_t width, uint16_t height) = 0;
virtual void shutdown() = 0;
virtual void reset(uint16_t width, uint16_t height) = 0;
// Capabilities
virtual DeviceCapabilities getCapabilities() const = 0;
// Resource creation
virtual TextureHandle createTexture(const TextureDesc& desc) = 0;
virtual BufferHandle createBuffer(const BufferDesc& desc) = 0;
virtual ShaderHandle createShader(const ShaderDesc& desc) = 0;
virtual UniformHandle createUniform(const char* name, uint8_t numVec4s) = 0;
// Resource destruction
virtual void destroy(TextureHandle handle) = 0;
virtual void destroy(BufferHandle handle) = 0;
virtual void destroy(ShaderHandle handle) = 0;
virtual void destroy(UniformHandle handle) = 0;
// Dynamic updates
virtual void updateBuffer(BufferHandle handle, const void* data, uint32_t size) = 0;
virtual void updateTexture(TextureHandle handle, const void* data, uint32_t size) = 0;
// View setup
virtual void setViewClear(ViewId id, uint32_t rgba, float depth) = 0;
virtual void setViewRect(ViewId id, uint16_t x, uint16_t y, uint16_t w, uint16_t h) = 0;
virtual void setViewTransform(ViewId id, const float* view, const float* proj) = 0;
// Frame
virtual void frame() = 0;
// Command buffer execution
virtual void executeCommandBuffer(const class RHICommandBuffer& cmdBuffer) = 0;
// Factory
static std::unique_ptr<IRHIDevice> create();
};
} // namespace grove::rhi