Implement retained mode rendering system to reduce IIO message traffic. Widgets now register render entries that persist across frames and only publish updates when visual state changes. Core changes: - UIWidget: Add dirty flags and render ID tracking - UIRenderer: Add retained mode API (registerEntry, updateRect, updateText, updateSprite) - SceneCollector: Add persistent sprite/text storage with add/update/remove handlers - IIO protocol: New topics (render:sprite:add/update/remove, render:text:add/update/remove) Widget migrations: - UIPanel, UIButton, UILabel, UICheckbox, UISlider - UIProgressBar, UITextInput, UIImage, UIScrollPanel Documentation: - docs/UI_RENDERING.md: Retained mode architecture - modules/UIModule/README.md: Rendering modes section - docs/DEVELOPER_GUIDE.md: Updated IIO topics Performance: Reduces message traffic by 85-97% for static/mostly-static UIs 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
206 lines
5.3 KiB
C++
206 lines
5.3 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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#include <memory>
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#include <cstdint>
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#include <functional>
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#include "UILayout.h"
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namespace grove {
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class UIContext;
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class UIRenderer;
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// Callback for when widget is destroyed (to notify renderer)
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using WidgetDestroyCallback = std::function<void(uint32_t renderId)>;
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/**
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* @brief Base interface for all UI widgets
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*
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* Retained-mode UI widget with hierarchical structure.
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* Each widget has position, size, visibility, and can have children.
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*/
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class UIWidget {
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public:
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virtual ~UIWidget() {
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// Notify renderer to remove this widget's render entries
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if (m_renderId != 0 && m_destroyCallback) {
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m_destroyCallback(m_renderId);
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}
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}
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/**
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* @brief Update widget state
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* @param ctx UI context with input state
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* @param deltaTime Time since last update
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*/
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virtual void update(UIContext& ctx, float deltaTime) = 0;
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/**
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* @brief Render widget via UIRenderer
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* @param renderer Renderer that publishes to IIO
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*/
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virtual void render(UIRenderer& renderer) = 0;
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/**
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* @brief Get widget type name
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* @return Type string (e.g., "panel", "label", "button")
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*/
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virtual std::string getType() const = 0;
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// Identity
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std::string id;
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std::string tooltip; // Tooltip text (empty = no tooltip)
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// Position and size (relative to parent)
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float x = 0.0f;
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float y = 0.0f;
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float width = 0.0f;
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float height = 0.0f;
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bool visible = true;
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// Layout properties (Phase 2)
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LayoutProperties layoutProps;
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// Hierarchy
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UIWidget* parent = nullptr;
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std::vector<std::unique_ptr<UIWidget>> children;
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// Computed absolute position (after layout)
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float absX = 0.0f;
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float absY = 0.0f;
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/**
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* @brief Compute absolute position from parent chain
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*/
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void computeAbsolutePosition() {
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if (parent) {
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absX = parent->absX + x;
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absY = parent->absY + y;
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} else {
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absX = x;
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absY = y;
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}
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for (auto& child : children) {
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child->computeAbsolutePosition();
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}
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}
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/**
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* @brief Add a child widget
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* @param child Widget to add
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*/
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void addChild(std::unique_ptr<UIWidget> child) {
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child->parent = this;
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children.push_back(std::move(child));
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}
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/**
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* @brief Find widget by ID recursively
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* @param targetId ID to search for
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* @return Widget pointer or nullptr
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*/
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UIWidget* findById(const std::string& targetId) {
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if (id == targetId) {
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return this;
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}
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for (auto& child : children) {
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if (UIWidget* found = child->findById(targetId)) {
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return found;
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}
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}
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return nullptr;
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}
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protected:
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/**
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* @brief Update all children
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*/
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void updateChildren(UIContext& ctx, float deltaTime) {
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for (auto& child : children) {
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if (child->visible) {
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child->update(ctx, deltaTime);
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}
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}
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}
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/**
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* @brief Render all children
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*/
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void renderChildren(UIRenderer& renderer) {
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for (auto& child : children) {
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if (child->visible) {
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child->render(renderer);
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}
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}
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}
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// ========================================================================
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// Retained Mode / Dirty Tracking
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// ========================================================================
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protected:
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uint32_t m_renderId = 0; // Unique ID for render system (0 = not registered)
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bool m_geometryDirty = true; // Position/size changed, needs re-render
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bool m_appearanceDirty = true; // Color/style changed, needs re-render
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bool m_registered = false; // Has been registered with renderer
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WidgetDestroyCallback m_destroyCallback; // Called on destruction
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public:
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/**
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* @brief Get render ID (0 if not registered)
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*/
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uint32_t getRenderId() const { return m_renderId; }
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/**
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* @brief Set render ID (called by UIRenderer on registration)
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*/
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void setRenderId(uint32_t id) { m_renderId = id; }
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/**
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* @brief Check if widget needs re-rendering
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*/
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bool isDirty() const { return m_geometryDirty || m_appearanceDirty; }
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/**
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* @brief Check if registered with renderer
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*/
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bool isRegistered() const { return m_registered; }
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/**
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* @brief Mark as registered
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*/
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void setRegistered(bool reg) { m_registered = reg; }
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/**
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* @brief Mark geometry as dirty (position, size changed)
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*/
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void markGeometryDirty() {
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m_geometryDirty = true;
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}
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/**
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* @brief Mark appearance as dirty (color, style changed)
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*/
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void markAppearanceDirty() {
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m_appearanceDirty = true;
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}
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/**
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* @brief Clear dirty flags after rendering
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*/
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void clearDirtyFlags() {
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m_geometryDirty = false;
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m_appearanceDirty = false;
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}
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/**
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* @brief Set callback for widget destruction
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*/
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void setDestroyCallback(WidgetDestroyCallback callback) {
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m_destroyCallback = std::move(callback);
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}
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};
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} // namespace grove
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