GroveEngine/modules/UIModule/Widgets/UICheckbox.cpp
StillHammer b39854cf2c feat: Add texture support to UI widgets and update gitignore
UI Widget Enhancements:
- Add texture support to UICheckbox (box and checkmark textures)
- Add texture support to UISlider (track and handle textures)
- Add texture support to UIPanel (background texture)
- Add texture support to UIProgressBar (background and fill textures)
- Add texture support to UIScrollPanel (background and scrollbar textures)
- All widgets now support textureId with tint color for flexible styling

BgfxRenderer:
- Add texture loading helpers for widget texturing
- Update RHI device for texture management
- Add ResourceCache texture ID support

Maintenance:
- Add tmpclaude-* to .gitignore (temporary Claude Code directories)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-14 23:15:13 +07:00

118 lines
3.9 KiB
C++

#include "UICheckbox.h"
#include "../Core/UIContext.h"
#include "../Rendering/UIRenderer.h"
namespace grove {
void UICheckbox::update(UIContext& ctx, float deltaTime) {
// Check if mouse is over checkbox
isHovered = containsPoint(ctx.mouseX, ctx.mouseY);
// Update children
updateChildren(ctx, deltaTime);
}
void UICheckbox::render(UIRenderer& renderer) {
// Register with renderer on first render (need 3 entries: box + checkmark + text)
if (!m_registered) {
m_renderId = renderer.registerEntry(); // Box background
m_checkRenderId = renderer.registerEntry(); // Checkmark
m_textRenderId = renderer.registerEntry(); // Label text
m_registered = true;
// Set destroy callback to unregister all entries
setDestroyCallback([&renderer, checkId = m_checkRenderId, textId = m_textRenderId](uint32_t id) {
renderer.unregisterEntry(id);
renderer.unregisterEntry(checkId);
renderer.unregisterEntry(textId);
});
}
// Render checkbox box
float boxX = absX;
float boxY = absY + (height - boxSize) * 0.5f; // Vertically center the box
// Box background (retained mode)
int boxLayer = renderer.nextLayer();
uint32_t currentBoxColor = isHovered ? 0x475569FF : boxColor;
if (useBoxTexture && boxTextureId > 0) {
renderer.updateSprite(m_renderId, boxX, boxY, boxSize, boxSize, boxTextureId, boxTintColor, boxLayer);
} else {
renderer.updateRect(m_renderId, boxX, boxY, boxSize, boxSize, currentBoxColor, boxLayer);
}
// Check mark if checked (retained mode)
int checkLayer = renderer.nextLayer();
if (checked) {
float checkPadding = boxSize * 0.25f;
if (useCheckTexture && checkTextureId > 0) {
// Draw checkmark texture
renderer.updateSprite(
m_checkRenderId,
boxX + checkPadding,
boxY + checkPadding,
boxSize - checkPadding * 2,
boxSize - checkPadding * 2,
checkTextureId,
checkTintColor,
checkLayer
);
} else {
// Draw a smaller filled rect as checkmark
renderer.updateRect(
m_checkRenderId,
boxX + checkPadding,
boxY + checkPadding,
boxSize - checkPadding * 2,
boxSize - checkPadding * 2,
checkColor,
checkLayer
);
}
} else {
// Hide checkmark when unchecked (zero-size rect)
renderer.updateRect(m_checkRenderId, 0, 0, 0, 0, 0x00000000, checkLayer);
}
// Render label text if present (retained mode)
if (!text.empty()) {
int textLayer = renderer.nextLayer();
float textX = boxX + boxSize + spacing;
float textY = absY + height * 0.5f;
renderer.updateText(m_textRenderId, textX, textY, text, fontSize, textColor, textLayer);
}
// Render children on top
renderChildren(renderer);
}
bool UICheckbox::containsPoint(float px, float py) const {
return px >= absX && px < absX + width &&
py >= absY && py < absY + height;
}
bool UICheckbox::onMouseButton(int button, bool pressed, float x, float y) {
if (button == 0) {
if (pressed && containsPoint(x, y)) {
isPressed = true;
return true;
}
if (!pressed && isPressed && containsPoint(x, y)) {
// Click complete - toggle
toggle();
isPressed = false;
return true;
}
isPressed = false;
}
return false;
}
void UICheckbox::toggle() {
checked = !checked;
// Value changed event will be published by UIModule
}
} // namespace grove