UI Widget Enhancements: - Add texture support to UICheckbox (box and checkmark textures) - Add texture support to UISlider (track and handle textures) - Add texture support to UIPanel (background texture) - Add texture support to UIProgressBar (background and fill textures) - Add texture support to UIScrollPanel (background and scrollbar textures) - All widgets now support textureId with tint color for flexible styling BgfxRenderer: - Add texture loading helpers for widget texturing - Update RHI device for texture management - Add ResourceCache texture ID support Maintenance: - Add tmpclaude-* to .gitignore (temporary Claude Code directories) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
#pragma once
|
|
|
|
#include "../Core/UIWidget.h"
|
|
#include <cstdint>
|
|
#include <string>
|
|
|
|
namespace grove {
|
|
|
|
/**
|
|
* @brief Checkbox widget for boolean toggle
|
|
*
|
|
* Clickable checkbox with checked/unchecked states.
|
|
* Optionally displays a label next to the checkbox.
|
|
*/
|
|
class UICheckbox : public UIWidget {
|
|
public:
|
|
UICheckbox() = default;
|
|
~UICheckbox() override = default;
|
|
|
|
void update(UIContext& ctx, float deltaTime) override;
|
|
void render(UIRenderer& renderer) override;
|
|
std::string getType() const override { return "checkbox"; }
|
|
|
|
/**
|
|
* @brief Check if a point is inside this checkbox
|
|
*/
|
|
bool containsPoint(float px, float py) const;
|
|
|
|
/**
|
|
* @brief Handle mouse button event
|
|
*/
|
|
bool onMouseButton(int button, bool pressed, float x, float y);
|
|
|
|
/**
|
|
* @brief Toggle checked state
|
|
*/
|
|
void toggle();
|
|
|
|
// Checkbox properties
|
|
bool checked = false;
|
|
std::string text; // Label text
|
|
std::string onChange; // Action to publish when toggled
|
|
|
|
// Style
|
|
uint32_t boxColor = 0x34495eFF;
|
|
uint32_t checkColor = 0x2ecc71FF;
|
|
uint32_t textColor = 0xecf0f1FF;
|
|
float boxSize = 24.0f;
|
|
float fontSize = 16.0f;
|
|
float spacing = 8.0f; // Space between box and text
|
|
|
|
// Texture support
|
|
int boxTextureId = 0; // Box texture ID (0 = solid color)
|
|
bool useBoxTexture = false; // Use texture for box
|
|
uint32_t boxTintColor = 0xFFFFFFFF; // Tint for box texture
|
|
|
|
int checkTextureId = 0; // Checkmark texture ID (0 = solid rect)
|
|
bool useCheckTexture = false; // Use texture for checkmark
|
|
uint32_t checkTintColor = 0xFFFFFFFF; // Tint for checkmark texture
|
|
|
|
// State
|
|
bool isHovered = false;
|
|
bool isPressed = false;
|
|
|
|
private:
|
|
// Retained mode render IDs (m_renderId from base class used for box background)
|
|
uint32_t m_checkRenderId = 0; // Checkmark element
|
|
uint32_t m_textRenderId = 0; // Label text element
|
|
};
|
|
|
|
} // namespace grove
|