GroveEngine/modules/UIModule/Widgets/UIProgressBar.cpp
StillHammer b39854cf2c feat: Add texture support to UI widgets and update gitignore
UI Widget Enhancements:
- Add texture support to UICheckbox (box and checkmark textures)
- Add texture support to UISlider (track and handle textures)
- Add texture support to UIPanel (background texture)
- Add texture support to UIProgressBar (background and fill textures)
- Add texture support to UIScrollPanel (background and scrollbar textures)
- All widgets now support textureId with tint color for flexible styling

BgfxRenderer:
- Add texture loading helpers for widget texturing
- Update RHI device for texture management
- Add ResourceCache texture ID support

Maintenance:
- Add tmpclaude-* to .gitignore (temporary Claude Code directories)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-14 23:15:13 +07:00

78 lines
2.9 KiB
C++

#include "UIProgressBar.h"
#include "../Core/UIContext.h"
#include "../Rendering/UIRenderer.h"
#include <algorithm>
#include <sstream>
#include <iomanip>
namespace grove {
void UIProgressBar::update(UIContext& ctx, float deltaTime) {
// Progress bars are read-only, no interaction
// Update children
updateChildren(ctx, deltaTime);
}
void UIProgressBar::render(UIRenderer& renderer) {
// Register with renderer on first render (need 3 entries: bg + fill + text)
if (!m_registered) {
m_renderId = renderer.registerEntry(); // Background track
m_fillRenderId = renderer.registerEntry(); // Fill bar
m_textRenderId = renderer.registerEntry(); // Text
m_registered = true;
// Set destroy callback to unregister all
setDestroyCallback([&renderer, fillId = m_fillRenderId, textId = m_textRenderId](uint32_t id) {
renderer.unregisterEntry(id);
renderer.unregisterEntry(fillId);
renderer.unregisterEntry(textId);
});
}
// Retained mode: only publish if changed
int bgLayer = renderer.nextLayer();
if (useBgTexture && bgTextureId > 0) {
renderer.updateSprite(m_renderId, absX, absY, width, height, bgTextureId, bgTintColor, bgLayer);
} else {
renderer.updateRect(m_renderId, absX, absY, width, height, bgColor, bgLayer);
}
// Render fill based on progress
int fillLayer = renderer.nextLayer();
if (horizontal) {
float fillWidth = progress * width;
if (useFillTexture && fillTextureId > 0) {
renderer.updateSprite(m_fillRenderId, absX, absY, fillWidth, height, fillTextureId, fillTintColor, fillLayer);
} else {
renderer.updateRect(m_fillRenderId, absX, absY, fillWidth, height, fillColor, fillLayer);
}
} else {
float fillHeight = progress * height;
if (useFillTexture && fillTextureId > 0) {
renderer.updateSprite(m_fillRenderId, absX, absY + height - fillHeight, width, fillHeight, fillTextureId, fillTintColor, fillLayer);
} else {
renderer.updateRect(m_fillRenderId, absX, absY + height - fillHeight, width, fillHeight, fillColor, fillLayer);
}
}
// Render percentage text if enabled
if (showText) {
std::ostringstream oss;
oss << std::fixed << std::setprecision(0) << (progress * 100.0f) << "%";
std::string progressText = oss.str();
int textLayer = renderer.nextLayer();
float textX = absX + width * 0.5f;
float textY = absY + height * 0.5f;
renderer.updateText(m_textRenderId, textX, textY, progressText, fontSize, textColor, textLayer);
}
// Render children on top
renderChildren(renderer);
}
void UIProgressBar::setProgress(float newProgress) {
progress = std::max(0.0f, std::min(1.0f, newProgress));
}
} // namespace grove