GroveEngine/tests/integration/IT_015_input_ui_integration_minimal.cpp
StillHammer 1b7703f07b feat(IIO)!: BREAKING CHANGE - Callback-based message dispatch
## Breaking Change

IIO API redesigned from manual pull+if-forest to callback dispatch.
All modules must update their subscribe() calls to pass handlers.

### Before (OLD API)
```cpp
io->subscribe("input:mouse");

void process(...) {
    while (io->hasMessages()) {
        auto msg = io->pullMessage();
        if (msg.topic == "input:mouse") {
            handleMouse(msg);
        } else if (msg.topic == "input:keyboard") {
            handleKeyboard(msg);
        }
    }
}
```

### After (NEW API)
```cpp
io->subscribe("input:mouse", [this](const Message& msg) {
    handleMouse(msg);
});

void process(...) {
    while (io->hasMessages()) {
        io->pullAndDispatch();  // Callbacks invoked automatically
    }
}
```

## Changes

**Core API (include/grove/IIO.h)**
- Added: `using MessageHandler = std::function<void(const Message&)>`
- Changed: `subscribe()` now requires `MessageHandler` callback parameter
- Changed: `subscribeLowFreq()` now requires `MessageHandler` callback
- Removed: `pullMessage()`
- Added: `pullAndDispatch()` - pulls and auto-dispatches to handlers

**Implementation (src/IntraIO.cpp)**
- Store callbacks in `Subscription.handler`
- `pullAndDispatch()` matches topic against ALL subscriptions (not just first)
- Fixed: Regex pattern compilation supports both wildcards (*) and regex (.*)
- Performance: ~1000 msg/s throughput (unchanged from before)

**Files Updated**
- 31 test/module files migrated to callback API (via parallel agents)
- 8 documentation files updated (DEVELOPER_GUIDE, USER_GUIDE, module READMEs)

## Bugs Fixed During Migration

1. **pullAndDispatch() early return bug**: Was only calling FIRST matching handler
   - Fix: Loop through ALL subscriptions, invoke all matching handlers

2. **Regex pattern compilation bug**: Pattern "player:.*" failed to match
   - Fix: Detect ".*" in pattern → use as regex, otherwise escape and convert wildcards

## Testing

 test_11_io_system: PASSED (IIO pub/sub, pattern matching, batching)
 test_threaded_module_system: 6/6 PASSED
 test_threaded_stress: 5/5 PASSED (50 modules, 100x reload, concurrent ops)
 test_12_datanode: PASSED
 10 TopicTree scenarios: 10/10 PASSED
 benchmark_e2e: ~1000 msg/s throughput

Total: 23+ tests passing

## Performance Impact

No performance regression from callback dispatch:
- IIO throughput: ~1000 msg/s (same as before)
- ThreadedModuleSystem: Speedup ~1.0x (barrier pattern expected)

## Migration Guide

For all modules using IIO:

1. Update subscribe() calls to include handler lambda
2. Replace pullMessage() loops with pullAndDispatch()
3. Move topic-specific logic from if-forest into callbacks

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-19 14:19:27 +07:00

88 lines
3.1 KiB
C++

/**
* IT_015 Minimal: UIModule Input Integration (Minimal Version)
*
* This is a minimal test that verifies IIO message publishing works
* without loading actual modules (to avoid DLL loading issues on Windows)
*/
#include <catch2/catch_test_macros.hpp>
#include <grove/IntraIOManager.h>
#include <grove/IntraIO.h>
#include <grove/JsonDataNode.h>
#include <iostream>
using namespace grove;
TEST_CASE("IT_015_Minimal: IIO Message Publishing", "[integration][input][ui][minimal]") {
std::cout << "\n========================================\n";
std::cout << "IT_015 Minimal: IIO Test\n";
std::cout << "========================================\n\n";
auto& ioManager = IntraIOManager::getInstance();
// Create IIO instances
auto publisher = ioManager.createInstance("publisher");
auto subscriber = ioManager.createInstance("subscriber");
int mouseMoveCount = 0;
int mouseButtonCount = 0;
int keyboardKeyCount = 0;
// Subscribe to input events with callbacks
subscriber->subscribe("input:mouse:move", [&](const Message& msg) {
mouseMoveCount++;
int x = msg.data->getInt("x", 0);
int y = msg.data->getInt("y", 0);
std::cout << "✅ Received input:mouse:move (" << x << ", " << y << ")\n";
});
subscriber->subscribe("input:mouse:button", [&](const Message& msg) {
mouseButtonCount++;
std::cout << "✅ Received input:mouse:button\n";
});
subscriber->subscribe("input:keyboard:key", [&](const Message& msg) {
keyboardKeyCount++;
std::cout << "✅ Received input:keyboard:key\n";
});
// Publish input events
std::cout << "Publishing input events...\n";
// Mouse move
auto mouseMoveData = std::make_unique<JsonDataNode>("data");
mouseMoveData->setInt("x", 400);
mouseMoveData->setInt("y", 300);
publisher->publish("input:mouse:move", std::move(mouseMoveData));
// Mouse button
auto mouseButtonData = std::make_unique<JsonDataNode>("data");
mouseButtonData->setInt("button", 0);
mouseButtonData->setBool("pressed", true);
mouseButtonData->setInt("x", 100);
mouseButtonData->setInt("y", 100);
publisher->publish("input:mouse:button", std::move(mouseButtonData));
// Keyboard key
auto keyData = std::make_unique<JsonDataNode>("data");
keyData->setInt("scancode", 44); // Space
keyData->setBool("pressed", true);
publisher->publish("input:keyboard:key", std::move(keyData));
// Dispatch messages to trigger callbacks
while (subscriber->hasMessages() > 0) {
subscriber->pullAndDispatch();
}
// Verify
std::cout << "\nResults:\n";
std::cout << " - Mouse moves: " << mouseMoveCount << "\n";
std::cout << " - Mouse buttons: " << mouseButtonCount << "\n";
std::cout << " - Keyboard keys: " << keyboardKeyCount << "\n";
REQUIRE(mouseMoveCount == 1);
REQUIRE(mouseButtonCount == 1);
REQUIRE(keyboardKeyCount == 1);
std::cout << "\n✅ IT_015_Minimal: Test PASSED\n";
std::cout << "========================================\n\n";
}